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  1. loverdrive

    Iron DM 2023 Scheduling Thread

    Sure, it'll work!
  2. loverdrive

    Iron DM 2023 Scheduling Thread

    Due to timezone shennanigans, Nov 7 6PM is Nov 8 5AM for me, and I'll be sorta busy. I can manage if it's a big deal, but any other day will be preferable.
  3. loverdrive

    Iron DM 2023 Scheduling Thread

    Either day works for me
  4. loverdrive

    Iron DM 2023 Scheduling Thread

    I'm free until November 8th
  5. loverdrive

    Soviet Reversal or how the reward should be different from the challenge

    They are not mutually exclusive, really. First, if character becomes noticeably stronger at their old thing, then the same challenge isn't the same anymore, because now they have new ways of approaching it, thus basically destroying all my enjoyment derived from perfecting it. (and if they...
  6. loverdrive

    Iron DM 2023 Scheduling Thread

    I think I will!
  7. loverdrive

    Soviet Reversal or how the reward should be different from the challenge

    I'm mostly busy making vidyagames, as you might see on my Itch, so I don't really have much time to do any TTRPG-related work and/or thinking, but here's some: While working on my game, I recently had an epiphany: reward for beating a challenge should never boost your ability to beat similar...
  8. loverdrive

    Musings On Post Apocalyptic RPGs

    I'm pretty much the opposite and like post apocalypse to be fairly mundane and my beloved Apocalypse World with its Psychic Maelstorm is pushing the envelope on my preferred amount of fantastical. I also love Nuclear Winter as a setting, and wish there were more games explicitly build around...
  9. loverdrive

    The GM's World, the Players' Campaign

    While it is pretty tongue-in-cheek, seriously: in a week between the previous session and this one, anything other than Super Important Details (tm) will just evaporate from memory, to be replaced with stuff like cat gifs, conversations with friends, work, art projects and anxiety over the...
  10. loverdrive

    The GM's World, the Players' Campaign

    I would probably say that worldbuilding is a fun pastime in of itself, that is largely separate from the actual process of play, because nothing would break if GM would just... not do it. Players don't have object permanence and forget what you were saying five minutes later anyway, and even if...
  11. loverdrive

    How Do You Like Your Extents of Progression?

    While, yeah, nominally you are up against the Dark Lord Of Evil Darkness, in reality you are interacting with his 10th in command. I don't dispute that there are workarounds the fact drastic power level progression necessitates characters "outgrowing" previous threats, this is what they are...
  12. loverdrive

    What is a "Narrative Mechanic"?

    nevermind, I can't read
  13. loverdrive

    How Do You Like Your Extents of Progression?

    Competent With Little Change, but Zero to Zero.5, Always Powerful But No Progression and similar options work for me too. I just really dislike vast power level growth. It makes things that I like a lot (like, for example, actually having an antagonist), for all intents and purposes, completely...
  14. loverdrive

    What is a "Narrative Mechanic"?

    Narrative mechanic is a mechanic that is primarily concerned with, well, narrative. Not world simulation, not game balance, narrative. That's, more or less, it.
  15. loverdrive

    Grade the Fate/Fate Core System

    I adore Fate. While there are many other games I would consider before it, Fate has a unique feature that no other system has: aspects can be anything. Including completely non-diegetic abstractions, that I find to be the best use of aspects by far. If you use aspects to describe who the...
  16. loverdrive

    Is "GM Agency" A Thing?

    I do think there's a lot of value in explicitly empowering the GM to create deliberately. Not as a reaction to whatever players are saying, not as a simulation of a world, but as a deliberate act of creation. Here's a cool story I want to tell, a combat gauntlet I've designed, whatever. It's not...
  17. loverdrive

    What have you done for your DM/GM at the end of a campaign?

    I bought myself a beer yesterday.
  18. loverdrive

    On Running a Horror Game

    My first advice would be: there's only so much GM can do. Horror is everyone's job, and if the players don't actively want to be scared, they won't be.
  19. loverdrive

    TTRPGs Where Everyone's a Mage?

    I really enjoyed playing Witchcraft, but I must admit I played in the "GM handles all the rules and I've never even opened the rulebook" mode, so I can't exactly say if I enjoyed it because of the system or because of the GM.
  20. loverdrive

    What makes a game OSR?

    Similarly to other labels like "roguelike" or "thrash metal" or, say, "PbtA", I'd say the best qualifier would be: does the author classify their game as OSR? If yes, it is. If not, it isn't. Otherwise, just like with Berlin Interpretation of roguelikes, you risk codifying extraneous bull###t...
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