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  1. Krensky

    Tracking NPCs

    I've just been using a Google Doc document for general recod keeping, and a Google doc sheet for combat tracking. I could do just fine with OpenOffice Calc, Write, and maybe The Guide (an extrinsic two pane outliner app, The Guide - Home), but the Docs are easier to share. You might want to...
  2. Krensky

    Kobold Quarterly

    Part of that probably is due to Midgard being a PF/AGE project.
  3. Krensky

    Kobold Quarterly

    It's a mix of PF and 4e for the most part. Maybe fifty-fifty in the long run, but the balance isn't really fixed in any specific issue. Some quarters there's a little more for one or the other. This month also has an article for AGE and one that's for PF, 4e, and AGE and a few system-less...
  4. Krensky

    Best space marines system?

    I've run successful power armor centric games using Mekton Z (more then one actually), Bubblegum Crisis (ie Fuzion), GURPS (GURPS OGRE). THat said, none of them were really power armor focused. Yes, the PCs ran around in power armor, but the character interactions were the driving factor...
  5. Krensky

    What if: Modern Dungeons?

    Most first world countries have laws regarding found treasure. If it's something of historical value, (like the Roman hoard mentioned) you're likely looking at pennies on the dollar and fifteen minutes of fame. In the US people who go to sell actual copies of historical documents find that the...
  6. Krensky

    Any good military themed RPGs?

    Crafty put out a PDF for GI Joe type games too, along with a Transformers one too if you want to do a comics style cross over. I also found the Hammer's Slammers sourcebook for Mongoose Traveler to be full of awesome. It might be too gritty for some though, since a lot of the stories are...
  7. Krensky

    Help me design a religion for space pirates

    By Klono's Curving Carb-Alloy Claws, how could anyone forget the Dread God Finagle and his mad prophet Murphy?
  8. Krensky

    Dragon Age 2: Best Gender/Class Choice for Story

    Yeah, it takes a special sort of absolute bastard to build a rivalry with Varric. Conversely, I can't seem to keep Sebastian from liking my Hawke. I tell the grand cleric she's worthless and I gain friendship. I tell her she's doing a great job, I gain friendship. I can't seem to get his...
  9. Krensky

    Dragon Age 2: Best Gender/Class Choice for Story

    Even Varric? Wow.
  10. Krensky

    Dragon Age 2: Best Gender/Class Choice for Story

    Your sibling, if you leave them behind or take Anders with you, makes some cameos in Act II and can be re-recruited in Act III depending on your choices in this game and Awakenings (or what Warden preset you took). As an aside, it's not the only loss you'll face. Also, frankly, Aveline is an...
  11. Krensky

    Dragon Age 2: Best Gender/Class Choice for Story

    I strongly disagree. The Lightside ending is both canonical and far more narratively interesting. Redemption is a powerful theme.
  12. Krensky

    The D&D Experience (or, All Roads lead to Rome)

    No, I just maintain the fancy devices and computer systems used to do so. The people behind the counter may disagree between themselves and with their clients about whether two paint batches match, but not about what color they are. Well, the disagree with customers a lot, but they do it quietly...
  13. Krensky

    The D&D Experience (or, All Roads lead to Rome)

    It's red. There is no definition issue. You don't see astronomers or astrophysicists or paint mixers arguing over what color something is once it's measured. That's a problem unique to philosophers. Dude, it's done all the time. Go look at a USGS map. All those green blobs with forest markings...
  14. Krensky

    The D&D Experience (or, All Roads lead to Rome)

    Really, your quote is perfectly in line with what I said. And? And a spectrophotometer tells you what wavelength of light a sample reflects or emits. Once you have that measurement you know what color the object is. It's the same as the arrow illusion. A ruler tells you they're the same...
  15. Krensky

    The D&D Experience (or, All Roads lead to Rome)

    Yes it is. You can argue what color an object is, until someone pull out a spectrophotometer and gets the wavelength of the light reflecting off the object. If the light reflecting off an object is between 580 - 620 nm, the object is orange. People may still insist it's some other color due to...
  16. Krensky

    The D&D Experience (or, All Roads lead to Rome)

    Actually there is. 580 - 620 nanometers is orange. So when light's wavelength shortens from 621 nm to 620 nm, it turns from red to orange. It's done all the time. Ask the USGS or other country's equivalents. Now, they all have differeing definitions regarding density, size, cover, tree height...
  17. Krensky

    Help with post-ap cyberpunk setting

    Sounds like you should take a look at Gunnm (aka Battle Angel Alita). Pretty much what you're describing.
  18. Krensky

    Restricting rerolls in D&D

    I don't necessarily agree with no allowing rerolls, but it's sort of nuanced. The specifics terms here are from Spycraft 2.0 and Fantasy Craft, but the concepts apply to pretty much any game I've played or ran. If the PCs can not fail, whether it's because their bonus is the DC-1 (which also...
  19. Krensky

    Actual play examples - balance between fiction and mechanics

    The game runs a few different scales. The typical unit is the scene, which has a vague, amorphous relation with actual time in game or real world. A single room could be a scene, or a whole dungeon could be depending on the narrative needs. Most abilities and effects are X times per scene. The...
  20. Krensky

    Actual play examples - balance between fiction and mechanics

    This is one of the issues I have with the structure and presentation. My game has rules structured tasks of multiple sorts. Some are based on just breaking a large task down into smaller chunks of the same skill use. Some superficially resemble 4e's skill challenges, but can be both more complex...
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