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  1. Gardens & Goblins

    D&D 5E (2014) Why does WotC put obviously bad or illogical elements in their adventures?

    I'd just like to give a big shout out to all those hard working Hill Giants trying their best to make ends meet, despite adversity. Forget these haters. You guys are aok.
  2. Gardens & Goblins

    D&D 5E (2014) Survivor Iconic Greyhawk Characters: MORDENKAINEN WINS!

    The only character I know from Greyhawk was some dude, possibly a barbarian, who had sex with a harpy and was turning into a woman due to a magical stone. This was from a book, read a long, long time ago. Is he (she?) on the list? :hmm:
  3. Gardens & Goblins

    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    Its a question of granularity. A D&D world can be designed to be as entertaining, functional and as grounded in reality as Disney World, all while following the Chapter 1 of the DMG. And that's aok. At least where I game, there are far more tables whose world building consists of a series of...
  4. Gardens & Goblins

    D&D 5E (2014) Are You Planning on Subscribing to D&D Beyond

    It's mostly a moot point outside of US and Europe. There are loads of game clubs and stores here that will never stock the original prints of the books, instead selling photocopied, rather neatly bound, copies. Granted the price of one book, at the local rate, is 10th of the average monthly...
  5. Gardens & Goblins

    D&D 5E (2014) Crimson Flame [Homebrew Spell]

    Aye, they might see the PCs, depending on circumstances. It'd make a great ambush spell - though you'd need to consider if the PC's would be aok with getting hit spell as part of an ambush. Could even be a plot hook - introduce the spell via a scroll or spellbook. Have the PC's use it. Then the...
  6. Gardens & Goblins

    D&D 5E (2014) War

    As folks have mentioned, having the PC's as strike force and/or key play makers in a war setting can work well. The war becomes the backdrop that provides context for their quests/actions. There's a rather good 3.5 book called 'Heroes of Battle' that covers this, with examples of battle tactics...
  7. Gardens & Goblins

    D&D 5E (2014) Crimson Flame [Homebrew Spell]

    Hmm. With a range of 150ft, it'd be fairly easy to get the drop on folks, making the extra round 'cost' much less costly in terms of offsetting the increased damage. I'd much rather a costly material component - a chunky 5-20 gold ruby or the like, consumed on casting. The extra round, as a...
  8. Gardens & Goblins

    D&D 5E (2014) Are You Planning on Subscribing to D&D Beyond

    While we wait, I like to think I'm helping through my extensive 'archiving' of digital files, media products. Sure, some might play for the moral high ground *now* but when the internet crumbles and mole people rule the Earth, humanity will be thankful! Sidenote: I live in a country where the...
  9. Gardens & Goblins

    D&D 5E (2014) How to build a better player

    While I don't encourage optimizing players, I won't stop someone doing it.
  10. Gardens & Goblins

    D&D 5E (2014) How much fighting do a typical D&D session have?

    With sessions being around 3 hours, we see combat once every 3-4 sessions at the moment. Of course, this can change with the next campaign and a different DM.
  11. Gardens & Goblins

    D&D 5E (2014) What does balance mean to you?

    For me, balance is the art of, as a table, satisfying everyone's wants and needs from their playtime, and working towards us all enjoying ourselves. Sure, it's mostly mythical but the intent has guided us and so far, over the years, been a success. And yes, this does mean we don't worry about a...
  12. Gardens & Goblins

    D&D 5E (2014) Can Tavern Brawler use cards as Improvised Weapons?

    I once saw him kill three men in a bar... with a pencil, with a trucking pencil.
  13. Gardens & Goblins

    D&D 5E (2014) Fun, fun, fun... 'till the DM takes the T-Bird away

    My fun matters more than your fun. Disagree? Let's fun over it - winner funs all until next funning. BRING YOUR A-GAME - I'll bring the snacks.. :D
  14. Gardens & Goblins

    D&D 5E (2014) Anyone else think the Bard concept is just silly?

    Just to clarify - Real Mean don't dance. ''Oh but but but..'' No. I know, I know, I was surprised as well, but I used science and well, the results speak for themselves. Now, if you don't mind, I have some seriously bad ass needlework to attend to.
  15. Gardens & Goblins

    D&D 5E (2014) Two vs. thousands

    Mastermind rogue! Social skills and 24-7 access to all their tricks - without having to rely on magic, allowing them to be super sneaky and stabby!
  16. Gardens & Goblins

    [UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder

    This will be the challenge - how to make a resource essential, when so much is available for free. If it's not essential, then it'll remain a novelty. Ideally it should be as boring and useful as a hammer :)
  17. Gardens & Goblins

    D&D 5E (2014) Anyone else think the Bard concept is just silly?

    Metal. Now that's silly. Hairy men, singsonging? HA! ;)
  18. Gardens & Goblins

    Unearthed Arcana Your current use of Unearthed Arcana material

    We use UA to get an idea of where they're going with design, and reflect on our design decisions accordingly. Really helps to keep things in check and of course, inspires!
  19. Gardens & Goblins

    Unearthed Arcana Unearthed Arcana: Feats for Races

    ..and a Dragoborn can fly!
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