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  1. J

    Guelph, ON - LF 5e Group or Players

    With the new year some of my current group is moving away, so my current campaign is likely coming to a close. I am looking for either a new group to play with (as either a player or DM), or for a few players willing to continue my existing campaign. I live a few minutes north of Guelph and...
  2. J

    D&D 5E (2014) Dragons and Resistances

    I think a big reason that dragons seem weak is because players fear them more than the majority of other foes. From what I have seen, players are far more likely to spend every ability they have as soon as they see a dragon. They do not do the same for other creatures, even when they are equally...
  3. J

    D&D 5E (2014) Primeval Awareness and other hidden gems

    "You can keep your enemies at bay with reach weapons*. You gain the following benefits: -When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon's damage die for...
  4. J

    D&D 5E (2014) Attunement question

    "If having all the characters in a party pass an item around to gain its lasting benefits would be disruptive, the item should require attunement." -- DMG, 285 If the item grants a bonus that other items also grant, it's a good idea to require attunement so that characters don't try to collect...
  5. J

    D&D 5E (2014) 5th edition Forgotten Realms: Why can't you just ignore the lore?

    At my table I take ignoring the lore to the extreme. I'm a new D&D player and DM, and know absolutely nothing about any of the existing settings. I use the FR map as nothing more than a set of location names and distances between them. I care just enough about the 'proper' lore to look it up...
  6. J

    D&D 5E (2014) Primeval Awareness and other hidden gems

    I think he as referring to continuously reapplying it to oneself every minute so that you may use it at any given moment. If there is no real reason to use the spell then I would ask why the cleric is casting it. "Orcs might ambush us in the next minute and I'd like to boost my initiative." is...
  7. J

    D&D 5E (2014) Unarmed Strike. One damage plus strength?

    There are a few classes (druid, sorcerer, wizard) that are only proficient in select weapons, so they would gain proficiency. I'll also mention that monks are proficient in simple weapons, without specifically stating unarmed attacks. I'd group it in with simple weapons for simplicity's sake.
  8. J

    D&D 5E (2014) Multiclass Martial Classes and Extra Attack

    "Once you have the spellcasting feature from more than one class, use the rules below." -- PHB, 164 That one.
  9. J

    D&D 5E (2014) Multiclass Martial Classes and Extra Attack

    Allow me to take you through the multiclassing spellcasting rules using an example. All rules written will be followed to the letter. All quotations are taken from page 164 of the PHB. Let me introduce you to George. George is a level seven spellcaster, trained as both a cleric and a wizard...
  10. J

    D&D 5E (2014) Multiclass Martial Classes and Extra Attack

    The biggest reason I can think of (and it certainly applies with your example) is that it grants the player a lot of extra abilities without the cost. In your example the fighter gains Divine Sense, Lay on Hands, a second fighting style, Spellcasting, and Divine Smite. Delaying access to a...
  11. J

    D&D 5E (2014) Primeval Awareness and other hidden gems

    "Beginning at 3rd level, you can use your action and expend one spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of your (of within 6 miles if you are...
  12. J

    D&D 5E (2014) How well can your players and NPCs maintain concentration for spells?

    "Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher." -- PHB, 203. Emphasis added. You were doing it right before and bless does help...
  13. J

    D&D 5E (2014) Nonmagical arrows and magic bows

    Where does it say that ten pieces of magic ammunition are made at a time? There is no mention of it on page 150. I assume that you mentioned it as an extension of your first paragraph, though I would be interested if it is mentioned in the book. Additionally, I think the max bonus listed on page...
  14. J

    D&D 5E (2014) Crafting Magical Items vs Regular

    I see the 200 days as the time to enchant an existing set of armour. It would take 200 days on top of the 300 days to create the plate in the first place. As an alternative I would allow spellcasters proficient in smith's tools (and how often is that going to happen?) to complete the whole...
  15. J

    D&D 5E (2014) Why should I allow Multiclassing ?

    At the end of the day classes are nothing more than a selection of 'kewl powerz' that are related thematically. Any time progression in ANY class is allowed, be that their original class or a second one, you are allowing the acquisition of these new powers. When the player chooses their original...
  16. J

    D&D 5E (2014) two-weapon combat maneuvers

    "You can use only one maneuver per attack." -- PHB 73 It is not clear whether it means one maneuver per attack action or per attack roll. Depending on how your DM views the attack action it could be justifiably ruled either way. If it is seen as a single flurry of blows that has four chances...
  17. J

    D&D 5E (2014) Ack! Sleeping in Hobgoblin Barracks (Lost Mine of Phandelver)

    No, you're not. After reading you post, I'd say you know exactly what to do. You know what should happen next. You just don't want to because you'll have some rather upset players on your hands. Or perhaps you're not a ruthless jerk like myself. Depending on your table that's not necessarily a...
  18. J

    D&D 5E (2014) Adding Cantrips for Wizards

    "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it." -- PHB, 114 "A cantrip's spell level is 0." --PHB, 201 There is, however, nothing stopping you from...
  19. J

    D&D 5E (2014) What to do when Pc's die? What then for that player?

    I'm not sure what other DMs do when PCs in their games die, but I personally relish the opportunity to use my maniacal laugh.
  20. J

    D&D 5E (2014) Buckler SHIELD, Weapons e Armos REMOVED

    I suppose a fighter could use a hand crossbow in one hand and hold a shield in the other. Coupled with the crossbow expert feat to remove disadvantage for using it adjacent to a foe it could make for an interesting character.
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