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  1. Gardens & Goblins

    "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"

    Double.. post. o_o Or my doppelganger is at it again.. :hmm:
  2. Gardens & Goblins

    "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"

    I'd much prefer a bumper book of encounters & npcs, grouped by theme and level. Colour coded, clearly indexed, card sized entries, with permission to print for convenience. Then I can mix and match as needed - from a one shot to a campaign. Cobbling together an adventure is relatively easy...
  3. Gardens & Goblins

    Mike Mearls Happy Fun Hour: The Warlord

    Seemingly most Warlord threads are full of folks attempting to appropriate the term 'Warlord' to support whatever ideal they believe represents the 'correct' meaning of term 'Warlord' :confused:
  4. Gardens & Goblins

    Mike Mearls Happy Fun Hour: The Warlord

    Honestly? It's easier to recount the times when I don't get images of The Hoff :-S
  5. Gardens & Goblins

    Xanathar's 18 Pages of What??

    Side note: Some students of mine prototyped a game where brave heroes adventure for.... cooking ingredients. Then they combine them to discover recipes for buffs and bait (to trigger special encounters), so that they can venture forth once more for.... EVEN BETTER/GREATER cooking ingredients...
  6. Gardens & Goblins

    D&D 5E (2014) Is Expertise too good?

    Comparing Fighting Style to Expertise is... ...ok. So we have a bunch of different bonuses applied to various parts of the system: Off hand damage, AC, damage of a one handed weapon, chance to hit AC with a ranged weapon, minimum damage of a two handed weapon. Then there's the bonuses which...
  7. Gardens & Goblins

    How much do your trust the advice of others?

    I trust advice as much as any opinion presented as fact.
  8. Gardens & Goblins

    D&D 5E (2014) Do Fighter Battlemaster Superiority dice feel magical?

    Any sufficiently advanced sub-class's system is indistinguishable from magic. - Arthur C. Clarke
  9. Gardens & Goblins

    So...am I evil??

    Unless its my mate Dave. Because you know Dave, he's a jerk. But we still love him. And he does make us laugh. :hmm: Well, to be honest, he's a good friend who's very good at being a jerk. ;) Still going to thump him.. Hmm. But we're not going to have him arrested. That would be silly...
  10. Gardens & Goblins

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    O_o Ach. The list doesn't so much read as 'the best' rather than 'the least worst' :D
  11. Gardens & Goblins

    How do you handle loot from enemies with mighty or evil weapons?

    1: Very carefully. Tongs are appropriate. 2: As material components for forging items that are similar in character and theme, while not direct copies. Gives room for DM to adjust according to table's style/campaign's power level.
  12. Gardens & Goblins

    D&D 5E (2014) Find Familiar: See through familiars eyes only when the familiar is within 100 feet?

    Remember - the more perks you give/more wiggle room allowed for the 'normal' familiars, the less the Pact of the Chain's familiar shines. Heck, one of facet of their entire shtick is unlimited (practically) range contact/scouting with their familiar - and that takes an investment above and...
  13. Gardens & Goblins

    So...am I evil??

    You have to gauge things, exercise some awareness. This is where some would would say emotional intelligence comes into play & practice. I've pranked the higher-ups and things have been fine. Then again, over the years I've learnt to recognise which higher-ups can be pranked and which ones...
  14. Gardens & Goblins

    So...am I evil??

    Nah. I've pranked my students a fair few times. They've pranked me. I've had my folks prank me and I've pranked them. Nobody exploded. Now, obviously, it requires a certain level of emotional intelligence and respect* to engage with and execute but honestly? I think a good prank can actually...
  15. Gardens & Goblins

    So...am I evil??

    A good prank. Evil? Sure. ..BUT FUN! Lot of folks here need to lighten up. It's easy to assume the worst. Sometimes a bit of mischief, a little evil, makes the world a better place. It's all good. Christ, its not like he burnt the 4E texts whilst cackling as his child's tears spilled forth -...
  16. Gardens & Goblins

    Resistance is futile. You will be assimilated.

    A mundane yet well orchestrated religion/cult could have the same effect. Or a clique or other exclusive group - think 'Secret Society' - with the right kind of setup. It'd also be so much harder folks to counter directly with force. For example,When rumours of the End o' the World are...
  17. Gardens & Goblins

    Help in getting a second sneak attack

    Have their roguish charm and connections provide them with roguish side-kick? Extra sneak attack, pair of hands, someone to grab expensive coffees...
  18. Gardens & Goblins

    D&D 5E (2014) Red Flags For Classes In Sources Beyond The Player's Handbook

    Hmm. Perhaps the Aarakocra as a race choice. Simply because, unlike a typical ground-based PC stumbling over and falling to the ground, being stunned/KO'd or the like whilst flying can typical end a character through falling damage, at least at early levels. ...and in my experience, a player...
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