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    Alignment issues

    Agreed and therein possibly lies the difficulty you're having with alignment at the moment. One act alone does not suddenly turn a character evil, especially when their original alignment was lawful neutral, which can be argued to be the alignment that says "I do what I must to protect others."...
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    [Alignment] Is the target THAT important?

    There is an easier way to handle this in a game: just see what your specific religion or kingdom says is right and which is wrong. In the case of the paladin killing the imp, I'm sure there's a specific code of honour laid down by his order detailing that it is perfectly honourable to slay an...
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    [Alignment] Is the target THAT important?

    There are some deeds that are evil in action and intention, no matter what cause they are used for and torture is definitely one of them. Inflicting pain for one's own purpose, no matter that it is disguised under the need of others, is evil. Beating on a person until they talk isn't exactly...
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    Evil in D&D: as black and white as it seems?

    Sorry, what I meant was having access to the healing DOMAIN. Evil deities never list the healing domain. And they can't spontaneously cast healing spells, but inflict spells.
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    The printing press

    Just another one of those politically correct things they changed with the new edition, like how male and female characters have the same stats. Or to have for the sake of simplicity so no one had to keep track of which languages they could read/write or not. Or how elves can live dozens of...
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    Evil in D&D: as black and white as it seems?

    Agreed. Spells aren't evil, they are just following the command of their casters and many of the spells you've listed above can be used for good (or just neutral) purposes... ...so it really depends on what the GM chooses to do with them. It is safe to say that these spells are deemed evil...
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    The printing press

    That's just it, though. People in our history WERE illiterate and the press made it cheaper and easier to produce documents, eventually opening literature up to a larger population. In a world where the population generally can read anyway, how much of an impact could it actually present...
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    How much do you prepare your adventures, and how good is your "improvisation?"

    This is why drama class in high school is sooo important for any aspiring GM, especially a class that has improv. Personally, I'm a big fan of improv already, and improv GMing is the next best thing (or the best, depending on how the game goes). Less preparation also helps keep the game...
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    Evil in D&D: as black and white as it seems?

    Yep. There is a specific sidebar about this very topic and several others like it. It's topics like this constantly popping up that gave me the idea to give it a shot.
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    Evil in D&D: as black and white as it seems?

    A. Selfishness is a characteristic, not an outcome. An evil character is generally more selfish but they perform evil deeds for their own sake and do so willingly. A neutral character can be selfish, but doesn't slaughter, rape, and pillage - he just doesn't have that many friends. B. The...
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    How much do you prepare your adventures, and how good is your "improvisation?"

    If you don't GM often, your use of the rules can vary how well you improvise as well. During the game, I don't use heavy doses of rules and just follow a "common sense" approach to the game. Feats and spells must function as they are described and it's up to the players to keep track of that...
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    How much do you prepare your adventures, and how good is your "improvisation?"

    When I first started my current campaign, I wrote down and planned out everything to the exact detail - what would happen in the event of, how the NPCs would react, a full-blown plan of attack in response to this possible situation, all that. What I found is that the players would come up with...
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    d20 Fantasy/Modern Crossover Supplements Wanted

    New base classes is what I'm thinking as advanced classes normally don't reflect the style of characters you get with D&D, but this is still up for discussion. Submit whatever format you feel is best. I would like to have a similar timeline for each supplement where one particular incident...
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    The printing press

    I don't think there's ever been any major reference to a printing press in the game, most written words are done by hand or the same cantrip mentioned for Eberron. If there was a press in D&D, there would be something magical about it. Maybe not at first, but eventually. As for scrolls, it'd...
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    d20 Fantasy/Modern Crossover Supplements Wanted

    Emerald Press PDF Publishing is looking to start a line of D&D-style campaign set in various real-world histories and need a variety of writer/designers to put it all together. These supplements will be linked together with our Treasure Hunter line of products, but will stand alone and can also...
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    ENW Short Story Smackdown Summer 07 (Winner Announced)

    Wow, got the judgement by email and scrolled right down to the bottom where it looked like I was trounced. But after reading the individual judgements themselves, it does feel a bit vindicating. And yes, Avatar's story was quite something given the limited time frame and ethereal concept he...
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    Ranger Modification.

    Agreed. The animal companion can have a wide number of possibilities to combat (particularly with flanking, scouting, grappling, etc.) and replacing it with a little skill bonus to Survival and the like just doesn't seem to add up. If you can replace the animal companion with some NEW...
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    LA +1 Minotaurs?

    I know what you mean. I have a full-fledged minotaur PC in my campaign and he is a bloody tank. Mind you, he was created before the real adjustments on ECL was made for 3.5 and after we converted him, he seemed more powerful than ever. Capping the Strength is one of the biggest ways to avoid...
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    LA +1 Minotaurs?

    Considering your minotaurs have penalties to Intelligence and Charisma, probably best to allow both wizards and sorcerers to use Wisdom for their spells. Or give them to option to choose, in case they still end up with a higher Int or Cha roll somehow. Something we did to clarify the natural...
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    LA +1 Minotaurs?

    What you have there is just enough to at least be on par with elves and dwarves, so add some more. Bumping the Strength up by two more should be more than enough to make it ECL +1. And assuming they still have horns, give them the gore ability (even if the horns do less damage). If you can...
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