Spawns of Kyuss, lead by a Kyuss Knight.
Unless your party is familiar with the Age of Worms, they will be undead your party will not be familiar with, which should increase the shock and awe factor.
Also, they are nasty..... delightful!
Simple - it is about revenge and power. Revenge against those who used/abused them while growing up, slights (real or imagined), etc.
Being marginalized and/or used/abused growing up, this leads to - power. Manuvering to be a power so that they can't be used or abused anymore. Natural route...
Sounds like the ideal end to a movie. Just enough doubt to wonder if Orcus is dead or not.
Sounds like the party is going into the sequel.... and the big guy isn't happy....
A thought,
The party must first find a relic or item of some noted worthy leader of the said battle.
During the conjunction, the battlefield springs into existance within a defined radius of the item. Moving with the item reveals and conceals the battlefield. You can get nice tension as the...
Mechanically, it is the Coup de Grace action (even if it is a readied action), which is a full round action unless one has the feat that allows it as a standard action - highly unlikely for the illusionist to have the feat.
In short, the party has a round of actions to put the illusionist in...
I was an intelligent sword in one campaign. And an artifact in another campaign. And the wizard's psuedodragon familar in yet another.
The nature of the blade was that I was a soul trapped mage trapped in the blade.
I had fixed abilities (as per the intelligent items rules)
I had the...
Not for our group. We have been playing in the Forgotten Realms since it first came out and we are still going at it with an enthusiasm that would astonish many others.
Our group has invested in businesses, inns, real estate and trading coasters and other things already mentioned.
What hasn't been mentioned is what my character frequently spends money on - influence peddling. I liberally make use of wealth to help 'grease the skids' while dealing with allies...
Our group have been doing this for over 20 years.
Even had a weird Original Traveller / 1e D&D crossover going at one point. I DMed the D&D game one night and one of the other players DMed Traveller. Since original Traveller used 3d6 for stats as well, the next thing that happened was the...
**Looks at nearly 2 ft high stack of unread RPG books on my reading table and notes position of Ptlous in the stack**
No, not yet. Ask me again in six months. :D
Single class cleric and mage types is best. For mage types, a blaster mage is best but a good generalist is good. Stay away from niche classes like Beguiler because for this adventure path, they will be operating at a distinct disadvantage.
Party composition is less critical than having...
Always. The players are adults and I play a 'consequences' campaign with mature themes. I don't overrule anything the players have their characters attempt (including PC killing) but I will (and have) hammered characters with consequences for said actions.
Anything that another person is willing to pay or barter for has a market value. And the market value is exactly the highest amount anyone will pay.
In short, if there is only one person in the campaign world who is willing to pay for an artifact and the most he will pay is 10,000 gold, then...
As DM
Best at - running an entire campaign with only a half page synopsis of the plot and doing everything else on the fly.
Worst at - remembering all the detail I created on the fly. I write down stuff as I improvise it up but there is times I have lost my scratch paper and then I can't...
Since 2e, I have special rules for large giants.
The ole bug stomp attack - giants can stomp medium and smaller creatures.
Improvised Weapon: Medium Creature - large giants can grab medium or smaller creatures and used them like cudgels. My players are terrified of giants since usually one or...
It varies from campaign to campaign. Some campaigns, only a few. In some others, quite a alot.
Worst so far:
RttToEE - 39 for the campaign. Record one session total: 17 KIAs in a 12 hour session.
Mauve Castle - 28 KIAs
Labyrinth of Madness - seven 14th level to 18th level characters dead...