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  1. mkletch

    Brew Potion above 3rd level spells..

    Thanks! -Fletch!
  2. mkletch

    Haste and ready opponent

    AFAIK, initiative order is not affected by readied actions, regardless of the source. -Fletch!
  3. mkletch

    Brew Potion above 3rd level spells..

    Everytime I see this mentioned (and above) it is said like it is simply written there. I've read page 73 for the nth time, and still don't see that. Is it just implied from the other 'item in wrong form' examples? -Fletch!
  4. mkletch

    Reach and AoO's: Cross, or Square?

    This is correct. But it really depends on how you do movement. If you allow any number of diagonal moves to be 5' each, then it should be the same for reach. If you use the official version for movement (which does slow things down), then you should use the official version for reach. The...
  5. mkletch

    Whirlwind Attack Complications

    Creatures with natural reach do threaten all squares within their reach, unless the creature is using a longer weapon to extend its reach (e.g. an ogre with a huge longspear). I tried to find it in the SRD, but could not. Does someone have the book handy? -Fletch!
  6. mkletch

    Prepping NPCs...

    Excellent idea. I'll have to use this. I typically do it based on personality and story, but this gives it more of a basis in the game mechanics. I tend to highlight important stuff (SR, fast healing, dodge) in color so that it stands out, either with a highlighter or printing the sheets that...
  7. mkletch

    Haste and Refocus

    I'm not subscribed to Dragon, but this might make it worth picking up this issue. Granted, I could make up my own system, but having a common point of reference (official or unofficial) would be a nice touch. -Fletch!
  8. mkletch

    Haste and Refocus

    Dispel magic. Poof. Nobody will bother to dispel a prayer, but a summoned creature? Sure thing. Plus, long casting times sort-of shout "big spell", and draw ranged attacks, charges, spells, the kitchen sink... It's just not worth the risk to let it go off. When we do have a combat, it is...
  9. mkletch

    Arrows of Spell Storing?

    We do allow it, primarily to allow cure serious wounds arrows. Fired from a subdual damage bow (since the cure heals both normal and subdual and normal damage), they can be effective, and having to switch to the subdual bow is a major trade-off. The curing arrows in MotW were just too...
  10. mkletch

    Whirlwind Attack Complications

    I got a shiver from this post... -Fletch!
  11. mkletch

    Keen and Vorpal

    We as a gaming group thought that the use of GMW you illustrate was a major cheese, and limited magic weapon and GMW to only non-magical weapons. Certainly a rule-0, but a useful and balancing one at that. Still does not shut down the cleric archer cheese, though (which thankfully nobody in...
  12. mkletch

    Keen and Vorpal

    It's not really clear in the books, but you could allow Fortified armor to block bursts and vorpal. We asked the sage, and he confirmed (to us, not an official ruling) that burst/vorpal do function against a creature not subject to criticals, but not against fortified armor. That makes even...
  13. mkletch

    Threatening Unarmed?

    As I said in an earlier post, I don't think it really matters. If you have spent the feats or class levels on unarmed combat, you probably don't have a great attachment to a particular reach weapon or ranged weapon. If you have focused with a reach or ranged weapon, you are going to get...
  14. mkletch

    SAge Advice?

    His 'rulings' get reviewed by the core rules committee, but I don't know if there is an approval process. Heck, they probably still run things past him on occasion. I would consider his rulings the next best thing to an update to the official errata. Hey, you gotta have something. :rolleyes...
  15. mkletch

    [BADD] DM taking it too far?

    I would allow two shield spells (one for each half of the battlefield), but I don't know if that's officially possible (the two effects do not technically stack). Most of the other stuff is superfluous. Unless the dragon knows you are evenly matched spellcasters, multiple spells will usually...
  16. mkletch

    Created undead and aging effects

    As a DM, you are pretty free to simply create characters with the stats appropriate to their perceived power, background, age, etc. Whether or not it is 'exactly right' usually doesn't matter a whole lot, since the players don't actually see the die rolls. All of the aging benefits for mental...
  17. mkletch

    Relfex saves and size

    But for a large, huge, etc. creature, a 5' step is still a 5' step. I plan on implementing size penalties to Ref saves in my next campaign, but also giving the opposite as a bonus to Fort saves. Certainly a house rule, though. -Fletch!
  18. mkletch

    Threatening Unarmed?

    OK, I'll bite. * Character has short sword in one hand, hand crossbow in the other. Does he threaten? I would say yes, with the short sword. * Drop the sword. Does he threaten with the unarmed strike? If he would without the hand crossbow (the original point of this thread), he would with...
  19. mkletch

    Haste and Refocus

    That, unfortunately, is where my hope now rests. For the time being, I take bits from d20 Mod, d20 SW, d20 CoC, d20 WoT, and forge this frankenstein of a game. I wish it wasn't necessary to do all that. My solution to spells and items that are out of balance: low magic campaign. Everybody is...
  20. mkletch

    Are you a killer DM?

    If the players know the characters are safe from death, then eventually it seems into the play style for the characters. A trap, which everybody knows to be effectively harmless, is merely a sign saying "go here". A trap that will set off a Wail of the Banshee trap is a credible threat. "Do...
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