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  1. keterys

    D&D 5E (2014) T h u n d e r w a v e AND opportunity attack !

    Looked it up: So, Flee is unclear but presumably "Dash" is the fastest means possible. Provoke away. Approach doesn't specify, so an argument could be made to disengage if they're very close to you. Mind you, I think Approach for someone who is 60 feet directly above you (on a wall, say) to...
  2. keterys

    D&D 5E (2014) T h u n d e r w a v e AND opportunity attack !

    Does Command stipulate that the creature can't Disengage for Approach or Flee?
  3. keterys

    D&D 5E (2014) Moon Circle Druid Play Report

    I may have missed it, but it's very much worth note that the druid's size in wildshape is a serious handicap. 5-ft corridors are awful on wild shaped druids. Ditto, doorways. I've seen a druid spend two rounds squeezing down a corridor while being shot by goblins because she didn't want to lose...
  4. keterys

    D&D 5E (2014) Staff of Defense and the Shield spell

    I wouldn't be surprised if we get the properly worded version in the DMG in about a month, so eh.
  5. keterys

    D&D 5E (2014) MM: How many high levels monsters have some form of magic resistance?

    Eh. It's not too far off for 3e and 4e, in effect. In 3e you had to take a full-round action, provoke AoOs, and it just made it a critical that you got to save against: the DC was ridiculous, but frankly the number of immunities in 3e meant that your chances of CdGing effectively was much less...
  6. keterys

    D&D 5E (2014) MM: How many high levels monsters have some form of magic resistance?

    I am referring to the autocrit rule when I refer to CdG, yes.
  7. keterys

    D&D 5E (2014) MM: How many high levels monsters have some form of magic resistance?

    The damage scaling relies on the conceit that you fight a healthy mix of low level opponents throughout the entirety of the campaign. Being able to fireball the 20 gnoll archers that accompany the Balor, even as it ignores the fireball, is supposed to still be a vital use. I do agree that they...
  8. keterys

    Learn about D&D organized play options

    The holidays (Thanksgiving to Christmas) are a thing to factor into any plan. I'd encourage checking out some other games in the meantime (there are a lot of awesome board and card games out!), or adventures (you've done Mines and Hoard already as well?), or having someone do a quick home...
  9. keterys

    D&D 5E (2014) MM: How many high levels monsters have some form of magic resistance?

    It's definitely worth note that you can take out things with your 3rd-6th slots too, it's not just your 7th-9th available. You have nearly two dozen spell slots; don't get bogged down in the last 3 only.
  10. keterys

    D&D 5E (2014) MM: How many high levels monsters have some form of magic resistance?

    Out of curiosity, what is the average chance of making an appropriate (caster gets to target, so no Str saves on giants kinda thing) save for those creatures with magic resistance? That is to say, how many have a +2 in the relevant save, the caster's save DC is 19, so advantage turns it from...
  11. keterys

    D&D 5E (2014) Initiative and Delay

    "Charge", like Delay, is also something that disappeared with this edition. Except, well, in the form of a feat. Perhaps a good feat can be made that allows Delay, along with other benefits. +5 Initiative, ability to Delay, and something else minor like once per rest you can swap your...
  12. keterys

    D&D 5E (2014) Beholder 5e

    Open-minded bard with at-will charm monster finds love pretty easily, I imagine.
  13. keterys

    D&D 5E (2014) Cantrips

    I'll second killing Guidance. Though I'd be okay if instead it followed the rest of the system and gave advantage. After all, that would just be a pre-emptive assist, which anyone can give. Instead we get all those checks, except guided _and_ assisted.
  14. keterys

    D&D 5E (2014) Minor illusion for advantage to attack?

    Granting Advantage automatically at close range is already an automatic assumption: yay Help. Going from there to it being possible to give Help at ranged is actually not much of a leap at all. At least, as long as doing so still _takes your action_. You could even put a real cost on it, like...
  15. keterys

    D&D 5E (2014) Minor illusion for advantage to attack?

    As a general guideline, more effective than (another more specific cantrip) is probably your warning that you're doing it wrong :) That said, advantage for an action is a pretty tried and true metric. Ranged "Help" via a cantrip? Sure, whatever. At a minimum, there's no reason why you'd get...
  16. keterys

    D&D 4E D&D 4E Rageblood Armor Question

    Just for clarity, this isn't true. It is certainly true that someone doing data entry put them into power-like formats, but often incorrectly and in no way as some sort of official like errata. Attempting to use such fake powers is actually a sure route to madness, especially in certain cases...
  17. keterys

    D&D 4E 4e needs a Definitive Guide

    Note that rituals were excised from the rules entirely with Essentials, not part of any class or even referred to. When I was designing adventures, I had to ensure that I never assumed ritual use (since I had no idea what PCs might play the adventure) which did limit the scope of possibilities...
  18. keterys

    D&D 5E (2014) Initiative and Delay

    A reasonable houserule might be that when initiative is rolled, you may voluntarily lower it as far as you want. Lets people drop initiative to below an ally, if that's a thing they want to do. The biggest loss is the ability to go "You're taking too long to decide, you delay. Next" for slow...
  19. keterys

    House rule for overnight healing: opinions wanted

    I was pondering full hit dice and half hp recovery overnight. Mind you, I was pondering it in the sense that I thought it was a far better solution than the default one, not because I was attempting to fix the pace of healing. One benefit of emphasizing hit dice more is you make people more...
  20. keterys

    D&D 5E (2014) Druid Shape Forms

    It's a reverse of usual D&D - they're crazily too good at low level, so at higher level they get to be more limited :)
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