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  1. Selganor

    Level Up (A5E) The Berserker Rage HP Cap Makes No Sense

    Just wondering... since the Rage Hitpoints are Hitpoints and not Temporary Hitpoints... Does this raise the maximum hp you can have? Can someone heal you up to your sum of hp and rage hp?
  2. Selganor

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    Not to police your own threads but shouldn't these discussions be in their own threads? This way there is a chance to find them later and people who aren't interested in psionics may also find them. As for the Fighter using a flame bolt to "magify" his normal missile... This would be a great...
  3. Selganor

    Level Up (A5E) Skill Overlap?

    How many skills do you get after character generation? There's multiclassing (although you can usually choose the skill you get), some Warlock invocations grant skills and the Skillful feat (has anyone ever took this?) which should be the main ones.
  4. Selganor

    Level Up (A5E) Help me make a necromancer archetype

    We just made a Necromancer yesterday and I noticed that the "(rounded down)" part of the Create Minion description should be removed because otherwise you wouldn't get a CR 1 Minion at level 3. "Your minion may be any non-elite undead creature with a Challenge Rating lower than half your wizard...
  5. Selganor

    Level Up (A5E) Skill Overlap?

    Rules like these should be put more prominently. I always have to look for them for a while when I need to look them up.
  6. Selganor

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    If one wants Esper to be really flexible, how about: "Light Armor Proficiency plus either Medium Armor Proficiency or one Esper Skill" since not all Esper got Insight
  7. Selganor

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    Speaking of Multiclass Esper... Am I blind or what are the Multiclass rules for Esper?
  8. Selganor

    Level Up (A5E) New DM for A5E has some questions.

    Only vehicles with momentum move on their own (at initiative count 20) so if you are doing nothing it won't move on your turn hence it would stop on its own. RAW one character may use a bonus action to "brake" then spend the rest of their turn to do something else (even leaving the "driver's...
  9. Selganor

    Podcast #254: Can the GM Cheat?

    Certainly not. That was way back when we "improved" our BECMI-D&D campaigns with spells and magic items from AD&D 1st. Those two are not meant to mix (we killed the tarrasque in 2 rounds at 12th/13th(?) level)
  10. Selganor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    So the combat engineer can be the (nonflying?) Iron Man? ;) Does Grinding Cog only use "normal" equipment or would it be possible to increase use of wands etc.? Someone else was asking for a "wand wizard" type archetype in another thread.
  11. Selganor

    Level Up (A5E) Is there a limit to the # of pearls of power I can carry?

    It seems that it is missing the attunement requirement. (which it has in O5E) They are also cheaper than a cantrip wand (which costs 500) or two 3rd level spell scrolls (350) so NOT having a limit like attunement make them more powerful than an uncommon item should be.
  12. Selganor

    Podcast #254: Can the GM Cheat?

    Speaking of correcting typos and cheating. I remember one notable typo in the "Lich Lords" book, where a group of liches (the antagonists of the adventure) reappeared and at first were in a weakened state but if they got time to recover they were more powerful. One place was their hp which...
  13. Selganor

    Level Up (A5E) Bard Hymn Questions/Clarifications

    In speed 0 cases (like grappled/restrained) there is no mention of "you can't move". That is just at other disabling conditions like stunned. The restriction that you can't move/speak and register your surroundings aren't at the incapacitated condition but listed at the same place where you get...
  14. Selganor

    Level Up (A5E) Bard Hymn Questions/Clarifications

    How could you heal yourself if you can't move or speak? Not "you have a speed of 0" but "you can't move". And besides one Druid spell (that first poisons the target before then healing it) all A5E healing spells require a V component.
  15. Selganor

    Level Up (A5E) Bard Hymn Questions/Clarifications

    I thought so, too but Ode of Blood only removes the incapacitated condition. You are still dying and unconscious (and therefore can't move or even see/hear healing effects that require you to notice them like the Marshal's Rallying Word). But you do get your action, bonus action and reaction...
  16. Selganor

    Level Up (A5E) Can shields be used as spellcasting foci?

    ... with your greatsword, you can still use unarmed attacks (like a kick, maybe even including a basic maneuver like Knockdown if you want to keep the enemy close)
  17. Selganor

    Level Up (A5E) Can shields be used as spellcasting foci?

    Until proven wrong I'd have no problem allowing casters to use their Spellcasting Focus for the "Seen" component even for spells that don't have a "Material" component. Waving your Wand, showing your Holy Symbol or the like are classic tropes of spellcasters.
  18. Selganor

    Level Up (A5E) Can shields be used as spellcasting foci?

    Since the Holy Symbol (aka Divine Focus) can also be an Emblem (which costs 5 gp and weighs nothing) I can't see why a Herald couldn't put this emblem on his shield. And then there's always the option of a hand-mounted light shield (which leaves your hand free to cast)
  19. Selganor

    Gate Pass Gazette June's Gate Pass Gazette Articles (Issue #16)

    I totally forgot that the Artificer was released in GPG and was wondering what additional archetype was released in GPG. How about psionic heritage gifts for the AG heritages (yes, I know that 4 are already in PP) and/or PP compatible versions of the O5E "psionic feats" like Telekinetic or...
  20. Selganor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    Hmm... Magic bow, magic quarterstaff, magic shield, magic club, magic cloak, magic hat. Sounds like a group concept. ;)
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