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  1. Krensky

    Actual play examples - balance between fiction and mechanics

    That it was a module (rather then a book of encounters or something else) wasn't clear. In hindsight, it is, but that's always the case. Of course, I often find modules don't make much sense outside of their own weird set of rules. Not really. It's a more immediate sort of pacing. If it takes...
  2. Krensky

    Actual play examples - balance between fiction and mechanics

    Ok, so there's no story tied to the weird, it's just a monster there to be overcome. Is there a MacGuffin beyond the elemental, or is it just a danger of exploration? "You know, I think I'll stick a water weird in the bathroom because it sounds cool, is level appropriate, and it fills out my...
  3. Krensky

    Actual play examples - balance between fiction and mechanics

    Odd. I see a purely gamist construct from start to finish with the mechanics defining the fiction. You choose the version of the bear based on what would make for a good game encounter, not what made sense in the context of the world or what would generate an interesting story or plot beat. Then...
  4. Krensky

    A reason why 4E is not as popular as it could have been

    As long you subscribe to Ron Edward's and Forge-esk non-sensical, quasi-academic redefinition of terms away from their natural language meanings, that's the case. A narrative game is focused on storytelling and emulating the flow and feel of one, often at the expense of 'realism' or game...
  5. Krensky

    A reason why 4E is not as popular as it could have been

    I stand informed. I would have figured this was frowned upon under the premise of keeping combat and skills separate. Although I notice that Diversion is only a combat trick now.
  6. Krensky

    A reason why 4E is not as popular as it could have been

    Nor should they. It's not the player's job to decide if they succeed. It's the rules and the GM's job. Otherwise why are we playing D&D or whatever instead of Baron Munchausin or just sitting around the table BSing? You mean like the GM has to fit everything that he or other plaeys want in the...
  7. Krensky

    A reason why 4E is not as popular as it could have been

    But it's an accurate one. Especially since Star Wars is a rather narrow genre. Then you don't want to play Star Wars. You want to play something Star Wars-esk. Anger leads to hate is part of the nature of the universe in SW. By saying, "Let's play a Star Wars game" you're presupposing this...
  8. Krensky

    A reason why 4E is not as popular as it could have been

    So you can use it to gain combat advantage in a fight?
  9. Krensky

    Where did all the drow go?

    I would have figured Badtz-Maru myself.
  10. Krensky

    A reason why 4E is not as popular as it could have been

    Wait, you're actually claiming that I can't understand how a fair to decent miniature skirmish game with a tacked on skill system that feels like the developers whipped it up as an afterthought works without playing it for a while? :confused: The same skill challenge system that's essentially...
  11. Krensky

    Druids in Space?

    Andre Norton's Beast Master series comes to mind, although you could argue that Hosteen Storm is more of a Ranger then a Druid.
  12. Krensky

    Annoying Player HORROR STORIES!!!!

    Well, technically it's a mutton vindaloo.
  13. Krensky

    Annoying Player HORROR STORIES!!!!

    Because sooner or later this happens:
  14. Krensky

    Reducing The Number of Attributes

    I'm not familiar with the 3rd edition, but... It sounds like a massive risk you're introducing is overloading the attributes. A classic example of this is in Interlock (Cyberpunk and Mekton). The most powerful stat in that is Dexterity (or whatever synonym they used, mind's fuzzy). It covered...
  15. Krensky

    So what makes for an "anime" rpg?

    I'm sorry, what are you trying to argue here? As cirno pointed out, anime is a media. Much like Pulp. Yet when people go looking for a certain set of tropes and atmosphere they use the name of the medium to describe them because those elements were so common in that medium that they're linked...
  16. Krensky

    So what makes for an "anime" rpg?

    Not quite. What makes a game (not system) anime, or more accurately, ala anime (ah, glorious English) is how things play at the table. It's the game matching the tropes and vibe of the series or type of series you're trying to emulate. Now, some systems were built with that intent so can make...
  17. Krensky

    So what makes for an "anime" rpg?

    Because Lodoss is adapted from replays (transcripts) of a bunch of sci-fi and fantasy writers (Cyclopedia, iirc) D&D game. They publisher later went on to write their own system and a series of novels. In fact, if memory serves, the writers of Lodoss shopped the setting and material to TSR (I...
  18. Krensky

    So what makes for an "anime" rpg?

    Idiotic list aside... It largely depends on what sort of anime you're trying to emulate. That said there's some common elements for most of the types of anime commonly emulated. The elements I'll discuss are largely idesyncratic and are focused on those elements crucial to making a game feel...
  19. Krensky

    Why I don't like alignment in fantasy RPGs

    By all means, although by the time we're done I hope we'll stake out where we agree (possibly the majority) and where we don't (and won't). See, this sounds like Forge-esk touchy-feely gobbledy gook to me. The premise is "Holy champion granted power due to his faith and devotion." If his faith...
  20. Krensky

    Why I don't like alignment in fantasy RPGs

    No, I did get your point. I just can't remember anything remotely like that happening after junior high school. It's a game. One of the GMs job is to referee and run NPCs. If the GM and the player disagree on the moralit or ethicalness of an action, the GM's right until after the game when a...
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