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  1. Tectuktitlay

    D&D 5E (2014) two things about D&D that could be more interesting

    That's not what binary means. Binary means on a roll you either succeed, or you fail, period. That's it. Two results. Binary. Your system using the result on the die is taking a lot of the binary results and making them even swingier. I explained how. Ok, something concrete as an example: DC...
  2. Tectuktitlay

    D&D 5E (2014) two things about D&D that could be more interesting

    I think an easier solution would simply be to implement how some of 5e already does implement it in certain abilities (drow poison and similar abilities): If you beat the DC by 5 or more, it's a minor boon, if you beat it by 10 or more it's a major boon. If you fail the DC by 5 or more it's a...
  3. Tectuktitlay

    D&D 5E (2014) 5e's stumbles

    The only real significant stumble for me is the overwhelming lack of choices made after character creation. For the most part, once you've picked a class and subclass, you are not making any real choices (except spells; as usual spellcasters, especially arcane casters, get the vast majority of...
  4. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    No, they explicitly gain their magical power before they take an oath, explicitly cast their spells like a cleric does, and the only spell-based boon their oath provides them is access to a handful of additional spells.
  5. Tectuktitlay

    Unearthed Arcana Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive

    Well, the wilderness aspect should really be a module for fighter and rogue alike. I was merely mentioning the most COMMON interpretation of the melee ranger, which is as a two-weapon fighting specialist. So putting the two-weapon fighting module out at the same time as the wilderness survivor...
  6. Tectuktitlay

    Unearthed Arcana Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive

    I agree. There are pretty much two major classic variants on the ranger: a fighter variant, and a rogue variant. If you want the magic, mix in some druid levels, and voila. But for the most part, you either have the heavy-hitting fighter variant who charges in with multiple weapons and pounds...
  7. Tectuktitlay

    Unearthed Arcana Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive

    I'm still not getting the thoughts about the Insightful Fighting. How is it not perfectly fine as-is? So, a Thief doesn't have any extras added to the sneak attack. They are quicker at doing other rogue-ish stuff, like picking locks and whatnot, instead. Assassin's have a more limited form of...
  8. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    Sigh. Right, fine. Lol. That is a remarkably stupid place to put that, instead of anywhere at all in the language sections of either the DMG or PHB. That's what I get for actually looking in the LANGUAGES section of the manuals. @_@ Nevertheless, any language you learn beyond your race (or...
  9. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    No, but it appears to be your opinion that clerical magic is not associated with their person. But. Paladin magic is the same magic, from the same source, and explicitly, "[draws] on divine magic through meditation and prayer to cast spells as a cleric does], yet uses...Charisma as their casting...
  10. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    Why can't charismatic people be selfless? What does that have to do with selfishness versus selflessness? Many highly charismatic leaders of the world have influenced others to be more like them by harnessing the power of their own force of personality to further altruistic goals greater than...
  11. Tectuktitlay

    Unearthed Arcana Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive

    It's pretty on par with the other "alternative use of Sneak Attack" feature, the Swashbuckler's Rakish Audacity. Adding Cha to initiative, and if you are the only person within 5 feet of a target you SA without needing advantage. It's really not hard to consistently target an enemy that is 5...
  12. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    Ok, the PHB is clearly carefully and meticulously written such that each class describes its abilities using the existing mechanical framework, not the other way around. They quite blatantly took the core mechanical assumptions, and wrote them into each class. That sentence is not itself...
  13. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    Ok, the PHB is clearly carefully and meticulously written such that each class describes its abilities using the existing mechanical framework. That sentence is not itself evidence of anything more than the authors writing the fluff to fit the preexisting mechanic. It does not in and of itself...
  14. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    What does devotion have to do with wisdom, exactly? The case can be made that often enough, devotion runs counter to wisdom. For there are plenty of times when the wise course of action is one that must be set aside in the name of loyalty, of devotion. Where the love or faith in an ideal gets in...
  15. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    Why an intuitive sense? These are worlds where the gods can literally be communed with, and speak through their divine conduits. So why does it need to be intuitive? And pemerton's previous point is actually quite important, and is just glossed over. Why would a warrior-priest be innately...
  16. Tectuktitlay

    D&D 5E (2014) Should each class get its own version of expertise?

    Well...here is where it gets dicey, imho: You are basically forcing clerics to be focused on Wisdom, because their core mechanic, spellcasting, uses Wisdom. You are immediately putting any cleric that wishes to be on par with the other characters from a mechanical sense into a Wisdom bottleneck...
  17. Tectuktitlay

    D&D 5E (2014) Should each class get its own version of expertise?

    But there's actually nothing particularly wrong with having that huge a bonus for a pretty limited skill. It makes a lot of sense for an incredibly stupid, mind-numbingly uncharismatic, 6'8", 275 lbs of muscle brute to be REALLY FREAKING INTIMIDATING the moment they bring their prodigious...
  18. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    Well, Strength and Dexterity are only so innate. A lot of the physical ability scores, more than mental ones (but the latter to a degree as well) can be trained. Almost anyone can work out enough to be incredibly strong, or agile. Train their muscle memory, etc. So no, I think physical...
  19. Tectuktitlay

    D&D 5E (2014) Clerics and Wisdom

    This is one reason why in my second post on this thread, I commented that all three mental stats should be used in Clerics for different types of them, and different specialties within them. Wisdom isn't more right, nor is Charisma, and there is a lot to be said for Intelligence also being a...
  20. Tectuktitlay

    D&D 5E (2014) Should each class get its own version of expertise?

    I think an easier overall solution, mechanically speaking, is to have most of the skills use two stats, not one. Religion would be Int/Wis. Survival would be be Con/Wis. Acrobatics and Athletics both would likely be Str/Dex (gymnasts are often incredibly strong, requiring that strength to...
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