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  1. loverdrive

    D&D General How much control do DMs need?

    I must point out that this is not how magic in Blades works. Whispers aren't D&D wizards, their immediate magical abilities are constrained to talking to ghosts and perceiving the ghost field (which is something everyone can do with Attune action). There are special abilities Tempest and Compel...
  2. loverdrive

    A better term

    As an example, Lifts: Powered by the ABpocalypse utilizes physical exercises instead of dice, yet the way it is played is barely different from any other PbtA game (well, except all the lifting weights thing). Should it be classified as a tabletop RPG? Or, the game I'm currently making requires...
  3. loverdrive

    D&D General How much control do DMs need?

    No, not without directly violating rules. More than that, in many PbtA games, even if "rocks fall" situation is actually justified (say, there's an avalanche coming, but one of the PC willingly ignores that danger), the player is the one deciding whether their character will live or die. They...
  4. loverdrive

    Commentary thread for that “Describe your game in five words” thread.

    Fifteen shots in the balls Dark Heresy has this hit location mechanic, and, well... My gal shot her rifle fifteen times. All fifteen landed in the "lower body". I guess I inadvertently recreated Sniper Elite! Also I came home and drawn a picture of her: I tried to replicate Blanche style...
  5. IMG_20230425_013258_011.jpg

    IMG_20230425_013258_011.jpg

  6. loverdrive

    Describe your last rpg session in 5 words

    Fifteen shots in the balls
  7. loverdrive

    D&D General How much control do DMs need?

    ...sure? Clint_L asked if there's a point in using miniatures in Dungeon World. I said yes, there is a point, as clearly conveying positional relations between combatants has value in a game that has a lot of combat scenes. The way I see the question posed, it's not about counting cells on a...
  8. loverdrive

    A better term

    Interpersonal RPGs sounds like an amazing name!
  9. loverdrive

    A better term

    I don't really have anything interesting to show (yet), so let's procrastinate meaningful TTRPG developments together. "Tabletop Role-playing Games" doesn't exactly represent the reality where many games there's no table, physical or virtual: PbtA games are often played using only Discord and a...
  10. loverdrive

    D&D General How much control do DMs need?

    While you don't exactly need miniatures and terrain, you can use them for sure and they would serve the same role as in D&D: be an easily readable model of physical space within the fiction.
  11. loverdrive

    D&D General How much control do DMs need?

    Please don't graft Warhammer rules on Ctulhu Dark, it would never work, the system doesn't support it. Graft rules from Infinity instead!
  12. loverdrive

    D&D General How much control do DMs need?

    Overall I'm going to disengage from this thread. I have a proof of concept game that exploded into a giant art project to work on. But yeah, I tend to resolve to hyperbole. I find it easier to think in extremes, it gives me ways to talk about things with burning passion rather than detached...
  13. loverdrive

    D&D General How much control do DMs need?

    I don't know about you, but I live in the world where Forge already happened, where Dogs in the Vineyard and Apocalypse World already exist. Well, I'm operating under the assumption that everyone at the table actively wants to participate and bought into what the system promises.
  14. loverdrive

    D&D General How much control do DMs need?

    ....because D&D lacks design. If it had some, DMing wouldn't require a skill. It would require just following the rules exactly as they are written, because the designer already did all the thinking for you and forbade bad DMing.
  15. loverdrive

    D&D General How much control do DMs need?

    No. Looking at RPGs like it's photoshop is a wrong perspective. RPGs aren't "game engines". They are games. OK, rule of thumb: is it possible to play system [X] without breaking any rules and still have a bad time? If yes, then it's a badly designed game. The designer didn't do their job...
  16. loverdrive

    D&D General How much control do DMs need?

    The point is: using Photoshop requires less effort than building an image editing software from the ground up. Preparing a D&D campaign requires more effort than just... designing a game. The designers refuse to do their job and rule over the game with an iron fist, refuse to do all the...
  17. loverdrive

    D&D General How much control do DMs need?

    ...I'm an artist? Anything of meaning that comes into creating a piece is coming from me, and my skills as an artist. If I switch from Photoshop to another program, my art would be pretty much the same — it doesn't really matter. Similarly, it doesn't matter if my ma boots up Photoshop or...
  18. loverdrive

    D&D General How much control do DMs need?

    So, if I abandon Photoshop completely and turn to my second favorite medium: oil paint, would the canvas manufacturer, the paints manufacturer, the brush manufacturer, the lights manufacturer and the people who originally built the bloc I'm currently living in do the "vast majority of the work"...
  19. loverdrive

    D&D General How much control do DMs need?

    You could just look up what I was replying to: That's the point. Supposedly "flexible toolbox system" lacks a very basic tool: ability to adjust the level of detail on per situation basis.
  20. loverdrive

    D&D General How much control do DMs need?

    ...no? If I decide to switch from Photoshop to Procreate, I'll have to learn a whole new app, it's UI, shortcuts, quirks, tricks and weird bugs. Photoshop is still not doing "the vast majority of the work" for me. The only difference is that Photoshop is a very complex piece of software that...
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