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  1. Zaruthustran

    D&D 5E (2014) Paladin/Druid build.

    Crits are fun, but if you're going to go crit fishing then you may as well pick up Fighter 3 for Champion.
  2. Zaruthustran

    D&D 5E (2014) Paladin/Druid build.

    If you're going to spend most of your time wildshaped, you don't need to care about Str, Dex, or Con. So you're not getting much out of Half Orc's stat bonuses. However, what you are getting is potentially huge: Relentless Endurance. Relentless Endurance lets you drop to 1 HP instead of 0...
  3. Zaruthustran

    D&D 5E (2014) Danger of Wild Shape

    Wild Shape might be way more dangerous than I first thought. The rules for Wild Shape say that "You automatically revert [to humanoid form] if you fall unconscious, drop to 0 hit points, or die." The "or die" part is the scary part. Because "When you transform, you assume the beast’s hit...
  4. Zaruthustran

    D&D 5E (2014) Multiclass: Paladin/Bard

    You don't get Jack of All Trades until Bard 2 (you show it as acquired at Bard 1). But otherwise, yeah Bard and Paladin combo well. Any time you mix two classes that mechanically benefit from the same ability score (in this case, Cha), the efficiency will deliver good results. One thing to...
  5. Zaruthustran

    D&D 5E (2014) Shocking familiarity

    Of course, this trick gets much better with Vampiric Touch. 3d6 damage, and you heal half that amount.
  6. Zaruthustran

    D&D 5E (2014) Help me make a Master of Minor Magic

    I echo the advice about investing in Warlock. Book of Shadows gives you amazing versatility (pick from any spell list). Plus, as has been stated, Invocations give you that at-will-magic vibe you're looking for. I highly recommend Mask of Many Faces. Keep in mind that MCing Warlock means you...
  7. Zaruthustran

    D&D 5E (2014) Swashbuckling Musketeers type setting?

    Or, just set the game in Renaissance Europe. Plenty of "setting information" in history books, historical fiction, movies, and Wikipedia. You can easily reskin by changing all the names, then rotating all maps by about 130 degrees. With careful selections of cropping and scale--for example...
  8. Zaruthustran

    D&D 5E (2014) River rapids!

    Former whitewater river guide here (paddle slap to melhiac and Quickleaf): Wenatchee & Skykomish, WA state. I've been noodling on just such a challenge for a couple years. Nothing written down, just various thought exercises while commuting, flying, dozing off, or other mental downtime. I...
  9. Zaruthustran

    Hasbro Sells Game Manufacturing Plants; Focuses On "Global Brand Experiences"

    Very interesting. They're dumping physical assets as well as payroll & pensions for (presumably) thousands of workers. The PR-speak says they're focusing on IP & brand extension. Hmm... to me, this sounds like they're trimming fat to make themselves more attractive as an acquisition target. A...
  10. Zaruthustran

    D&D 5E (2014) How to deal 500+ damage (average) in one round

    Yes, that is a very good polish job on what I posted on the Wizards forum last year. http://community.wizards.com/comment/51667121#comment-51667121 Bravo!
  11. Zaruthustran

    D&D 5E (2014) How would you make a Jedi in 5e?

    Monk. Way of Open Hand. The prequels integrated the "force push" and kicks/punches into the saber-fighting. Way of Open hand's "push/prone when flurry" replicates this. Add in three levels of Warlock for the magic-blade-on-demand. And the invocations. And the telepathy. For spells, go with the...
  12. Zaruthustran

    D&D 5E (2014) Suggestions for a New PC

    Outfit the skeletons in heavy armor, complete with visored helms. Raises AC, and prevents pesky "why are you being followed around by undead?" issues. Consider arming the skeletons with nets. Restrained is a big deal; it's like giving the Help and Dodge actions to the whole party, plus...
  13. Zaruthustran

    D&D 5E (2014) Removal of class-based stat bonuses?

    I thought the playtest's class-based stat bonuses were clever and interesting, for the reasons previously stated. A cool new idea worth trying. "Fighters are strong." "Wizards are smart." To me, that makes a good complement to "Strong people become Fighters" and "smart people become Wizards."...
  14. Zaruthustran

    I'm just not seeing Sword Coast Legends as a game running tool.

    I never wanted SCL to be a virtual tabletop/I don't think SCL is trying to be a virtual tabletop. It is, as you say, a Diablo-style (or more accurately, a Gauntlet-style) action videogame with RPG elements, flavored with D&D terms and spell names. I'm excited to give it a try. But man... I...
  15. Zaruthustran

    D&D 5E (2014) Ranger Extra Attack and Horde Breaker

    For extra fun, take three levels of Fighter and get Pushing strike. With the ability to first move (to get the right angle) and then shoot the target in such a way as to push him/her/it to within 5' of another target, your Horde Breaker feature will trigger more often.
  16. Zaruthustran

    D&D 5E (2014) Most powerful class in 5e

    This should probably be in Character Optimization. You'll find plenty of "this class/this combo of classes is powerful" threads there. Personally, I think Druid is the most powerful. Wild Shape for melee and mobility perfectly suited to the situation. Animal summoning. Single-animal...
  17. Zaruthustran

    D&D 5E (2014) Warlocks and high level play

    I think even a single level in a primary-casting class is a huge, huge boost for the Warlock. For example, Bard. Cha-based class. A one-level dip adds 2 cantrips and 2 1st level spell slots. And, crucially, 4 spells known. Bard has some TERRIFIC spells for a Warlock. Like Healing Word, Sleep...
  18. Zaruthustran

    D&D 5E (2014) DEX-based spear wielding Fighter

    Rune's Graceful Spear style seems like the winner, to me. Might as well extend it to apply to quarterstaves as well. After all, how do you fabricate a spear? You take a staff, and you add a point. Compare to a halberd or glaive, where the shape and mass of the metal head transform them into...
  19. Zaruthustran

    D&D 5E (2014) Can a two weapon Fighter cast magic (Eldritch Knight)?

    For extra style points, use a weapon with the Thrown property. On your turn: hurl javelin into enemy. "Here, hold this!" Next turn: cast spell. Ideally, a Thunderwave that blasts your impaled target over a cliff. Then use a bonus action to teleport weapon out of enemy and back into your hand.
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