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  1. Zaruthustran

    Intimidate ..too good?

    Good grief. Even the rule for Intimidate says "Your Intimidate checks are made against a target’s Will defense or a DC set by the DM." And even if you beat the DC, the outcome is totally up to the guy behind the screen. D&D is not a computer game. 4E, much more than 3E, has put the Dungeon...
  2. Zaruthustran

    PVP/Penny Arcade 4E Podcast from WotC

    Yep, it's true. The guys had a blast. It was a special treat because Chris Perkins, and then Andy Collins ran them through Keep on the Shadowfell. Both Gabe and Scott are really enjoying doing up the accompanying art for each podcast. Here's the perma-link to Gabe's post about the project...
  3. Zaruthustran

    Intimidate ..too good?

    I like it. In earlier editions, my fighter-type characters would often yell "surrender or die!" when the fight was won, and the battle was in the mop-up phase (just a few, badly damaged enemy combatants left standing). It just seemed weird that every monster would fight to the death, every...
  4. Zaruthustran

    Minions and Temporary HPs

    That seems best. After the wyrmpriest does his thing, just consider all minions to have "Resist 5 all" and be done with it. Tracking hp for minions--even tracking temp hp--is counter to the whole point of the creature: to allow the DM to throw down lots of monsters without bogging the game down...
  5. Zaruthustran

    Fun with magic weapons

    You're right! Here's the rule: "At 1st–10th level, you can use one magic item daily power per day." Okay, so the rogue trick wouldn't work. That's a relief--I like that 4E anticipates exploits, and shuts them down. I'll edit the OP.
  6. Zaruthustran

    Fun with magic weapons

    Magic weapons add not only flavor, but new capability and tactics. I'm predicting that high level adventurers will have an expensive primary magic item appropriate for their class, sure, but also have a number of cheap +1 items for utility use and special situations. For examples, see the...
  7. Zaruthustran

    Multiclassing woes

    I think it's great. 3E eventually got to be too much like GURPS. With all the classes and prestige classes to cherry pick from, you devolved into a kind of build-your-own-class system. In 4E, class is much more important, but you still get to pick from many options within that class. I like...
  8. Zaruthustran

    Multiclassing woes

    I'm pretty sure you don't get the Warlock Curse when you multi into Warlock. You just get a skill and an at-will attack (as an encounter), and you can pursue that pact's path. You certainly don't get the class features of a class when you mutli into it. But anyway: yeah, Paladin / Warlock...
  9. Zaruthustran

    4th edition Two-Weapon Fighting

    Two weapon fighting in 4e depends on how, exactly, you're attacking. If you're making a basic attack, the benefit of having a weapon in each of your right and left hands is that you get to choose which weapon you use in the attack. If you're making an attack with an attack power that doesn't...
  10. Zaruthustran

    Build me a katana + trenchcoat guy

    I did the exact same thing. We had a guy who really likes chainmail; chainmail "worked" for his character in a way that scale armor just didn't. So we gave him the stats for scale, and just described it as masterwork chainmail. Essentially, scale mail = "heavy armor that's a bit better than...
  11. Zaruthustran

    Irongorn, the Heavy Ranger (ranger/pit fighter)

    Yep, multiclass qualify you for that class's paragon paths. Also, I changed the OP to ditch TWF and TWD.
  12. Zaruthustran

    Build me a katana + trenchcoat guy

    Halfling Paladin would work. Halflings get +2 Dex and +2 Cha. Heavy blade feats and light armor require high dex. The Protecting Paladin's melee attacks are cha-based. Paladin instead of Rogue because paladins get more hit points and surges, and one more point of defense. Although for sure...
  13. Zaruthustran

    What's broken/overpowered? What's weak?

    Half-elves are weak? Meet Saul the Soft-Spoken, 1st level half-elf paladin. This guy can hit hard with Cha-based attack powers, and soak up attacks thanks to high AC and 3 minor-action surges, each healing 11 hit points. Half-Elf Paladin Str 10 Con 15 Dex 11 Int 8 Wis 16 Cha 18 HP: 30...
  14. Zaruthustran

    Once per encounter powers outside of combat?

    That's the way to do it. If you have time to take a short rest and everyone is wounded, it's a smart play to have the cleric do his Healing Words, rest, do more Healing Words, rest, and so on. As opposed to having wounded people just spend healing surges "cold", without the benefit of the...
  15. Zaruthustran

    Irongorn, the Heavy Ranger (ranger/pit fighter)

    Drat. Striking those feats would drop 1 damage, and 1 from both AC and Reflex. Couple options: 1. Start with 13 con and 13 dex, and pick up Axe Mastery at 24th. Have to forgo Plate for awhile, though. 2. Swap Con for Dex and trade the three Axe feats for weapon proficiency: bastard sword...
  16. Zaruthustran

    So how do we stat up commoners?

    I'm thinking commoners are statted as minions. They take damage, they die. No combat powers, just a (weak) basic attack. They don't need skills until they do. That is to say, it's not worth the time to stat up every citizen in the entire village. Or even the village blacksmith, really: just...
  17. Zaruthustran

    Irongorn, the Heavy Ranger (ranger/pit fighter)

    Good one. This is why I love ENWorld's rules forum. :) I'll edit the post to remove the disruptive strike. It was a nice 1[w] damage bonus, but not the meat of the combo.
  18. Zaruthustran

    Irongorn, the Heavy Ranger (ranger/pit fighter)

    Good catch MindWanderer, and my bad: the trigger is "You take damage from a melee attack". I'll edit the original post. Also, it's true that Quarry only works on the first attack. I've edited the post. And yeah, that ideal situation really is just an ideal situation. It's the dramatic...
  19. Zaruthustran

    D&D 4E 4E feats: impressions

    I was at first sad that clerics aren't tanks, but the more I thought about it, the more I like it. Cleric are men of god(s), not full-time soldiers. :) Plus, you're more likely to go ahead and use a two-handed weapon since you're not "wasting" a shield proficiency. I like the idea of a...
  20. Zaruthustran

    Irongorn, the Heavy Ranger (ranger/pit fighter)

    I like melee characters, and after looking over my books I came up with a pretty solid build that kicks butt as a striker but is as solid in defense as a defender, all while having more than a few tricks up its sleeve. The core synergy is the ranger’s use of the Wisdom ability. It powers the...
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