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  1. Krensky

    Whining & Complaining

    Again, eh. Considering some of the names of famous warhorses and such it's not much a a stretch. Dapple, Ox-head, Cincinnati, Traveler, etc. I just don't see residents of a fantasy world being that much different in this area then real people. But like I said, your table, your rules. Um...
  2. Krensky

    Whining & Complaining

    I find a zero tolerance policy involving cattle prods addresses this effectively. ;) In seriousness though, I just typically say 'No' firmly and that ends it. I don't do it often, which might help. While I'm not really this sort of GM, I'd be sorely temped to ask the player if he was really...
  3. Krensky

    Rebutting a fallacy: why I await 5e (without holding my breath)

    Well... so much for this thread.
  4. Krensky

    Rebutting a fallacy: why I await 5e (without holding my breath)

    I'm sure I'm tilting at a windmill here... Your two paragraphs are so mind numbingly offensive and wrong they don't deserve comment. As for the first part of the third, that's a play style issue. My take on it is that I'm not a thieve or adventurer. I have no clue how to disarm ancient traps...
  5. Krensky

    "He's beyond my healing ability..."

    Only if you wish to interpert what I said in the most negative fashion possible. That level of shared narrative is something that require buy in from both sides. A GM should not just spring it on the players. It also has it's own conventions on use. One of those is the "yes, and..." principle...
  6. Krensky

    "He's beyond my healing ability..."

    You suggest that maybe he's not playing at the right table.
  7. Krensky

    Rebutting a fallacy: why I await 5e (without holding my breath)

    The thing, though, is that there's nothing innovative about 4e, other then DDI. Every single system of design concept was cribbed from some other game. That doesn't make it a bad game, but there's nothing innovative about 4e in either detail or as a whole. Which isn't surprising, 2e and 3e...
  8. Krensky

    Rebutting a fallacy: why I await 5e (without holding my breath)

    You liking 4e and thinking it's a better game then all other versions of 4e is cool. It's your opinion and it's an inherently subjective one. Implying that hose who don't share it are irrational idiots. That's not so cool. There's no misinformation here. The fact that I, or anyone else...
  9. Krensky

    Peace and social cooperation in D&D.

    I got the 40K reference. There's also something like thirty wars going on right now, some of which started over sixty years ago.
  10. Krensky

    Peace and social cooperation in D&D.

    What do you mean 'near'? There's plenty of war right now.
  11. Krensky

    History question: first appearance of 'Well of Many Worlds' ?

    Um... I think you're confusing the Well World with something else. It's Sci-fi series and has more or less nothing to do with the Well of World's effect. I vaugely remember a 'random' sorter and some teleport tech, but nothing like a portable hole to elsewhere. Frankly I always thought it came...
  12. Krensky

    Peace and social cooperation in D&D.

    No, no there isn't except on a tiny, tiny scale. Anything more then that statement though, runs into the no politics rule, or at the very least will devolve from a discussion of economics into politics. Scathing, grandma unfriendly comments about people will likely be involved.
  13. Krensky

    Eberron inconsistencies

    Because near-universal literacy does not necessarily lead to democracy.
  14. Krensky

    "He's beyond my healing ability..."

    Rule 153: "Mommy, why didn't they just use a Phoenix Down on Aeris?" Don't expect battle mechanics to carry over into the "real world."
  15. Krensky

    Are things like Intimidate/Bluff/Diplomacy too easy?

    NAmby pambly civilization... what need Kronk with cviility?! ;) Which is funny, since I've read Burning Wheel. Well, Burning Empire. It's among the most dense, overly complicated game systems I've ever seen with pages upon pages of systems for things that really the GM and players should just...
  16. Krensky

    Are things like Intimidate/Bluff/Diplomacy too easy?

    But anything other the that is derided by you as an abusive arbitrary railroad pixelbitch. Unless the PCs are allowed imediatwe and unfettered access, the GM's jerking them around is what I get from your arguments. Why? Because you've rejected any other outcome as badwrongevil GMing. They are...
  17. Krensky

    Are things like Intimidate/Bluff/Diplomacy too easy?

    Which is shocking to hear considering all the comments about abusive GMs always tormenting their players and such, that the only course for a good GM would be to let the players in no matter what once they rolled a success. Etc. The madness comment was a intended as a rather mild joke, but I'm...
  18. Krensky

    Are things like Intimidate/Bluff/Diplomacy too easy?

    To me it's obvious they wanted the former. Why? Because they chose a skill that does that. If they wanted to influence the guard's actions, they should have chosen a skill that, I don't know, influences the guard's actions. Like... wow... Impress or Influence! Hey, I'd even give them synergy for...
  19. Krensky

    Are things like Intimidate/Bluff/Diplomacy too easy?

    No. It doesn't push them further to victory. It pushes them further towards killing their opponent with is not a necessary requirment of victory. If fact it can often be a detriment to achieving said victory. What if their opponent knows where the McGuffin is? What is he's the Dark Lord's kid...
  20. Krensky

    Are things like Intimidate/Bluff/Diplomacy too easy?

    Your position is as much GM fiat as JC's, Hussar. Those are my examples. Let me give you some others. You made your Bluff. The guard believes your lie. So he follows his standing orders regarding refugees from the Orclands and sics the dogs on you. -or- You made your Bluff. The guard...
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