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  1. Krensky

    Why I don't GM by the nose

    If your players sit around saying they don't know what to do, you have failed as a GM. Either the scenario and players lack immediate goals and motivations or you're not running the game they want to play. Honestly, I can't tell you what I'd do in the given example because there's not enough...
  2. Krensky

    Looking for a new game

    Perhaps a bit belated, but I'd also recommend Fantasy Craft. It's descended from D&D 3.0, but it's very far removed. Other then some terminology and core concepts (classes, saves, levels, roll a d20 and add some modifiers) it's a completely different game. If Pathfinder is D&D 3.75, Fantasy...
  3. Krensky

    What are your indispensible "Hand Waving" tools for coming up with stuff on the fly?

    Many of my tricks are specific to my game of choice (Spycraft and Fantasy Craft) and relate to that systems action dice, NPC, and sliding DC system. That said: +/-2, Tool Box, Ultimate Tool Box. I just picked up Eureka, which I hope to get some use out of.
  4. Krensky

    Ranged Power Attack. Viable?

    Stargate, Spycraft 2, and Fantasy Craft have a feat for this and it works fine in play. I don't have a copy of Spycraft 1 handy, but I assume it did as well. You're aiming for something other then center of mass to increase damage, so you're taking a penalty to hit.
  5. Krensky

    Wound-Vitality systems and death risk

    Simple solution. If you don't overcome DR, you do no damage or special effects unless the effect specifically says otherwise.
  6. Krensky

    Monster Initiative

    Once per PC or NPC. Tracking depends on the venue. My Spycraft game typically has a dozen values to track and I use a laminated copy of the fluid initiative tracker. My Fantasy Craft Rise of the Runelords game though has 12 PCs and NPCs (Animal Partners, Personal Lieutenants, and a Prize) so...
  7. Krensky

    Wound-Vitality systems and death risk

    Spycraft and Fantasy Craft use W/V systems, with critical hits going against wounds, but critical hits (and success and fumbles and failures) are more narratively controlled. Both the players and the GM need to spend Action Dice to turn a threat into a critical hit. As a GM, this gives me...
  8. Krensky

    Stargate RPG

    There's some occasional chatter about Stargate as a setting over on Crafty Games site. Stargate SG-1 was sort of Spycraft 1.5. I'm currently running a Stargate Spycraft 2.0 game that started with Stargate SG-1.
  9. Krensky

    Pulp Sword & Sorcery?

    Leigh Brackett's Eric John Stark stories were recently reprinted by Baen in ebook and Paizo in paper. Dashiel Hammet, Edgar Rice Burroughs, Robert Howard and Raymond Chandler rolled in one. With a black hero in the 1940s. The Skaith books and anything on Mars are desert stories.
  10. Krensky

    Looking for a Steampunk character name

    Sadly, this seems to have been more obscure then I thought. Augusta Ada King, Countess of Lovelace was a real person born in 1815 and who died in 1852. The daughter of Lord Byron, she was a writer, mathematician, associate of Charles Babbage, Charles Dickens and many of the important scientists...
  11. Krensky

    Alternative alignments

    The only one I'm familiar with is Fantasy Craft where you have4 to explicitly purchase it as an interest and it represents dedication to said alignment. While the traditional nine are possible, the game presents alignments as faiths, not philosophies. Your alignment is typical to a specific god...
  12. Krensky

    Pathfinder 1E d20 Modern Patronage/Pathfinder Project

    It also has ability based classes and two different systems for handling gear if people don't like the default ones in the core book.
  13. Krensky

    Looking for a Steampunk character name

    The only female name that screams steampunk to me is Ada Lovelace. Other then that, any name appropriate to the Victorian, Old West, or Guilded Age. Then again, I'm a traditionalist.
  14. Krensky

    Tactical Markers: What's Your Preference?

    I have a few flip mats, a one foot by two foot wet/dry whiteboard, some homemade pressboard tokens for the PCs and the typical bad guys and NPCs, and a bag of 1", 2" and 3" wooden disks from a craft store with numbers scrawled on them in black sharpie. The tokens are a mix of images, many of...
  15. Krensky

    Am I mean?

    Yeah... Newbie players? Give them a simple save the village from the goblins scenario. Or into the cavern. Arrest, beat, and imprision them before they get a feel for the hobby... not a good idea.
  16. Krensky

    Alternative: Girls (females) in D&D/ Roleplaying

    As has been pointed out, sometimes ambiguity is a good thing, because what you're dealing with is ambiguous. All pronouns can increase ambiguity. Abandoning thou for the singular you can increase ambiguity. It certainly led to the hilarious use of thou as a respectful and formal form of address...
  17. Krensky

    Alternative: Girls (females) in D&D/ Roleplaying

    It's a distributive construct. Technically, they isn't even a pronoun in that sentence. It's a bound variable. Different logical relationship entirely. Oh, and you STILL haven't given a good reason why it's wrong beyond proscriptive grammatical style. Um, talk about an improper, loaded...
  18. Krensky

    Alternative: Girls (females) in D&D/ Roleplaying

    So distributive cases are fine when you use them. Got it. And it's not an appeal to antiquity or popularity. It's an appeal to common use. You're not arguing in favor of a grammatical rule, you're arguing in favor of a stylistic one. Which is a prefrence. Unless I missed the memo on the...
  19. Krensky

    Alternative: Girls (females) in D&D/ Roleplaying

    Duplicate post, please delete.
  20. Krensky

    Alternative: Girls (females) in D&D/ Roleplaying

    You haven't show why it's bad, other then it was confusing in a sentance where any pronuon was confusing. Singular they has been used since the 1300s. Overly strict grammaticians have been Quixoctically complaining about the whole time with no effect on usage. Your argumnt also ignores that...
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