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  1. J

    What is the essence of 4E?

    That's unfortunately true: You only have one chance to make a good first impression...
  2. J

    Flipping the Table: Did Removing Miniatures Save D&D?

    Sure did! It's not as bad as it sounds, though: typically wizards had very low strength and therefore only carried their travel spell books with them.
  3. J

    A Potential Campaign Setting That Should Work for Almost Any Era/Genre

    Given that it's impossible to understand a single word when listening to the band's 'singer', you pretty much have to read the lyrics... ;)
  4. J

    Everybody Cheats?

    Well, if it's a co-operative dice game, chances are, the other players will be okay with it... Also, some dice games like Roll-Player are all about changing die rolls. Naturally, there are rules that dictate exactly how and when you may change die rolls, but still.
  5. J

    Suspense in RPGs

    (Emphasis mine) Aren't you doing here exactly what you're trying to condemn? Imho, your reaction to Caliburn101 is totally out of proportion. Let's relax a bit and look again at what he wrote: (Emphasis mine) 1. Note the conditional statement. 2. Note the qualifier IMO. I fail to see any...
  6. J

    Death and Storytelling

    Allow me to first remind you of the original statement I've been responding to: Also, please note that Imaculata is playing D&D 3.5. Now, to address your points: Yep, they can do that. As a DM I may even suggest it. But it's not under my control whether they actually do try to flee or not...
  7. J

    Death and Storytelling

    Well, it still happened both in my first 3e campaign and in our first Pathfinder campaign! IIRC, in D&D 3.0, a waraxe was the default weapon for an orc. In 3.5 they changed this into a scimitar. I wonder why? ;-) Another PC in my first 3e campaign was killed by a choker. In fact...
  8. J

    Flipping the Table: Did Removing Miniatures Save D&D?

    Actually, that's precisely the feeling that 3e gave me: A big part of this was that monsters and NPCs used the same rules as the PCs. Players suddenly wanted to know how and why a monster was able to do something. Everything was questioned and needed to be 'according to RAW'. In fact, I think...
  9. J

    What is the essence of 4E?

    Well, our 4e campaigns never got that far. Our longest campaign ended in the middle of Paragon tier. But at that point we ran into the opposite problem: even standard monsters could apply nasty conditions that we really weren't prepared for. Thanks to retraining we managed to adapt a bit, but...
  10. J

    Best Star Trek: Enterprise Antagonists

    Given that I don't know half of these, I refrain from voting...
  11. J

    Warhammer Fantasy Roleplay's Core Character Stats

    I think there's probably more RPGs out there that have this split than RPGs that combine both into the same stat. Imho, it all depends on how granular you want your basic stats to be. It can also help to provide a better balance: You generally don't want a single stat to be too 'useful'...
  12. J

    Death and Storytelling

    A PLAYER death? Ouch, that's tough! ;-) Umm. what RPG system do you use? In D&D it's impossible to remove the potential of character death from a 'fairly balanced combat encounter'. E.g. in 3e a single lucky crit roll will do it. In 4e it usually requires a string of unlucky saving throws, e.g...
  13. J

    Suspense in RPGs

    I agree about the former, but not about the latter: A character dying out of the blue because he didn't bother to check everything for traps is not something I enjoy*. I prefer it, if death results from combat encounters; ideally meaningful encounters. I don't fudge die rolls, so characters...
  14. J

    What is the essence of 4E?

    I'm a big fan of 4e, but I didn't care for the Essential classes. I felt it was a mistake to stray from the 'perfect symmetry' of classes they achieved by using the AEDU framework. To me, it felt like the solution to a problem that didn't exist. An anecdote I always mention in this context is...
  15. J

    Where Do They Get Their Money, Part One

    Yeah, but how does it improve the game? I think, it would quickly get old having to use a calculator when going shopping. Even the Ars Magica RPG which is otherwise very accurate in presenting an authentic medieval setting gets rid of weird exchange rates to improve gameplay. Besides, if you...
  16. J

    Time Travel in yourgame?

    By traveling back in time you create a new timeline. There's never any paradox because your old timeline remains completely unaffected. Or am I missing something?
  17. J

    FantasyWorld (a Delos Destination)

    Not all players appreciate such twists. When you pitch your campaign to them, they're going to make certain assumptions that influence the way they create and plan for their PCs. E.g. I once had this idea of starting a 'Mage: The Ascension' campaign, only to kill off all PCs during their first...
  18. J

    Elder Scrolls, Witcher, Dragon Age, Assassin's Creed, etc - System Uniqueness

    Well, in general I prefer it if RPG system are custom-designed to fit a particular setting. Assuming the designers know what they're doing, the result will always be better than trying to shoe-horn an existing, generic rule system into the setting; see "The One Ring" as a perfect example...
  19. J

    Origins Award Winners

    Given the outcome, I'm quite glad, the Echo representatives were too naive to think of such an option. That award was an abomination, anyway. I mean, how would you feel about "50 shades of gray" getting a Pulitzer price? That's just ridiculous.
  20. J

    Monks in Pathfinder 2: Fighting Styles & Ki

    Yep. Given how 13th Age re-imagined the monk this is rather disappointing.
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