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  1. J

    D&D 5E (2014) Help me make a Master of Minor Magic

    How do you feel about ritual spells? Although they are not cantrips, they can be cast an unlimited number of times per day if you take the time. A level of wizard could earn you three cantrips, plus SIX rituals. Alarm, Detect Magic, Find Familiar (rarely cast, but permanent), and Identify are...
  2. J

    D&D 5E (2014) Princes of the Apocalypse campaign recaps

    There's no reason to make a solution for them. The most interesting decisions I have ever seen result from players needing to think their way out of a hopeless situation. Since your players have seen traces of execution by falling, I would recommend having the NPCs try to capture instead of...
  3. J

    D&D 5E (2014) Using Warlock Levels as Quest Rewards

    When I first saw the warlock class I skipped past it entirely on my way to read about wizards. Over the following months dozens of threads popped up about how powerful the warlock class could be as a two level dip, and I decided to finally take a look at it. My strongest observation is that it...
  4. J

    D&D 5E (2014) Healing, range and action economy

    I've been using this since around October and it works perfectly at making 0 HP something to fear. My players are far more cautious because they know that a lucky crit can cripple them for the day. Someone healed in combat will often try to get to the back rather than staying in danger because...
  5. J

    D&D 5E (2014) Doing More with Exhaustion

    That might work if you're willing to keep track of the increasing DC. Don't forget that a third level of exhaustion imposes disadvantage on saving throws. That'll make it extremely hard to succeed on the save, especially if it's steadily increasing as well. I'm thinking about replacing the con...
  6. J

    D&D 5E (2014) Doing More with Exhaustion

    I love the exhaustion mechanic. A rule I've been using since October is adding a level of exhaustion when reduced to 0HP. It ends the game of whack-a-mole that the regular rules create. So far it hasn't been too game changing other than making my players far more careful about fights. I also...
  7. J

    D&D 5E (2014) Dealing with a trouble player and a major blow up

    It seems like the player really wants to 'win', whatever that means in D&D. In my experience, this comes when players don't realize how complications can make the game more fun. Remember the story of the halfling that never saw trolls in the woods, safely traveled over the Misty Mountains...
  8. J

    D&D 5E (2014) Fralex's Campaign Journal: Princes of the Apocalypse - Session 5 added

    I prefer having it broken up by spoiler tags. If I need to stop reading before the end (and that happens fairly frequently) it makes it far easier to find where I was.
  9. J

    D&D 5E (2014) Princes of the Apocalypse campaign recaps

    Just earlier this morning I was wondering when the next session would be posted.
  10. J

    D&D 5E (2014) Interpreting Maneuvers (Battle Master)

    Is an Open Hand monk's flurry of blows bonus damage with an effect, or an effect with bonus damage? What about a paladin's smite spells? It'll entirely depend on the situation. When you need to put that dragon down NOW to stop it unleashing another breath weapon on the party, the damage is what...
  11. J

    D&D 5E (2014) (CR ratings) Could 6 level 6 characters survive and beat a Young Blue Dragon?

    How do you decide how many levels of sorcerer to give them? Also, I had a long, detailed post to respond to your last questions, but then the electrician cut the power to my computer and I lost it all. Without spending ages typing it all out again, I agree entirely with what you posted about...
  12. J

    D&D 5E (2014) (CR ratings) Could 6 level 6 characters survive and beat a Young Blue Dragon?

    The average range of most spells is simply too short to deal with this tactic. The dragon bypasses all risk before attacking by staying well beyond everyone's range. In a single turn it stops flying, falls to 50 feet above the party, casts featherfall to catch itself, breath weapon on everyone...
  13. J

    D&D 5E (2014) So...Multiattack

    I personally always allow multiattacking monsters to get multiple grapples or shoves in a turn. Nothing scares the party like a dragon making four successful grapples on a PC, each grabbing a separate limb, and them ripping the poor hero apart on the next turn. (I allow a Str save contested by...
  14. J

    D&D 5E (2014) (CR ratings) Could 6 level 6 characters survive and beat a Young Blue Dragon?

    I think that the biggest impact on a dragon fight is the level of intelligence it uses. A half dozen level 6 PCs will destroy a young dragon in a striaght fight with minimal losses. They'd likely win against an adult dragon, though there would be more casualties. Bump up its strategy a bit...
  15. J

    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    I thoroughly and completely disagree with the OP on all points for mostly the same reasons as everyone else. I would rather than downtime confer benefits that are related to the region or a specific topic. For instance, a wizard spending a month visiting historical sites and studying...
  16. J

    D&D 5E (2014) House Rules That Make The Game Better

    1. When reduced to 0HP, gain a level of exhaustion. 2. No automatic healing on a long rest. Hit dice may be spent instead. 3. Do not announce death save results (excluding 20). Not knowing how close to death a comrade is makes choosing to stabilize someone far more interesting.
  17. J

    D&D 5E (2014) Enlarge beyond Large

    "Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it's Huge, and quadruple the weapon dice if it's Gargantuan" -- DMG, 278 That's from the section on creating monsters. I've found...
  18. J

    D&D 5E (2014) Convince me we're doing the Warlock wrong

    I thought it was based off of overall level when I first read it, but decided that RAW or not that I'd base it off of class level at my table. Consider a level 7 character with only two levels in warlock. Could they take the Dreadful Word invocation? It allows the warlock to cast Confusion once...
  19. J

    D&D 5E (2014) Leomund's Tiny Hut

    I suppose it could be used to cross small ravines and canyons. Hang the wizard from a rope and secure him to the cliff face seven feet downwards, have him cast LTH. Chuck sand or something on the hut so you know exactly where it is and walk across on it. If it doesn't span the entire distance it...
  20. J

    D&D 5E (2014) Neverwinter & the North (LMoP campaign sequel)

    Vampires, eh? Have they considered dropping a Daylight spell and grappling the bloodsuckers? 60 foot radius, plus 60 more of dim light for one hour without concentration. 20 radiant damage at the start of the vampires' turns, disadvantage on attack rolls and ability checks, prevents...
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