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  1. thullgrim

    Grade the GURPS System

    Combat reflexes generally gets repriced in my games. I tend to be pretty heavy handed though. Mandating templates, or when I ran an action game we used the Action 4: Specialist rules and tightly controlled how and what was available. If Rule 0 is have fun, in GURPS Rule 0.1 is the GM has to...
  2. thullgrim

    Grade the GURPS System

    I voted "I Love It" and could just have easily vote "I Hate it". GURPS is a game I love conceptually. In application I have mixed feelings. It's the first thing I reach for when I'm thinking gritty, realistic (not really, but a gameable approximation) with tactical options.. I spend a ton of...
  3. thullgrim

    Musings On Post Apocalyptic RPGs

    I think the biggest mechanical element for me is resource management. I know it’s gets boring for a lot of people though. After that it becomes a decision about what kind of PA game your looking for. Action? Gritty realism? Science-Fantasy elements? Sun-systems that drive the kind of game...
  4. thullgrim

    D&D 4E Gamma World (7E) Post-Mortem

    I run Deadlands and Rippers in the same universe. Leverage a lot of the Deadlands assets with a more Victorian screampunk setting rather than the Old West which I too am rather meh about.
  5. thullgrim

    D&D 4E Gamma World (7E) Post-Mortem

    I love these. I’m always glad to see impressions and outcomes. Highly recommend Savage Pathfinder.
  6. thullgrim

    Multiple Games Stat Blocks

    As a user, I’d be fine with star blocks in appendices or as a separate smaller booklet.
  7. thullgrim

    Grade the Modiphius 2d20 System

    I gave it a run for four sessions or so of Achtung! Cthulhu and was a player in the Falliut playtest. I found the system in an awkward spot between narrative games and crunchy ones. I prefer a traditional combat system generally though I don’t hate zones per se. I found it awkward trying to...
  8. thullgrim

    I'm Ready For A New [BLANK] RPG

    This and @Retreater comments have at least made me think about what it would take for me to come back to a D&D branded game.
  9. thullgrim

    I'm Ready For A New [BLANK] RPG

    Yeah I have it. It’s very good and I run a lot of Savage Worlds. But I can’t run it out of the box for SR. As a foundation it is great. In some ways better than Sprawlrunners. Back on topic I’d like to see a new Blades in the Dark with a more traditional bent. I love so much of what Blades...
  10. thullgrim

    I'm Ready For A New [BLANK] RPG

    Earthdawn is a great choice. I ran some 4e and while I love the setting the rules were not for me. Genesys would be awesome here, a credible SWADE hack, even something crunchy like HERO or GURPS. My choice would be Shadowrun. It has great, great setting content but the rules are a hot...
  11. thullgrim

    What Licensed RPG Do You Wish Used A Different System?

    There is an extensive fan conversion ready to run for Savage Worlds Star Wars. I've seen it POD'd. It's impressive. As to the subject at hand - I'd like to John Carter in Savage Worlds I'd like to see Inifinity (the skirmish war game) in GURPS I'd also like to see Fallout in something other...
  12. thullgrim

    Grade the Pathfinder 2E Game System

    Leverage their Archetype system. At level 1 you pick your class Archetype (sub- class) and that fills in the class feat blanks as you level. Skill feats could be tree’d up the same way. I want to go with the Healer Skill Spec which means I get the healer appropriate fears as a group up front...
  13. thullgrim

    Describe your last rpg session in 5 words

    Savage Worlds Nights Black Agents: Zalozhniy Quartet- The Boxmen Gonna rob a Swiss bank.
  14. thullgrim

    D&D 5E (2014) What is your Favorite non-WotC 5E Supplement or Adventure?

    Brancolonia. I don’t own a ton of 5e but I love this one. I bought it to supplement WHFRP Tilea.
  15. thullgrim

    Grade the Savage Worlds System

    This is the way. Depending on the campaign I'll let players define trappings, or pick from pre-defined 'spells'. I'm on-again off-again working on some Savage Symbaroum and will be defining all of the magic for that game. It's a way to thematically control what powers are present. In...
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  17. thullgrim

    Grade the Savage Worlds System

    One possible solution might be a third condition that lowers Toighness by -2, -4 on a Raise. Call it Wide Open or Exposed. Make it applicable by a Test, the same way Vulnerable and Distracted are. It’s simple. It fits with what SW already does. It allows non-combat characters to further...
  18. thullgrim

    Grade the Savage Worlds System

    Combining Strength and Vigor into a single atteibute would make it a god mode state for fantasy games. Both Toughness and melee for a single stat would be an issue. You could address the toughness thing with a Frail hindrance but I think overall that design gets problematic. It’s the D&D dex...
  19. thullgrim

    Grade the Savage Worlds System

    I do this frequently. Success or success with additional benefits, failure; failure with consequences for critical fails. I’ve always found SW to be intuitive. I just don’t think too hard about it. I think Shooting needs looked at generally, I’d probably look for a ranged Dodge attribute...
  20. thullgrim

    What is "Prep"?

    A part time job with no benefits. More seriously prep is the process through ideals become playable. Personally, these days, most of my gaming is via Foundry so I spend time on maps, tokens, and images I can use as virtual props. It also means setting up journal entries or campaign shared...
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