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  1. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    This is a pretty good blog. A DMs report of AL play. http://www.firstsightsecondthoughts.net/?p=1570
  2. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    It's less of an adventure than a campaign set up. I have a higher level group from Curse of Strahd so I skipped the 1st chapter and have used two of the assaults from Chpt 2. Its been really fun for a couple of guys in our group who have bee vague-ly aware of FR their whole lives to get to...
  3. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    Getting this thread back on track... I just ran session 6 last night. I'll be posting that report on my blog soon. We are deep in Chapter 3 "The Wandering of the North". The best thing I've done is pin a post map of the north (mine is from an oooold 3e era Dragon mag) and mark their...
  4. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    Here's the link to the actual play writeup.
  5. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    Session 4 tonight. Super fun. Started in the aftermath of the battle of Triboar. They have alot of options now. Many quests offered. They have met Harshnag. They have been told about the missing King of the Storm giants; they suspect dragons. We have the map pinned to the wall. They...
  6. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    They could also be revenants.
  7. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    Session #3: Trouble in Triboar (copied from my blog write up) TL;DR A bit of banter on Triboar and an epic battle with giants and more. The coming of Harshnag. The travelers arrived in the trading post town of Triboar late in the day. A crossroads town protected by a keep but no wall...
  8. Daern

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    The line between Scary encounter and super Deadly is so thin. It may have been that had you used the dragon breath that round it would have turned the tide significantly and invited a TPK. In any case, as long as it was tense and not too long, then it was a good battle. I'm running SKT at a...
  9. Daern

    D&D 5E (2014) Curse of Strahd spoiler-filled general discussion

    Best campaign I've ever run. Didn't do much in the amber temple, but they went everywhere else. Strahd did last long once they finally battled. Eh.
  10. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    I haven't, but I'm hoping to run all of them. They all look pretty fun.
  11. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    I also ran Out of the Abyss for a while before it fizzled. It started awesome but we got bogged down in the dwarf city. It felt like a mega plot the players didn't really understand or relate to and not much clarity about how to go about things so they just stumbled ahead from one thing to the...
  12. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    The giant runes are magic items in the back. Some of them are kind like these fetishes that can be bonded with an object. So, like, one of the runes can be bonded with you favorite weapon and make it more badass.
  13. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    This is what I'm thinking too. I was even thinking that Klauth is old and crippled. Arthritic wings or something and he knows he will be culled if Tiamat arrives. I also have it in my head that the Barbarians are the descendants of a kingdom that fell during ancient war between Dragons and...
  14. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    "Into the Dragon's Maw"
  15. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    They are 7-9th level but I still had to give them a break, give them the benefit of the doubt ("Of course we had immediately drunk the potions of poison resistance the sage gave us for just this situation!") I had no idea about that base. "There's a Goodman Games 5e module that is basically...
  16. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    My latest session... I tried to get them into the cloud castle but they weren't having it. So they went on their first overland trek. I didn't use it because I haven't reviewed the rules but I want to try using the Adventures in Middles Earth journey rules. Anyone tried them? In any case...
  17. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    I'm not totally sure how the Iymrith connection gets made. Maybe it's just the horn-y head gear? Maybe a rival dragon like Klauth or Felgolos can drop the hint.
  18. Daern

    D&D 5E (2014) Teachers who DM

    Yes. High school teacher here.
  19. Daern

    D&D 5E (2014) Enhancing "Storm King's Thunder"

    I played a second session, going along with my post Barovia, Storm King + maybe Rise of Tiamat campaign. Basically, the party floated from Goldenfields to Waterdeep did some banking, went to a strange fashion party, lost money at trivia on the "Golden Goose" casino boat, narrowly avoided an...
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