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  1. blargney the second

    Keeping track of combat length (for posterity)

    Oh yeah, best line of the game was by the halfling rogue's player: "I'm uninvisible." Then a really sheepish look as she realized what she'd said. :D
  2. blargney the second

    Keeping track of combat length (for posterity)

    Session 13: ~2.5 hours total #1) 90 minutes, 1100 XP each, 2 crits, 3 dailies, 4 action points, 6 surges. 6 rounds vs 4x brute 11s, 2x artillery 11s, 1x skirmisher 12, 1x elite lurker 13 with ~970 hp. We kicked open the next set of big, dwarven, double doors. A ginormous room lay ahead of us...
  3. blargney the second

    Throwing Two Handed Weapons

    A hungry longspear is a two-handed heavy thrown weapon.
  4. blargney the second

    Oots 0734

    *lol* @ "What's your move rate?"
  5. blargney the second

    Encounter: Any views on this puzzle combat?

    Here's another thought: props! Draw up a card for the 5-gallon bucket and another for the 3-gallon. Whichever player is carrying each bucket gets the card. Then get some red 1-gallon blood tokens they can use to fill the buckets (possibly differentiated by blood type). Some people need to...
  6. blargney the second

    Lead the Attack Nerf future implications

    Good catch! I forgot about that. :)
  7. blargney the second

    Encounter: Any views on this puzzle combat?

    Maybe a Religion check would let them know that the blood lust is part of what powers the skeletons. If they splash blood over the skeletons it dazes them for one round, but after that it won't work anymore because their blood lust has been increased...
  8. blargney the second

    Encounter: Any views on this puzzle combat?

    To avoid having the players get stumped by the puzzle, you might consider allowing them to use skills or ability checks to move along. (ie a DC 20 Int check lets them know that the first move is to pour 3 gallons of blood into the 5 gallon bucket.) It might be an idea to let the players know...
  9. blargney the second

    Lead the Attack Nerf future implications

    Hmm... that errata kind of sucks. Lead the Attack is now basically the same as Warlord's Favor, the main difference being the miss rider.
  10. blargney the second

    Proposed Wager with DracoSuave - Blurred Step

    The Staff of Missile Mastery is a little screwy. You do more damage on a crit with magic missile... but you can't crit with MM because there's no attack roll!
  11. blargney the second

    Keeping track of combat length (for posterity)

    Session 12: ~3 hours total #1) 90 minutes, 800 XP each, 0 crits, 0 dailies, 1 action points, 6 surges. 5 rounds vs 2x brute 14s, 2x soldier 9s with ~400 hps (mostly insubstantial). Once we got the large, runed door open, the tunnel behind it forked. One corridor went up towards some barracks...
  12. blargney the second

    Is it "grog-nard"?

    Yeah, it's not just French... YouTube - Inglourious Basterds- Arrivederci
  13. blargney the second

    Longest Board Game You've Played

    Double double.
  14. blargney the second

    Longest Board Game You've Played

    I had a Zombie Flux game go for 3 and a half hours before we called it quits. o.O -blarg
  15. blargney the second

    Gabe from PA creates something awesome...again

    I love Stormcleave Outpost!
  16. blargney the second

    OotS 732 The Papers Chase

    I lol'd. :D
  17. blargney the second

    What are the cliched "first session ever" moments?

    I've got her character ready to go. She's going to be focused primarily on using an at-will attack and an at-will utility. The idea is for her to pair up nicely with another character in the party, whose player has consented to be a buddy/mentor to show her the ropes.
  18. blargney the second

    Keeping track of combat length (for posterity)

    Session 11: 2.5 hours total #1) 130 minutes, 2000 XP each, 2 crits, 4 dailies, 4 action points, 5 surges. 8 rounds vs 3x brute 15s, 4x controller 16s, 8x minion 8s, and 8x minion 12s with ~1180 hps. We were still working our way through the dangerously inhabited underground complex to clear a...
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