Ah, I see. It's been a while since I read the OP, but that wasn't my impression.
This very much sounds like providing information about rules on an 'as needed' basis.
I suppose this could be interpreted as the GM refusing to explain the rules, instead expecting players to figure them out 'by...
You mean a tournament module like the 'Tomb of Horrors'? Small wonder then it's so bad. The idea of playing D&D as a kind of tournament was, is, and will be terrible. But that's just my opinion. If you enjoy that kind of thing, more power to you.
I'm not sure I agree about the first example. Being unable to read a spell without any arcane (or divine) knowledge? That's a rule grounded in fiction, and can be explained thusly to the player.
The second example just shows that the D&D 5e rules covering 'jumping' are bad. In 3e and 4e the...
Generally, I try to ignore Saelorn because our ideas about what constitutes a good RPG are completely at odds.
I.e. I'll refrain from further comments.
There's a big flaw in this comparison: In Chess, Monopoly or Axis & Allies you are competing against each other and trying to win. If you're approaching an RPG with the same mindset you're doing something wrong.
Since about a week ago, I seem unable to grant XP to other posters. Did something change? Or is it a problem with my browser? I'm using the ESR version of Firefox, and there's been an update...
There's quite a few of my favorite novels on that list:
- Dan Simmon's "Hyperion"
- Iain Banks' "Consider Phlebas"
- Neal Stephenson's "Snow Crash"
If done right, these three should be excellent; if done badly, I'd still watch them!
Also some classics:
- Larry Niven's "Ringworld"
- Isaak...
It depends. Sometimes I will suggest good opportunities to spend them, sometimes my players ask to use them.
When a system is still new, it's mostly the former since players don't have a good idea what they can use them for. Once they've seen a few examples, most players start to remember about...
I just checked, and it seems that as a backer of the 'Tales' quickstarter I'll get a pdf copy of 'Things From the Flood', as well. It was the last stretch goal to be unlocked in the previous kickstarter. That would be really cool.
Now having it as a hard copy would be even better, of course...
I think you need to know a few basics, especially in order to create an enjoyable player character. But you definitely don't need to know every little detail.
As a DM I prefer to ask my players to narrate what their characters want to do. Then, I decide which (if any) rules to apply, whether a...
I wouldn't specifically create an incident like this. I think you should also be careful not to enter into the player's domain: the player's portrayal of the character is his alone. Never dictate what the character's going to do or say.
Even if someone has low wisdom and intelligence doesn't...
In general, I agree, and all of the Vorkosigan novels are well-written and quite entertaining. However, I've grown a bit disenchanted since 'A Civil Campaign' (2000). Since this novel the saga has lost its 'bite' (with the possible exception of 'Cryoburn'). These newer stories contain little...
The thing is: Coincidences happen all the time in real life, but they are hard to believe in fiction:
"When the author lets fall a coincidence right out of the sky, readers instinctively reject it. They know this isn’t a true coincidence. In fact, it’s totally explicable: the author caused it...
While I'm not sure about the actual benefits, I don't see any harm in using this in my games.
I'm a bit surprised about some of the overly negative reactions I'm seeing in this thread. What's wrong with you guys?