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  1. J

    Last D&D Survey Results In! Plus What's Up With The Ranger?

    Given how diverse peoples' opinions on what makes a good ranger, I have come to the conclusion that the ranger needs to be a build-your-own class. Take the ranger and strip it down to virtually nothing. Favoured enemy, natural explorer, fighting style, extra attack, possibly another couple...
  2. J

    D&D 5E (2014) Seeking Zombie Ideas!

    I've always found that making enemies scary is dependent more on making the players feel weak than making the enemy strong. A rogue with a thousand arrows will happily fight zombies all day. The same rogue with four arrows that cost half his (limited) food supply and took a week to carve from...
  3. J

    Greenflame Blade Cantrip from SCAG, Courtesy of EXTRA LIFE

    Heart of the Storm would never activate on GFB because it is neither 1) "a spell other than a cantrip" nor 2) a spell "that deals lightning or thunder damage." The Spell Sniper feat might be a superior alternative to the Distant Spell metamagic. No cost to use (other than acquiring the feat)...
  4. J

    D&D 5E (2014) Reactions and Multi Attacks

    I think you are placing too much emphasis on the first round rather than the time period before the orcs' second turns. Suppose that the orcs will require 7 attacks from the fighter to defeat, and that the wizard does nothing but maintain Web on his turns. Case 1 - high fighter Initiative...
  5. J

    D&D 5E (2014) Player awareness of adventure - would you still use it?

    The first chapter of the starter set is based around a fast encounter with ambushing goblins, followed by a reasonably short goblin lair. The whole thing is specifically designed to introduce new players into the basics of combat. If you are doing chargen during the same session you may only...
  6. J

    Greenflame Blade Cantrip from SCAG, Courtesy of EXTRA LIFE

    In a game where I am paying a paladin/warlock, my DM was nice enough to let me swap Eldritch Blast for Greenflame Blade, with the warning that I'll lose it if warlocks do not end up getting this cantrip. Last night I got to test it out. For reference, I am playing a variant human paladin 1/...
  7. J

    D&D 5E (2014) 4d6 Drop the Lowest Etiquette

    I allow point buy, standard array, or drawing from a deck of cards I've made. The deck contains 18 playing cards that add up to 72 (3x2, 4x3,4,5, 3x6). Six piles of three cards are made randomly. The cumulative value of each pile is one ability score. While the potential for a score as low as 6...
  8. J

    D&D 5E (2014) Survivor Alignment: LN imposes order!

    Neutral Good 4 Lawful Neutral 15 Neutral 5 Lawful Evil 7 Sorry NG. I'd much rather be axing neutral, I truly would. But your supporters hate me with a mindless zeal almost as intense as that of the recently slain LGs. Rest assured that your destruction is for the greater good. Doesn't that warm...
  9. J

    D&D 5E (2014) Primeval Thule for D&D 5e is out in PDF!

    Unlike a few of the others here, I did not receive an e-mail sending me to the pdf version. After waiting a day, on the off chance it had been delayed for some reason, I contacted Sasquatch Games to see what was going on. Within an hour I had received a response and had the download link. I...
  10. J

    D&D 5E (2014) Survivor Alignment: LN imposes order!

    Lawful Good 10 Neutral Good 22 Lawful Neutral 18 Neutral 15 Lawful Evil 20 Chaotic Evil 0 Finishing the Blood War makes me surprisingly happy. In an evil way, of course.
  11. J

    D&D 5E (2014) Survivor Alignment: LN imposes order!

    Lawful Good 16 Neutral Good 26 Chaotic Good 7 Lawful Neutral 19 Neutral 19 Lawful Evil 19 Neutral Evil 22 I've only see chaotic characters played well a handful of times so I'm glad to see CN and CE gone. Devils are pretty much the most fun thing to DM (and play, when I get the chance). My...
  12. J

    Drinking & Dragons: The World's Greatest Fantasy Drinking Game!

    Character creation must be hilarious to watch as a DM. Rogues with their advantage and sneak attacks are a close second.
  13. J

    D&D 5E (2014) Survivor Core Races: HALF-ELF WINS

    Dragonborn 8 Dwarf 23 Eladrin 2 Elf 13 Gnome 12 Half-elf 24 Half-orc 22 Halfling 20 Human 27 Tiefling 12
  14. J

    D&D 5E (2014) Survivor Core Races: HALF-ELF WINS

    Aasimar 21 Dragonborn 17 Drow 14 Dwarf 20 Eladrin 20 Elf 20 Gnome 18 Half-elf 21 Half-orc 21 Halfling 20 Human 20 Tiefling 20 Added and voted for Aasimar since they are as core as eladrin. Voting against gnomes because they're just weird.
  15. J

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Bard 9 Druid 6 Fighter 12 Rogue 12 Paladin 1
  16. J

    D&D 5E (2014) How many combats does your 5e group typically have between long rests, if you have at least one?

    Define a "combat." Does that include a ranged PC taking down a lone guardsman? Is it only set piece battles? What about clearing a tower where the PCs get a couple rounds between each floor to recover? Is that all one combat, or several small ones? What instances where the party sprints under...
  17. J

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Bard 14 Cleric 10 Druid 13 Fighter 19 Rogue 23 Paladin 18 Wizard 7
  18. J

    D&D 5E (2014) How do you handle Commoners in your game?

    4) Projectiles for catapults - they can just walk back after being fired and reload themselves 5) Anvils, sledgehammers, and other striking tools 6) Sapper-proof foundations for fortifications 7) Stress balls for demon lords 8) Self-erecting Tarrasque cages
  19. J

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Barbarian 12 Bard 23 Cleric 18 Druid 20 Fighter 20 Ranger 6 Rogue 21 Paladin 17 Wizard 16 Another day, another chance to put that barbarian in its place.
  20. J

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    I just went through the whole thread and I think that we are currently at: Barbarian 13 Bard 23 Cleric 18 Druid 20 Fighter 19 Ranger 13 Rogue 23 Monk 12 Paladin 16 Wizard 19 Sorcerer 11 Warlock 12 My apologies for my previous mistake with the fighter.
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