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    Hit Points and Healing Surges 101

    Well written and rationalized. I will share this with future players at my table. That last sentence really sums it up. The last thing I look at after an encounter is how many healing surges I have left. That is my cue for how worried I need to be in the next encounter. That and the degree of...
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    Can a swarm be grabbed?

    In the case of an insubstantial creature you can grab it. However it will pass right through you into the floor immediately after that. Which is much more interesting from a narrative perspective than saying "no."
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    Chargespam combos

    Level: 2 Race: Human Class: Avenger Deity: Any with Skill Domain Divine Censure: Censure of Unity Human Feat: Unarmored Agility Feat 1: Power of Skill (use Overwhelming Strike as a basic attack) At-Will 1: Overwhelming Strike (slides target 1 square) Encounter 1: Whirlwind Charge (2W attack can...
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    Liberating a Keep and Keeping it

    Okay. I'm currently running my friends through KoTS. One side quest for them, or perhaps a longer one, is to have the sage in the town die or disappear. Upon entering his tower they learn that he was only using 2 floors. The other three are locked by some wizards magic. A successful skill...
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    Liberating a Keep and Keeping it

    Are you planning on writing the story collaboratively? It sounds that way. If not, I would download and hack apart the Keep on the Shadowfell module. Get rid of all the encounters you dislike. Change the plot to suit your needs. Use the maps, town, and backgrounds for NPCs. Create a different...
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    Can a swarm be grabbed?

    If we are going to focus on just the words then we need to ignore the title of the ability "grabbed" and look at the mechanics (hit with attack and restrain). This was mentioned above, of course. Ex: Greek heroes can hit something and make it stop moving. How they do it is up to the specific...
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    D&D 4E Old School 4E Character Sheet (Goldenrod) - Now with Power Cards.

    Hi Melkor! Great design work. I like the flavor of these a lot and have just switched my character over to your layout. Thanks for creating this and maintaining it. I have a few comments and suggestions based on my observations and experience. Typo Note in the skills block. Streetwise is...
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    Can a swarm be grabbed?

    Disallowing Grabbed, Slow or Prone is pretty brutal when fighting a swarm. The entire goal is to hit it with area or burst effects, from range if possible. Nothing better than a Prone or Slow effect, or having the Fighter take it down. Plausible descriptions for grabbed. Grabbed: The huge...
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    Running a 1-on-1 Game.

    I'd suggest reading the first sections of this post. Lessons from DMing with my GF by Oaksparr77777 on the wizards forums The entire thread is monstrous and is full of good advice on DMing but the stuff that relates to your situation is found in "The Adventures of Kandi and Pepper' - in this...
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    D&D 4E [4E] Dungeon Adventure List

    To quickly find these adventures without searching with the Wizards engine: Log in to DDI account Enter the following string in google search engine- wizards.com: name of adventure It should always be the first result.
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    D&D 4E 4e Darksun Modern?

    How would you stat up this BBEG? Assuming level 30-35. ;)
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    Dark Sun: Athas, Its Moons and You

    The "pocket dimension" was adapted from Rel's campaign story hour. His involved a refuge for the Dragonborn Emperors. They were driven mad by extended proximity to the spaces between dimensions, I believe. It doesn't need to break Darksun canon. A pocket dimension can function like a large bag...
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    Class Acts: Sorcerer - "The Shivs of Sorcery"

    Fun and inspiring article. I won't comment on the mechanics, but I will thank you for helping to gel my next Nemesis. I developed an assassin NPC named Shiv last week. He's part of the Order of Blackblades. However I did not want a single target striker or a shadow magic lurker. Too much parity...
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    Dark Sun: Athas, Its Moons and You

    Regarding the Moon as a source of power for the Halflings. Halflings seem to have the ability to cultivate life in the crescent of forest NW of the tablelands. They defend it fiercely and guard their secrets well by eating any who manage to discover them. The Green Moon actually works in...
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    2 person party Advice

    In regards to using an existing module. With a party of two you have the opportunity to make up a very unique and special story that is based entirely around the choices and values of your players. Playing a module, while great for providing background material, would require you to heavily...
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    2 person party Advice

    A few ideas: Have them be part of some organization (imperial guards, organized crime rings, etc.). This helps in the following ways: - Allows you to try out a variety of types of encounters and environments during the first few sessions to see what works for the group (including yourself of...
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    Star Pact Fluff Material

    I would look to the mythos of voodoo. Within Haitian voodoo, for example, there are numerous lesser spirits called Loas. These spirits have a powerful and tangible influence over chosen mortal entities. Loa play an important if minor part in some of the cyber punk novels by William Gibson...
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    ... And the campaign goes over a waterfall. Help? (My players keep out)

    Making a molehill out of a mountain So here's my take on this one. There are a lot of elements you have mentioned. When the going gets complicated I get structured. I'd suggest sequential combat encounters and skill challenges. 1. Ambushed by fire elementals (always start a post cliff-hanger...
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    Help a DM with a stealth problem.

    Yes he can do that but... You might also consider the following: - Firing from cover and striking someone breaks your stealth. For that instant the monster knows where you are. - If the monster is intelligent, it doesn't simply forget it was shot from "over there" as soon as the drow...
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    D&D Encounters Season 2 - Chapter 3 make your own characters

    As a GM at the encounters table I'm not a fan of this at all. I know it's exciting to play your own creation but we are now 10 sessions in to an adventure with absolutely no realistic means of switching out characters. The table I'm at has had the same core 5 players at it the entire time...
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