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  1. Slife

    Elements of a realistic campaign

    Can a game be fun with nobody playing it?
  2. Slife

    Don't you just love it when Adventure hooks fall from the sky?

    And people exposed to the gas got a mysterious disease (due to inhaling arsenic from the boiling ground water, but still)
  3. Slife

    capping D&D at 5th level?

    pshaw. None of those are anything compared to Oscar.
  4. Slife

    Elements of a realistic campaign

    Indeed. It exists for the sole purpose of the players and DM
  5. Slife

    Should I allow this magic item (e.g. Is it broken)?

    Change it to a very large arcane disk with sigils engraved on the sides. Require them to take half an hour to set it up by drawing corresponding sigils on the ground around it, then have it cast cure minor wounds every round for half an hour on whoever stands on it. After that, it requires...
  6. Slife

    Elements of a realistic campaign

    ...
  7. Slife

    Dragon fight

    If they have a druid, they should definitely make dragonhide armor.
  8. Slife

    Will "killing X and taking its stuff" jump the shark?

    So, basically he has a lot of pie now?
  9. Slife

    Making adventurers poorer without affecting overall power

    Well, Baulder's gate has a long and detailed backstory for virtually every magic item. After reading five or six they lost novelty value and I didn't even bother checking the backstory.
  10. Slife

    Elements of a realistic campaign

    Or you could just get access to lesser planar binding, grab a lantern archon and explain the benefits of well-lit streets in deterring crime. I'm sure it would be glad to use its unlimited use Continual Flame SLA for such a worthy cause. After all, it doesn't cost it anything to use, and it...
  11. Slife

    101 Magic Items nobody needs.

    Basically, anything from the warehouse 23 basement.
  12. Slife

    Money is power, literally.

    There's some dragon sourcebook where a dragon who amasses enough of a hoard can eat it all and ascend to demigodhood. Dragon Magic, maybe?
  13. Slife

    Money is power, literally.

    Slavery. No chance to escape it. The overlord is powerful beyond reckoning, and all of his slaves are powerless. No chance of revolt.
  14. Slife

    Money is power, literally.

    I claim the act of claiming!
  15. Slife

    D&D 4E Chuck Norris to be in the 4e Core Pantheon

    Common misconception. Pun-Pun actually *is* Chuck Norris
  16. Slife

    Elements of a realistic campaign

    For a really realistic campaign? Screw the greeks, use these elements: Hydrogen, Helium, Lithium, Beryllium, Boron, Carbon, Nitrogen, Oxygen, Fluorine, Neon, Sodium, Magnesium, Aluminium, Silicon, Phosphorus, Sulfur, Chlorine, Argon, Potassium, Calcium, Scandium, Titanium, Vanadium, Chromium...
  17. Slife

    Pun-Pun vs. FR iconics.

    Pun-pun ascends at level 5 as an artificer instead. Pun-pun wins. The exact quote: "Sorry Ao, you're only Divine rank 21, and just plain annoying - I'm de-overdeifying you.""
  18. Slife

    Anyone else hope the rules for taking 10 & 20 see some revision?

    What do you mean metagaming? If you want to find your keys, for example, you're going to search again and again until you find them or are absolutely convinced you have looked everywhere. Do you spend at least a minute per 10x10 room in your house?
  19. Slife

    Help me Level up my 12-Wizard

    I'd recommend not taking brew potion. The level cap makes it all but useless later on. Craft wand or craft staff, on the other hand, are quite good.
  20. Slife

    They Changed FIREBALL?

    Goodness Gracious!
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