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  1. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    I'm fairly certain that this will be reserved for the necromancer class.
  2. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    The point in 4E is to define the role of the class. Each of these "specialties" would serve a different role in the party, and thus are better served as seperate classes.
  3. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    Personally, I'm curious to find out what spells they mean by, "classic illusions and classic necromancy spells" Any suggestions on which spells will be considered "classic" from these catagories?
  4. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    I don't know about you, but if I wanted to play an Illusionist, I would hate to be forced to play until level 11 to get the class I wanted. In our games that's about a year of play. Bleh!
  5. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    Exactly. The power that a wizard has had in magic basically covers just about everything. That class had so much power that they could outshine the fighter, rogue, etc... One class should not be able to overwhelm everything in the game and cover all abilities except healing. It was just too much...
  6. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    I would argue that in 3E, there actually was no difference between those two distinctions. A specialist could cast more of their speciality, but that was it. There was nothing else that made them any better in their chosen magical focus. Thus, a generalist 3E wizo was really just as much a...
  7. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    Well yes, anyone who wants the 4E wizard to be the wizard that masters all forms of magic will be highly disappointed. They won't be the best at all forms of magic anymore, espcially since Enchanters, Conjurors, Necromancers, Illusionists will all be their own sperate classes later on.
  8. Traycor

    Wizards still cast Enchantment, Illusions, Necromancy

    This may have been mentioned already, but Rich Baker talked about the spells wizards will cast in the Designer thread on the Gleemax boards. Link Specific spells mentioned: Sleep, Charm Person, Hold Monster General spells mentioned: "classic illusions and classic necromancy spells" And the...
  9. Traycor

    Races and Classes, Two-Weapon Fighting?

    I believe this summarizes what he is trying to say from one of his earlier posts.
  10. Traycor

    D&D 4E Chuck Norris to be in the 4e Core Pantheon

    "Angels sang out, in an emaculate chorus, Down from the heavens, decended Chuck Norris, Who delivered a kick, that would shatter bones, into the crotch of Indiana Jones."
  11. Traycor

    Races and Classes, Two-Weapon Fighting?

    This is interesting. I've personally never had this problem, but I was also terrible at striking when I first started, so I had to spend weeks and weeks and weeks learning nothing but how to strike properly. Now, no matter how fast I get the two swords going, the edge connects every time...
  12. Traycor

    Races and Classes, Two-Weapon Fighting?

    I'm still undecided on how TWF should apply to the rules. A regular "attack" actually represents an entire 6 second round of fighting, which could range from a single thrust to well over a dozen "sword swipes" in the same period of time. So when it comes to weapon sizes, number of attacks...
  13. Traycor

    Races and Classes, Two-Weapon Fighting?

    I'll disagree with you some there. I've trained in TWF for a little bit now. While you are in a position to attack faster than someone with a shield, you most definently have something in the way of your attack. With two large weapons they are easy to get tangled up and require some very fluid...
  14. Traycor

    Races and Classes, Two-Weapon Fighting?

    I would also say that a TWF combatant that is ambidexteritous (like some baseball players that can bat from either side) can be very effective in combat. Being able to defend with either weapon or attack with either weapon can be deadly. However, if you aren't good with two weapons, it's...
  15. Traycor

    New TV series - "The Grognard"

    It wouldn't be any more far-fetched than "Battle of the Choirs"... :uhoh:
  16. Traycor

    D&D 4E So how do we do charm effects in 4E?

    No, they only stated that charms would be limited in effect and scope to let psionics truly shine in this category. So wizards will probably still be charming, sleeping, confusing, etc... But the spells will probably only have very specific (as opposed to open-ended) effects. We will probably...
  17. Traycor

    D&D 4E 4e Wizards - No More Necromancers, Enchanters, Summoners???

    It is fairly obvious from the limited info released (most notably rituals) that wizards are going to be much more than blasters. What seems to be confusing folks is the defined combat role that wizards now have... which is Area of Effect damage and moving opponents on the battlefield...
  18. Traycor

    D&D 4E 4e Wizards - No More Necromancers, Enchanters, Summoners???

    You forget that NPC's aren't constrained to classes now in 4e. You can easily create these NPCs by giving them some appropriate powers. The powers don't even need to be spells in the PHB. They can just be per encounter or per day abilities the NPC has. All this change really means is that...
  19. Traycor

    DMG news from Rich Baker blog

    Personally, I'm still hoping that 2008 release is the Player's Handbook. Swordmage should be a core class! :cool:
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