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    Multiclassing: "Any combo, any level, always works."

    I don't think that by 'any combo works' we're supposed to think that every multiclass combination is equally powerful or optimal, but more that anything you can come up with is doable. My guess is that Favored Classes and multiclass penalties are gone, alignment restrictions are pretty much...
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    D&D 4E Killing Time Before 4e Comes Out

    I just finished my last D&D campaign, and am now playing in two every-other-week 3.5 games. One of those will certain be converted to 4e on day one, not sure about the other. To get me by though, I'm hoping Bioshock on my 360 (yay wedding gifts!) and Hellgate:London on my PC are sufficient...
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    D&D 4E 4e Special Ability PER Encounter stinks...

    Hear, hear! Keeping track of duration rounds for multiple effects is one of my 3.x pet peeves, and I'm glad to see it go. For the same reason, I'm very much against MMO-style refresh counters between uses.
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    Living Campaigns

    Yes, the Living City conversion was a nightmare. That quagmire probably had as much to do with the death of the campaign as the ascendance of LG. It seems that, thankfully, the lesson's been learned. While I enjoy Living Greyhawk, I'm not sad to see it go. 8-10 years seems about right for a...
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    D&D 4E 4E wackiness escalation

    I don't think that the power level of L14 now will map out to L30 after the conversion. 'Epic' has always meant 20+, and they wouldn't be using that term if those levels weren't, well, epic. Besides, the Red Dragon combat sequence they have already announced would one shot a L14 party under...
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    D&D 4E 4e Special Ability PER Encounter stinks...

    This type of system is the worst of all possible worlds, in my mind. Think of every player (and the DM) counting down rounds for multiple abilities. Yuck. Actually reminds me of WoW, with every spell having the little clock hand, ticking around every time I use it. Definitely in favor of...
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    Game Breaker Spells - What are they?

    I hate Glitterdust. No SR, ends the fight for multiple targets, eliminates invisibility, and scales far too well against certain creature types (constructs, for example).
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    D&D 4E 4e Special Ability PER Encounter stinks...

    Totally agree. 'Per day' is just as arbitrary as 'per encounter', and certainly no more realistic; in many cases much less so.
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    The default campaign world - new article

    A few thoughts about the implied setting (based only on the few snippets we've been given) 1) It seems kind of boring. I prefer city based campaigns, heavy on politicking, with recurring PCs and villians. Unfortunately, this is going to give more ammunition to the "4e = MMO grindfest...!"...
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    Death of Simulation?

    I'm still not sure I understand what the 'simulationist' elements of D&D are?: 'Realism' was never the game's stated goal, and this goes as much for resolving a swing of a sword at an armored opponent as it does for the flight ability of mighty, magical dragons. Hit Points, Armor Class, and...
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    A 30th-level Party needs 50th-level Monsters...

    I'm wondering then, based on Logan's reply, if the monster role, as much as their level, signifies the level of challenge. Mooks: (including bashers, artillery, etc) 1/4 - 1/2 as strong as a PC of given level, usually showing up in packs of 6-8, controlled by one mastermind. Mastermind...
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    Backstab vs. Sneak Attack

    My guess would be that the Sneak Attack remains pretty much as it is, and 'Backstab,' if it exists at all, becomes the name of a new Rogue maneuver (perhaps purchased with a talent or a feat) that they can 'add on' to any normal sneak attack. Something like: Backstab: Once per encounter...
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    New tidbit about spells and hit points.

    This is almost certainly the way it will work. DMs will only have to pay attention to specific HP percentages for important / 'named' creatures, but players will have to for their own character. I love the idea of the condition track adding some minuses as it progresses, so long as there are...
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    What's going to happen to druids?

    I'm a fan of the druid. Just started one in a good friend's Pirates of Eberron campaign, and I'm excited to play him up. But I'm not sure why people think that the cleric couldn't necessarily eat the class (and take its stuff). They're really pretty similar in 3.x already. Both have the same...
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    D&D 4E Why do 4e doomsday threads get closed so quickly?

    No one from WotC ever said there would be no 4e in 2008. Scott Rouse said there wouldn't be any 4e in 2007, that there would be 3.5 products coming out for it throughout the year. He was misquoted somewhere (maybe on message boards by people trying to tar him?) as having said 2008. Perfect...
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    D&D 4E Why do 4e doomsday threads get closed so quickly?

    The threads that are critical of 4e / WotC, etc., that have remained civil and that were clearly created to invigorate discussion instead of mock WotC or those excited about the new game have remained open. Here are just a few: http://www.enworld.org/showthread.php?t=205456...
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    D&D 4E Remove level drain from 4e!!

    If 4e stays with the current 'characters are easy to kill, and easy to resurrect' style (and I hope that they don't), then I might consider having each death permanently lower the maximum condition category of the rezzed character. Each death and subsequent resurrection 'stretches' the soul...
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    Do you want gnomes in the first phb?

    Isn't there some D&D setting where gnomes are the children of dwarves and halflings? Or dwarves and humans or something? Weird. I'm good with gnomes in or out. Only one person in the many many 3.x home campaigns that we've played has run one. I'm fine with tiefling as a core race, but I'd...
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    Why do YOU want a new edition

    Wow, I'm in total agreement with everything said here, but just to reinforce a point that I forgot in my initial post, that might be my biggest problem with current D&D: Magic Items: I hate hate hate the expected current treasure/level mechanic. It drives me crazy that in long adventures, PCs...
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    Why do YOU want a new edition

    I'm not sure whether or not 4e will address my problems with 3.x in ways that I'll love, but I'm very happy that the problems I see with the game do seem to be the same problems the designers have with it. 1) High level combat is cumbersome, slow, and all too often boring and anticlimatic. It...
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