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  1. J

    What are the most interesting non-D&D systems you've yet to play?

    Plenty. A few of the more recent ones (well, systems I learned about in the past decade or so...): - Trail of Cthulhu: I feel that this system based on Gumshoe is really the perfect fit for the kind of Mythos stories, I'd like to tell. Getting the right group together is tricky, though. - Ashen...
  2. J

    Why Worldbuilding is Bad

    I think that just means you haven't yet found a setting that completely sucked you in. Alas, it's true that most campaigns fizzle after a year or two. But my D&D 3e campaign lasted for over 12 years and our group agreed it was a awesome experience. It isn't the length of the campaign that's...
  3. J

    Lost In Translation: Adapting Fictional Characters To Games

    Yup, that's my preferred approach, as well. It serves as an early demonstration that you don't feel bound to canon and anything might happen in your campaign. E.g. in my 2e Dark Sun campaign, Rikus was killed after his failed attempt to assassinate Kalak. He still managed to wound Kalak badly...
  4. J

    What are you Reading? April 2018 edition

    After what felt like an eternity, I've finally finished 'The Republic of Thieves' by Scott Lynch. Although a bit tedious at times, I mostly enjoyed it, actually. I'm pretty sure I'm through with Locke Lamora and the Gentlemen Bastards, though. Next up is Peter Hamilton's 'The Abyss Beyond...
  5. J

    PF2: Spells!

    I see. That's rather harsh, actually. As I said, I have (had) no idea, how wish works in 5e. But that means I'm again baffled by Pathfinder 2's idea of doing away with any restrictions - unless there are some significant strings attached to casting any level 10 spell, apart from requiring a...
  6. J

    Take A Look At Pathfinder 2's Revamped Magic System!

    I see. That's rather harsh, actually. As I said, I have (had) no idea, how wish works in 5e. But that means I'm again baffled by Pathfinder 2's idea of doing away with any restrictions - unless there are some significant strings attached to casting any level 10 spell, apart from requiring a...
  7. J

    D&D 4E [4e] A slim(er) 4e experience through class and options cutting

    Now that you mention it, so do I! If I'm designing a homebrew setting, I typically try to focus on just a few key races, ideally some that are often under-represented in other settings. E.g. in my D&D 3e Blackmoor campaign, I took some inspiration from the Werewolf RPG and used different types...
  8. J

    Game Mechanics And Player Agency

    Okay. But they don't help a player at all to come up with a reason why the character is more likely to commit good or evil acts. So, what purpose do alignments serve, again? Then why are there alignment restrictions for classes, spells, and magic items? Apparently, the game designers cannot...
  9. J

    PF2: Spells!

    Well, having to find or acquire a diamond worth 25k gold is still a significant restriction. You cannot just cast the spell whenever you feel like it. I've not really looked into 5e beyond the initial beta phase. So there's no way to restrict the casting of wish spells in any way? Interesting...
  10. J

    Take A Look At Pathfinder 2's Revamped Magic System!

    Well, having to find or acquire a diamond worth 25k gold is still a significant restriction. You cannot just cast the spell whenever you feel like it. I've not really looked into 5e beyond the initial beta phase. So there's no way to restrict the casting of wish spells in any way? Interesting...
  11. J

    What Could Possibly Go Wrong?

    You mean something like Cthulhu Confidential?
  12. J

    New Solo: A Star Wars Story Official Trailer

    "All Of This Has Happened Before And Will Happen Again." No, wait, that was something else...
  13. J

    Lost In Space *spoilers*

    Ugh, that's harsh! It's straining my imagination to think of a tv show with worse writing. ... well, okay, there's Star Gate. ... and Supernatural. ... and X-Files. ... Okay, I rest my case ;-)
  14. J

    Game Mechanics And Player Agency

    No real person is always good or always evil. No real person is always lawful or always chaotic. Real people don't commit evil acts because they're 'Evil'. They always rationalize their actions in some way. If your 'Evil' character commits atrocious acts for no reason other than being 'Evil'...
  15. J

    PF2: Spells!

    Mostly this: In my experience (sic!) players were quite reluctant to cast spells with an xp cost.
  16. J

    Take A Look At Pathfinder 2's Revamped Magic System!

    Mostly this: In my experience (sic!) players were quite reluctant to cast spells with an xp cost.
  17. J

    Gygax IP To Be Made Available For Video Games

    Yup, that's patently wrong. Just yesterday I watched the latest episode of the 'Tracks Magazine' (it's a weekly magazine about pop-culture on Arte) and it had a feature story about the resurgence of pen & paper. Board games are also on the rise. Of course they don't sell as many units as video...
  18. J

    Game Mechanics And Player Agency

    ?!!?! So, if I buy a gadget that's been advertised as something everyone requires and find out later that it serves absolutely no useful purpose and is actually detrimental in certain circumstances, it's a not a problem with the gadget?
  19. J

    PF2: Spells!

    Yup. Describing a spell's effect in a single sentence is impossible. Every player of a spellcasting character will need to have the complete text available at all times. In that regards it's similar to D&D 4e. The spell block doesn't look quite as elegant to me, though. It does make the spells...
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