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  1. Gardens & Goblins

    D&D 5E (2014) Fun with radiation in games

    We have a realm/planet where the surface dwellers suffer under the effects of light but persistent radiation poisoning. The setting is a mish-mash of vikings, snow & ice, ancient forests, big beasts and the like. The members of the viking-esque dominant civilization have been psychologically...
  2. Gardens & Goblins

    D&D 3.x how much weaker are wizards(and other casters) in this edition compared to 3.5?

    With regards to other casters: Bards. Oh lordy did they get a heavy wuff of the buff stuff! Full casters? From 'Yeah ok, nice 5th slot' to 'We salute our Charismatic Full Casting Mind Melting Skill Monkey Overlords'!!
  3. Gardens & Goblins

    D&D 5E (2014) Double Monster Damage - Half Monster HP

    I speculate it'd would boil down to: ''Roll for initiative! You're going before the monsters? GG folks, a win! Going after the monsters?? Ok, somebody is down/dead!''* *Not that that's a bad thing...
  4. Gardens & Goblins

    D&D 5E (2014) My 1st Restricted Campaign

    Nice. Will make things a lot easier. Sounds like great fun fitting in/find a place for the themes and the like. Any thoughts on gods? Between those three civilizations you've got a fairly hefty pantheon of gods - and a few are/can be considered to be the same (Apollon/Apollo, for example). I...
  5. Gardens & Goblins

    D&D 5E (2014) My 1st Restricted Campaign

    Ok. Hmm, perhaps grab some paper, slap down some interesting terrain features (big mountain/mountain range, key riverways, sea/s) and draw an outline of where the major civs are. Then work which are neighbours and, if in keeping with the civ's classical counterparts, who are they at war...
  6. Gardens & Goblins

    D&D 5E (2014) My 1st Restricted Campaign

    Interesting! I read that you're aiming for an Egypt/Roman/Greek (with a side order of Dark Ages). Not sure the weapons are giving that vibe. Are the ones listed the Martial options available, rather than the complete list of all available weapons? I'm guessing the rapier is re-fluffed into...
  7. Gardens & Goblins

    D&D 5E (2014) No Magic Shops!

    Any word on Mearls growing a beard? OT: Yes. For a given value of 'Yes'.
  8. Gardens & Goblins

    D&D 5E (2014) Swaying a Crowd of NPCs

    Totally agree. The question should be: What am I trying to achieve here? If its a political simulation then.. math on. Else, boil it down to as few die rolls as possible. Focus on giving the party the chance to influence the outcome/utterly balls things up. Then you can focus on arbitrating...
  9. Gardens & Goblins

    D&D 5E (2014) Swaying a Crowd of NPCs

    I would try and keep things mechanically simple and dramatically strong: Summary 1) Claimants get a chance to prepare. 2) Claimants get to try and capture the crowd's support. 3) Claimants get a chance to react. - increase the number of NPCs in the crowd, purely for flavour reasons. 30-40, a...
  10. Gardens & Goblins

    D&D 5E (2014) What’s your best D&D alliterative title?

    Melf's Mostly Mature Marvelous Mega Megalography of Mysteriously Mystical, Monumentally Moronic, Masterfully Metered Mixes on Mouldy Magical Musical Marvels Made Mentally Meable Midst Manic Meddling of Masticating Melancholic Madmen & Moist Mingy Monsters (minus Meddlesome Morons or Mephitic...
  11. Gardens & Goblins

    D&D 5E (2014) The "Stop Trying to Impose Your Playstyle" Argument

    What is best in life? To crush playstyles I do not like, see them driven before me and to hear the lamentations of their significant others.
  12. Gardens & Goblins

    D&D 5E (2014) Make Up a Goblin Fact

    Pickled goblin lungs are said to cure Whooping Cough
  13. Gardens & Goblins

    [UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers

    ''There's one brand we're growing and its not yours. But we appreciate the help.''
  14. Gardens & Goblins

    D&D 5E (2014) Rogue with Find Familiar?

    I'd be interested in creating a 1st level spell: Assassinate Familiar It would target a single familiar in a fairly healthy range. Require LoS and force them to make some saves until they pass/die. With the way many familiars are used in combat, I'm suprised some wizard hasn't made it yet...
  15. Gardens & Goblins

    D&D 5E (2014) Mearls' "Firing" tweet

    I hear ya - he biggest problem folks have when promoting change in other is knowing when to step back and trust the other to get on with it. I mean, let's face it - there's no guarantees, past actions hardly support our biases and we have no idea what's going on with them but hey, it is what it...
  16. Gardens & Goblins

    D&D 5E (2014) Mearls' "Firing" tweet

    A win - to be taken. I guess ..ok, sure, yeah I can understand how you might think I believe/saying you're trying to win. I'm really not - I mean 'the win' in the sense of.. success? Take the success? Take the success doesn't really have the same ring to it! :)
  17. Gardens & Goblins

    D&D 5E (2014) Mearls' "Firing" tweet

    My current theory is you are.. were.. a paladin's mount from 3.5.
  18. Gardens & Goblins

    D&D 5E (2014) Mearls' "Firing" tweet

    No! Woah. Take the win. Soul searching good. Might lead to healthy change. Seriously people... >_<
  19. Gardens & Goblins

    D&D 5E (2014) Mearls' "Firing" tweet

    @lowkey13 You have some soul searching. Have a chat with the little Lowkey13 inside. Forgive their shining plate armour and noble steed. Look past their aura of divine power. Maybe.. give them a hug. Maybe not. Probably not. :eek:
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