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  1. Gardens & Goblins

    D&D 5E (2014) Unnamed Citadel

    I think I clicked the wrong forum link. I seem to have ended up on page 46 of a Choose-you-own-adventure book. *removes index finger, returns to page held by thumb*
  2. Gardens & Goblins

    D&D 5E (2014) Build an anti-stereotypical team of 4.

    Goblin sorcerer, the last of his tribe, seeking vengeance on the do-gooders that slayed his kin and kind. Hobgoblin wizard, kicked out by his people for being a nerd. Kobold barbarian, finally taken as much crap as she can handle and now it's payback. Orc druid, who adopted by forest gnomes and...
  3. Gardens & Goblins

    D&D 5E (2014) Dual hand crossbows, poison and hex warlock

    Do folks even rogue? :) Maybe its our table's DMing style. It's a lot easier to slyly pop off a hand crossbow bolt from under a cloak than, say, lob a dagger/javelin/fire a short bow. Plus you can better conceal multiple bolts than say, a brace of hammers or rack of hand axes. Of course, if...
  4. Gardens & Goblins

    D&D 5E (2014) Failing saves is...ok?

    Oh man.. don't tell me you let them *name* them?! Never let the players give them names. It's so much harder to kill them later... :)
  5. Gardens & Goblins

    D&D 5E (2014) Failing saves is...ok?

    Eh. Adopt the Call of Cthulhu mentality: You cannot win. Your character is going to die. Perhaps it will be awesome. Or not. Let's play and find out. Sure, it's a bit morbid but it does encourage heroism and glory. It's not what you do but how you do it! Of course, I find this works better...
  6. Gardens & Goblins

    D&D 5E (2014) Warlock / Sorcerer build. Thoughts?

    If the table is ok with it, all good - just be wary about rocking up and blowing everyone out of the water (pun...), especially using material that's still being tested. I know our players would find it amusing once or twice, but if encounters become trivialsed due to one player's character, the...
  7. Gardens & Goblins

    D&D 5E (2014) Slaves - what they cost and why it matters

    https://www.youtube.com/watch?v=q-KUbflnMEs Seems appropriate.
  8. Gardens & Goblins

    D&D 5E (2014) Build an anti-stereotypical team of 4.

    Currently we have: Cleric of Healing as the tough, tanky guy. A ranger dual wielding as the damage guy. A rogue that's focusing on skills and gadgets as the support guy. And a mystic, Nomad, focusing on control and mobility as the control guy. I'm not sure what makes a stereotypical party...
  9. Gardens & Goblins

    D&D 5E (2014) Bards. They are silly. Is there a way to make them NOT silly?

    Sadly, our lot are more in line with, ♫ WHO WOKE THE LICH UP!? ♫ WHO? WHO? WHO WHO?! (..repeat until DM starts sobbing into their beer..)
  10. Gardens & Goblins

    D&D 5E (2014) Bards. They are silly. Is there a way to make them NOT silly?

    If anyone can share the research on folks singing while fighting from history, I'd appreciate if they shared it - should be a good read in the bath! Singing while actually trying to stab someone and avoid being stabbed seems far fetched, though I haven't got the texts to read up on it. My...
  11. Gardens & Goblins

    D&D 5E (2014) D&D Beyond - What's it for?

    Currently we just search our illegal .pdfs. Only takes a second or so, though the guilt will be with us forever. Forever..
  12. Gardens & Goblins

    D&D 5E (2014) Bards. They are silly. Is there a way to make them NOT silly?

    I think the problem a lot of folks have is not the idea of music and words providing inspiration, guiding forces during battle or striking fear into the enemy before the fighting even starts, but rather, the idea that while the battle is ensuring, the bard is STILL singing/spouting words of...
  13. Gardens & Goblins

    D&D 5E (2014) Bards. They are silly. Is there a way to make them NOT silly?

    Re-brand them as, 'motivational speakers'. YOU CAN ACHIEVE SUCCESS IN A DUNGEON - BELIEVE!
  14. Gardens & Goblins

    D&D 5E (2014) D&D Beyond - What's it for?

    We can all be rock stars! :cool:
  15. Gardens & Goblins

    D&D 5E (2014) What does it mean to you for a character/class to be "good in melee"?

    About they can dish out around 10-12 average damage per round, with enough defence to last 3-4 rounds, then I'd say they're good at melee. Not great, but enough to hold their own and, together with the rest of the party, take down a number of the bigger beasties in a few rounds.
  16. Gardens & Goblins

    D&D 5E (2014) A New Culture?

    Be thankful D&D's not an E-Sport yet.... :D
  17. Gardens & Goblins

    D&D 5E (2014) Fire and Water: Designing themed dungeons

    If you wanted to added some displacement - something that encourages/forces players to move/remain active, then you could start the dungeon at a low, maybe even cool temperature. Then have things literally heat up - with key valves placed around the dungeon that must be opened to cool things...
  18. Gardens & Goblins

    D&D 5E (2014) (5e) Sneaky sword fighting monster hunting animal shifter character... help :-)

    If you are truly not looking to build an optimized character and would prefer to focus on the concept, then pump your strength and swing a long sword - you'll have proficiency in them by being an elf. Getting access to a rapier proficiency without multi-classing? Not that I know of. But hey, you...
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