Search results

  1. M

    Game design trap - Starting too close to zero.

    From a design perspective, I agree. This is also why at level 1 a 4 hit point wizard doesn't look right, next to an 18 hit point barbarian, where as, instead of starting hit points at 0 base, if you started them at 10 base, a 14 hit point wizard, and a 28 hit point barbarian makes for a more...
  2. M

    Healing Without Surges

    I'd rather keep things simpler. The default condition of PC's is "Adventuring". This means they have wounds, exhaustion, fatigue, whatever you want to call it. All their stats take this into account. You could have a mechanic like, if PC's have not adventured for 1 week, they gain a bonus to...
  3. M

    How long should a round represent?

    I like to think of it as an abstract slice of camera time to take a turn. In 4e, I've run scenes where a round flexed from 6 seconds in the beginning to 30 seconds toward the middle, and back down to 6 seconds toward the end of the scene. I've also run one scene where rounds were about 1 minute...
  4. M

    Classes you play the most

    The class I play the most is the one I haven't played yet. I like to try different things. If you ask me what my favorite class is, I'd probably say the rogue, even though I think I've only played one D&D rogue, and haven't played one since 2nd edition. More by chance than anything else, I seem...
  5. M

    Re-visiting the Tiers

    I'm wanting there to be serious breaks in power, between the tiers. I'd like to see 5 levels of Apprentice. This would be where a DM could run some background building stuff for campaign. Then there would be maybe a year break in game, where the DM/players can narrate more apprenticeship stories...
  6. M

    Balance bwtween Class, Race, and Background

    I like cheese. That made all other poll options pale in comparison. But if cheese option wasn't there, I would have gone with 75% class. Ideally I want: 20% class core 20% choice of build/features 20% choice of feats/powers 20% race 15% theme/background/profession 5% DM fiat to make your...
  7. M

    Critical Hits

    Oh, while I don't care much about the exact mechanics, that is one thing I would definitely not agree with. When a new player rolls a 20, the way their eyes light up is just priceless. I feel there has to be a critical hit mechanic in the core rules.
  8. M

    Critical Hits

    None of the above... or maybe any one of the above. Just went with the last option because ultimately I don't care. It depends on: The order of magnitude for hit points. The order of magnitude for damage. The death rules. What I expect from crits is: They should be exciting for PC's. They...
  9. M

    D&D 5E (2014) The Biggest Issue in 5E

    Man, tough one... My mouse hovered over Game balance, but one way or another playtest will clean that up. Skills, as important as they are to me, I can make a house rule if needed. Default setting neutrality is important, but I'll make it work if it's not. Ultimately, the one thing I cannot...
  10. M

    L&L 3/05 - Save or Die!

    First question is frequency of death in D&D. Decide how common/uncommon PC death should be, then we can discuss save or die. If you want to see PC death once or twice a session in your zombie apocalypse game, sure save or die is awesome, who needs fiddly rules and difficult to kill PC's. If you...
  11. M

    What way of playing D&D is completely incompatible with your way?

    I have one. I don't want to be forced into playing Greyhawk. Take that however you will, but basically I want D&D to be setting agnostic, so I can play in a D&D campaign inspired by Sword of Truth universe, or Wheel of Time, or Hyborian, or Drenai, or whatever else may inspire the DM and...
  12. M

    D&D Race You Hate the Most

    I went with Gnomes, that I don't really hate, but dislike, Deurgar which I do hate, and Changeling which I don't think belongs in the hands of a PC, though I know campaigns where it wouldn't matter too terribly much. I almost said human, because I hate that there is only one human race. There...
  13. M

    How many hits should a 1st level Fighter be able to take?

    I don't see orcs as "run of the mill" for first level, I see them as dangerous foes. Goblins and skeletons I'll consider run of the mill. For Fighter, I went with 4 hits. I'm imagining around 25 hitpoints with each goblin doing 1d6+2. He might go down in 4 hits if the goblins roll slightly...
  14. M

    D&D 5E (2014) I hope this isn't 5E...(art that screams "not this, not this!")

    I don't see what's wrong any of these... The first picture in the first post is totally awesome. She defies tradition. She's not a pretty girl with big boobs. She has scars riddling her face and torso, her accessorization (is that a word?) is well balanced, and speaks to the nature of the post...
  15. M

    Which class do you hate the most?

    Not so much hate, but the one I like the least is psion, but it was a tough call. I just didn't like the mechanics of the psion in any edition, despite the fact that in general I would prefer a spell point system over spell memorization. Wizard just never feels like a wizard from the works of...
  16. M

    What edition had the ideal version of each class?

    Fighter - 4e did it right for me. Rogue - 3e/4e, not too terribly different for me. Give me skills, maneuvering, sneak attack, and I'm good to go. Cleric - 4e, except I would have liked domains and other venues of customization to matter more from the start. They got close with essentials, but...
  17. M

    Sword-wielding Arcanists

    I voted swordmage for the simple fact that it is the most generic of the terminology. Bladesinger, Duskblade, and Hexblade are all specific applications (or builds, or themes or whatever floats your boat) of a guy with a sword that uses magic. I'd even go so far as to look for a different name...
  18. M

    Identifying Magic Items

    This is one of those things that you can play however you want to. Decide in your campaign, how common or rare magic items are, and how easy or difficult they are to identify. Done. I have no problem with the 4e style. Saves a lot of time, when time is something in short supply, it's what I do...
  19. M

    Ability Dependency/Importance

    That is a very good question, because in my opinion, it certainly isn't fighting ability. You pit an agile and smart warrior against a strong and sturdy warrior. Which one wins? I'll put my money on the agile and smart warrior (though I'd prefer to be the little wise guy collecting the bets). I...
  20. M

    Opinions on Racial Ability Modifiers

    Chose other. Let the designers decide. I don't know how much impact stats will have on the game, so I don't know how much impact racial modifications should have on the character. Don't care if there are bonuses and/or penalties, or not, as long as the system doesn't extraordinarily compel me to...
Top