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  1. loverdrive

    D&D General How much control do DMs need?

    OK. What enemies does D&D prescribe to fight? And more generally, what experience D&D is carefully designed to deliver? Is every single aspect of it grown in a lab, specifically to drive forward a singluar artistic vision of WotC? No. Because there's no design in D&D. DM is doing 100% of the...
  2. loverdrive

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Nah, the rules are very simple: everyone can just introduce whatever new fiction they want to, until the other person disagrees. There's no risk involved, things will always go according to the consensus of the players' vision (and the consensus is usually easily reached). I can't really give...
  3. loverdrive

    One game, multiple GMs

    I used to play Mortal Kombat with a guy who was running a D&D 5E game, and then I became a "combat GM" in that game. I showed up the last hour of the session, ran a cool combat encounter and then we had our MK practice. It was cool. On top of everything else, running a game where you can just...
  4. loverdrive

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    On character arcs, for those wondering "what's the point of playing if you already know where your character will end up": if we think about roleplaying as capturing a fantasy, a feeling, then, well, it makes sense how a specific journey can be an integral part of it. I don't really have a...
  5. loverdrive

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Sure! It's not like this is a completely unsolvable problem. But if this trade is done completely freely, is there even a reason to have action ratings in the first place?
  6. loverdrive

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Well, I've met another PC's enemy, who was his previous teacher, and the whole situation was like "Finally! A worthy disciple!", and I really liked the idea of my character being a hidden gem of raw psychic power who was wasting his life on petty crime. SaV surely allows to utilize actions you...
  7. loverdrive

    On "Illusionism" (+)

    Here in some posts, and in my tg channel, I recently argued for the players just... knowing the adventure in prep-heavy games that require battlemaps and stuff in order to be utilized for their fullest potential. After all, it's not railroading, if the players willingly choose to stay on the...
  8. loverdrive

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Yeah, I had fun overall, otherwise I wouldn't catch a bus ride to the other side of the city to show up on sessions. It's just... Idk, this specific thing with Attune felt more like filing out forms to get a permission to roleplay rather than a driving supporting force.
  9. loverdrive

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    OK, so, I was sadly dragged into some stuff in another subforum and completely missed this cool thread! I'm, like, absolutely not neo-trad. But I do agree! I recently came to a realization that I actually want the rules and fiction to be separated, with either one-way flow (as in rules...
  10. loverdrive

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    As an example, I'm playing in Scum&Villainy campaign right now, and some organic developments made my character move towards psychic mystical stuff, in tune with the Way and there were plenty of situations where leaning into it would be very cool and would showcase the character journey! The...
  11. loverdrive

    D&D General How much control do DMs need?

    OK, soo... How would you condense a dangerous fight that isn't narratively important enough for full-blown initiative format? (And, no, spells and supernatural abilities isn't attacking with words, it's attacking with magic. You are not hurting the other person emotionally or socially)
  12. loverdrive

    D&D General How much control do DMs need?

    @Imaro D&D General - How much control do DMs need?
  13. loverdrive

    D&D General How much control do DMs need?

    As I said, I don't see "ask for a roll and then come up with arbitrary results" as a tool. Maybe it satisfies the most basic definition of one, but that's like saying a rock is a tool. For cavemen that didn't have factory-made hammers, yeah, I guess? The argument was that D&D is a flexible...
  14. loverdrive

    D&D General How much control do DMs need?

    I can see value in everyone at the table understanding what "HP" means and their significance, but I fail to see how any of it is enhanced by lack of tools. Like, in Fate everyone understands what Stress is or "defend with Will" means, and I can't see how it would be better if GM couldn't just...
  15. loverdrive

    D&D General How much control do DMs need?

    Let's rewind the clock to 2002. I always thought Rule 0 Fallacy was a well-known concept that bears no need to be reminded, but... I guess I was wrong?
  16. loverdrive

    D&D General How much control do DMs need?

    Yeah, but not all choices and randomization is important. Like, falling from a horse is actually quite dangerous (Genghis Khan didn't survive one, and I reckon he was a much better rider than any dnd character), but you won't ask players to roll animal handling when they're just riding from...
  17. loverdrive

    D&D General How much control do DMs need?

    OK, let me get this straight: you are praising D&D for giving you an ability to do something you can just... Do? Or you couldn't just roll dice and invent your own rules before 5e came out?
  18. loverdrive

    D&D General How much control do DMs need?

    ...why? As always, a videogame example: Skyrim is moddable, it provides robust tools to modify the game. Sekiro isn't moddable, there are no real tools to create mods for it, it requires hacking together some technical wizardry with code-injections into XInput library Sekiro uses to handle...
  19. loverdrive

    D&D General How much control do DMs need?

    I'm not entirely sure what texture you are talking about, honestly. Like... The game is about conflicts. It is peppered with religious imagery, grand cathedrals and crucifix-standins, but that's mostly because it's my style as an artist. I have a thing for grand cathedrals. With the cyberpunk...
  20. loverdrive

    D&D General How much control do DMs need?

    Do you sincerely consider "GM can ask for the players to roll dice, add an arbitrary number to it, and then narrate arbitrary results" to be a usable tool?
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