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  1. mkletch

    sunder vs. animated shield

    The animated shield says it works "as if wielded", and we simply treat it that way for simplicity. Use all of the character's stats regardless of whether or not the shield is actually wielded in hand. -Fletch!
  2. mkletch

    When should characters start facing epic encounters?

    Considering the insane DR and SR of most epic monsters, the most manageable epic encounters are with epic NPCs. Even with NPC-grade equipment, non-spellcaster epic NPCs can rock. Plus it's easier to build a story around epic NPCs than some monster that should eat islands for snacks and...
  3. mkletch

    Magicless group?

    CHANGE NOTHING Think about it 'in game'. Just because the Sorcerer decides on a career change, the world does not change the direction of its spin just for him. Losing a player can be traumatic to a gaming group. Why not let the characters also work though their loss in game, finding things...
  4. mkletch

    Making higher level scenarios plausible/believable?

    Just send another group of adventurers after them. Perhaps one or two of these enemies have Leadership - that helps you build the organization - plus hired mercenaries and such. What motivation does this group need? Greed or fear, the two things that motivate RPG characters 90% of the time...
  5. mkletch

    Die Rolls or Point-Buy

    We as a group use point buy or 4d6-drop-low. THe latter method you get only one redo, and if it is worse (and it was for a current character of mine)... But I answered point buy, because my campaigns use it exclusively. My upcoming campaign is based off of the fairly reasonable assumption...
  6. mkletch

    Just taught my wife D&D!

    For the longest time, my wife was the only woman among all of our "couples friends" that played games like Axis & Allies, Avalon Hill Games, MtG, etc. To all of the guys (who were gamers), she was "the cool wife". She started playing 3E over a year ago and has even DM'ed a prefab campaign...
  7. mkletch

    Regeneration?

    The only way I've found in the rules to remove a limb is to petrify someone, then break off the limb, and then turn them back to flesh. I guess dismemberment is too gory for 3E... -Fletch!
  8. mkletch

    Does a Death Ward Protect against Phantasmal Killer?

    Wow this is a friendly little thread. [Checks PHB...] No "death" in brackets next to the school for Phantasmal Killer. So it's not a death spell, nor would a supernatural or spell-like ability duplicating this spell be a magical death effect. To paraphrase: "Reading the rules is FAIRLY...
  9. mkletch

    Deactivating Command Items

    If the item duplicates the effect of a spell, theoretically you cannot deactivate it unless the base spell has (D) at the end of its description, or if the item specifically states that you can command it on and off. For other items, it would be a DM call, but I would certainly make it a...
  10. mkletch

    Paladin Lay-on Ability

    I have both a 1st and 2nd printing of the PHB (actually the 2nd is my wife's), and the SRD online. All say "level", not "character level" or "class level". Are you using a non-english version? For the generic "level", I think that "class level" is most appropriate, since that would be more...
  11. mkletch

    Miasma effect

    It's annoying that the SRD does not contain the actual power descriptions for psionic powers. The stat blocks are nice, but only for the 25% of the time that you need them to the exclusion of the text... -Fletch!
  12. mkletch

    A question about charm spells...

    Basically, we go by what is done after the charm takes effect. If you try to take advantage of someone, they will remember. If you try to be nice, they will remember. Only if you do something completely strange might the victim not remember or be otherwise confused. Last week, the druid (my...
  13. mkletch

    Miasma effect

    The only good thing with miasma is the fact that it is different. That might have colored my interpretation of the text, but maybe not. But the fact that it does not allow a save, and the possible workarounds for the effect, make it interesting - makes the PCs think, and actually worry a bit...
  14. mkletch

    Sorcerrors & Metamagic

    For an upcoming low-magic campaign (yup, that again), I'm putting some pretty heavy restrictions on Sorcs and Wizards. One of the things I'm doing to compensate is giving Sorcs normal metamagic use. I think it fits better with the Sorc to just "wing it" and cast whatever works for the moment...
  15. mkletch

    Do you think Haste is too powerful as is?

    Re: Re: Re: Re: Re: Re: Re: Re Yeah, Elrond clocks in at around 7000 years old, Galadriel easily beyond 10000 (hard to tell since the calendars/time-keeping-methods change). But Gandalf is older than the world itself, and clearly is among those who had a hand in its making, albeit in a...
  16. mkletch

    Everburning Torch question ...

    Probably as a spell. If you make light permanent on something as a magic item, the cost is 1000gp, or 750gp if on command. -Fletch!
  17. mkletch

    GMW vs Keen - why the duration disparity?

    Or give the attack/damage bonus but no penetrate DR. That would be a real "balance" for GMW. -Fletch!
  18. mkletch

    Retrieving Scrolls and Quick Draw

    An improvised weapon is still a weapon, and you do not necessarily need to use an improvised weapon as a weapon. You could easily rule that anything that is stored in an appropriate fashion to be a possible weapon (e.g. a spyglass, wand or scroll tucked in belt, etc.) could have QD applied. As...
  19. mkletch

    Miasma effect

    It says you cannot do much more than cough and choke. The "voluntarily resuming breathing" bit doesn't seem to fit with that. Line 3 of the spells says you can cough and spit, a later line says you cannot. With a slight contradiction like this, I guess it really comes down to a DM call. We...
  20. mkletch

    I found my D&D passion again. 1E basic: White Plume Mountain

    3E. :( It has lost some of the spice. If 2E had one good feature, the flavor of 1E had not faded quite as far as it has with 3E. Not that I'm going back, or over to Hackmaster, mind you. It's just now a major goal to make our use of 3E less flat and more cool. -Fletch!
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