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    D&D 5E (2014) Weapon Properties Removed?

    They're attempting to make each magical item feel important, as opposed to generic +1 here, +1d6 fire damage there. You are absolutely free to dish out these items and call them by those familiar properties if you wish though. Basically think of each magical item you give out as something extra...
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    Using hit points to power magic

    If you are trying to create a fair system when doing this, you should consider removing all saving throws from spells. If magic requires ritual mutilation and kills so readily, then a lot of first level wizards would be dead, causing them to be much rarer. It's also likely to be illegal and/or...
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    Cleric Redesign

    I was hesitant to parse the Cleric spell list too much into domains, not because I don't agree it might improve things, but because I was concerned it may overly complicate the basic cleric class. I agree with another thread about removing the "divine casters seem to know every spell" and...
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    D&D 5E (2014) Feat at 1st Level: How To Go About It?

    Most feats are not really "Versatility" they are power extensions of a goal the character has. A 1st Level Ranger who is going to use a Bow gains a LOT of power from sharpshooter - but it doesn't change how they are played. Likewise a Fighter with a Polearm is not changed by the Polearm master...
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    D&D 5E (2014) Weak 5e monsters

    A level 11 and 2 level 9 PCs should find a single Tyrannosaurus scraping into a medium encounter, but realistically very easy. One problem with a lot of monsters in 5th edition is the lack of Armour Class attached - A Dex 20 Rogue getting to Assassinate is rolling advantage and only needing...
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    Charm Person before and after combat

    I would rule it a Sleight of Hand precursor to combat. The Enemies burst in and demand a surrender. One PC attempts to subtlety cast the spell and makes a SoH check versus passive perception. If successful, the spell is cast and made without advantage on the roll, since there is no combat or...
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    5e combat system too simple / boring?

    When it comes to the Bard, if you choose to play every Bard as a comedian, that is a choice. I am playing my Bard as slightly more serious (though I cannot fully resist the lure of insiuating their lineage contains hamster dna or that a certain smell lingers on their parent's breath). Currently...
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    D&D 5E (2014) Blood Hunter base class

    Matt Mercer has put a lot of time and effort into creating this, but I feel it's not necessarily a 5th edition creation, more his background in Pathfinder coming through a little strong. Firstly I'd like to see Medium Armour removed from a Blood Hunter. I think any class who gets Medium Armour...
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    D&D 5E (2014) Divine Casters

    For the number of spells I would've just used the Sorcerer level of spells known (not the bard, because theirs includes magical secret numbers which counteract the cleric domain bonuses). As for Paladins, they just use the spells known of the Ranger class (for numbers, this is, nothing else.) I...
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    D&D 5E (2014) Life Cleric Multiclass armor prof

    It's part of the problem with them being so strict when you multiclass, you get unarmoured defense from various classes, but not heavy armour proficiency. I don't really see a point in worrying too much about it, because it makes no less sense that a 9th level Warlock suddenly learns heavy...
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    New fighting styles for 5E.

    I like your idea about Phalanx, but I feel it would be best suited not being tied to using a shield. What about naming it Survivor. When there are 2 or more hostile creatures within 5' you have +1 AC for each one after the first. This means a couple of things A) You're not required to wear...
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    Cleric Redesign

    I agree that compared to the Paladin it's a worry in how to handle a "martial-based" cleric. At 14th level, a Warcaster Bard has Extra Attack, plus gets to cast a spell and make an attack in a single round. With the way Cantrips scale it's very tough in 5th edition to grant melee attacks to a...
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    5e combat system too simple / boring?

    You could always replace critical hits with a table based on the D20 roll that affects combat. For example if you rolled a 15 and hit, no additional effect, but if you rolled a 7 and managed to hit, you would've raked your weapon across their face, causing them to be blinded for 1 round. Or...
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    5e combat system too simple / boring?

    I fully agree that combat can become boring if you have limited options. I am a 4th level Bard with Vicious Mockery as my only spell with damage (Disguise Self, Detect Magic, Longstrider, Cure Wounds at 1st, Invisibility, Calm Emotions and Silence at 2nd) and, unfortunately, I am very...
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    Balancing some broken cantrips

    I think it's a shame Blade Ward isn't a 1st level Reaction spell, like Shield. Guidance is fine, people abusing it out of combat is the only issue. If you feel people are consistently abusing it, simply make them take perception checks every time they go to use it when you think metagaming is...
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    Using hit points to power magic

    I hope you are considering making anyone who performs an attack suffer the same thing, because why do you feel magic takes more out of someone than swinging a sword in full plate armour? I think instead of hit points, consider creating a Fatigue system which combines all strenuous activity...
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    Cleric Redesign

    I am sure many are satisfied with the Cleric in 5th edition, but I feel they are very lacklustre in their use when you compare them to Bards or Druids. Whether it's the terrible job the game did on giving Clerics a dexterity save cantrip spell, or that a lot of their damage is tied entirely to...
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    D&D 5E (2014) Divine Casters

    Since Arcane and Divine Magic has been diminished as a focus in 5th edition as well as Cure Wounds given away to many more classes, I feel 5th edition Clerics are lacking in a focus to make them an effective participant in combat. They can be amazing healers, granted, but I think they lack any...
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    D&D 5E (2014) Empowered Evocation plus Magic Missile?

    One drawback with clear and precise rules, is they ruin a lot of the story by sacrificing the fun descriptive text for clear rulings on spell interactions, and remove any rule which cannot be written in such a way as to allow for clear and concise rules. I'll agree Magic Missile can be...
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    D&D 5E (2014) Daggers, Knives, and Darts...... Are there no Knives in 5E....?!?!?!

    Players are free to design whatever weapons they like, but ultimately having a 1d10 slashing polearm and... a second 1d10 slashing polearm that looks and operates distinctively but has no further benefits because 5th edition did away with the minutia of "+2 to disarm" or "+1 because they're in...
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