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  1. R

    So, Attacks of Oppportunity?

    It doesn't have to be difficult. If you run adjacent to an opponent who sees you and can attack then you must deal with this opponent. That opponent then attacks you on its next turn. No need for an OA.
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    AD&D 2E As a strategy 4e or 2e on classes

    I think there should be four core classes to teach the game and then have as many class themes as previous editions had. Druid, Witch etc.. These themes should have a suggested skill and power list for level-ups. Prefered armor, weapons and equipment could be submitted. How about some...
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    So, Attacks of Oppportunity?

    Attacks of Opportunity need to follow the basic principles of football. You're not going to take down the quarterback without getting through the offensive line. I will give up Attacks of Opportunity if a character or monster is halted by an opponent that is adjacent to him in the opponent's...
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    So, Attacks of Oppportunity?

    I was assuming that the fighter had the streaker in her field of view before getting an opportunity attack. But you make a good observation. Should she be allowed to block multiple opponents or those out of her sight from running past her to eviscerate the white bearded old man? I think...
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    So, Attacks of Oppportunity?

    Yes, as in no attacks of opportunity just doesn't work. I understand the thought that opportunity attacks slow down the game but actually, when you do damage during an opportunity attack that speeds up the game. Nobody should ever step away from a dangerous opponent without provoking an...
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    Alternative to Vancian / AEDU

    Interesting system but complicated. I had to read it twice. Here is what I'm thinking concerning the replacement of Vancian Magic. It will also extend to all class prayers, feats, skills everything in a similar way. Dump spell level and just order spells by what class the character has to be to...
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    Barbarian - Background/Theme or Class?

    In my thinking there should be the Fighter Class with the Barbarian Theme. The background can consist of a list of skills related to that theme. For example, what did Conan learn before he left his village to go pillage? He could hunt, he helped his grandfather/father the blacksmith.
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    An Idea For Epic Level

    How about this idea based on several comments on this forum. 1st to 20th level is the adventuring hero tier. 21st through 25th level is the king, lord and noble level. Think King Conan, King Kull, Elric. At this level, D&D could become a combination of role-playing and empire building and war...
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    D&D 5E (2014) How should combat maneuvers be handled in Next?

    For all of you who say that a wizard should be able to parry and disarm -- I say fine. But fighters should be able to learn spells too! Sure. Let any character learn any martial feat, spell or prayer. But realize it might not be the best choice when leveling up is going to be stingy about...
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    Seven spell levels in the Playtest

    Spells and Feats need to have the same mechanics. Do away with spell levels and just make each power available when a character reaches the class level. In other words, organize powers by class level. How about 3 powers at 1st level and +1 power every level-up. If there are only 20 levels...
  11. R

    The need for monsters as beings rather than statblocks.

    How about a compromise? An easy to read stat table with just the facts, then a paragraph of roughly the same dimensions with a concise summary of all the best Hook Horror ecology?
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    Mike Mearls Hook Horror Formating and Notation

    That's another thing. A lot of monsters get 2 attacks per turn. Hook Horror gets 2 swipes with its hooks. Why don't characters get more than just one attack? I think they should. How about this idea.? A 5th level character gets 2 attacks per turn. A fighter could swing her sword at one target...
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    Mike Mearls Hook Horror Formating and Notation

    That's pretty easy to read. Now if there was a paragraph for the ecology that would be nice. Can you add the additional information to see what the entire monster block would look like?
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    Mike Mearls Hook Horror Formating and Notation

    O.k. I have not received 1 positive response on notating ac, hp and abilities. I'm dropping that idea.
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    Mike Mearls Hook Horror Formating and Notation

    First, this Legends and Lore article was really difficult to find. I have some comments for Mike here. As always, I'll change most of the stats as to not violate the NDA. This would be in the 4th edition table format if the forum allowed the html for it. Hook Horror Large...
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    Change in ability score = proportional change in bonus/penalty...

    I'd like to see a very nice flat math system for leveling up in ability score improvements feat/power learning power area burst radius increases number of attacks per turn hit dice hit points to hit dice damage dice We just have no idea how this is going to happen. Here is what I would like to...
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    A plea to stop over-complicating the base system.

    Keeping it Simple is always good advice for the core mechanics and rules. From that core we can get elaborate. I think that separating the to hit bonuses from ability scores will add too much complexity to the rules. In fact, all bonuses should be grouped under two sources, 1.) the ability...
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    Sending Magic Back to School (Long)

    Schooling Spells Good questions. Here are some questions of my own with some suggested answers. Spells or Prayers? 4th Edition got this one right. If wizards could heal, why even have a cleric? Cleric powers should not be called spells, they should be called prayers. Spell and prayer ranges...
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    Overall Play-Test Impressions

    The game play feels a lot like "Forgotten Realms Unlimited Adventures" which isn't a bad thing. Characters and monsters scored roughly the same amount of hits but monsters got taken out easily, often in one round because of their low hit points. Tougher monsters just felt like chopping down...
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    Playtesting Coup De Grace

    Many of the conditions that should lead to a Coup de Grace just grant a re-roll advantage. But that isn't good enough. But dropping the hit points to 0 is too much. When the enemy renders a character helpless it is possible to kill that powerful character in 2 moves making players angry. Let...
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