Search results

  1. W

    D&D General GM's Closet for the CONAN RPG

    Spell Idea: From The Shadows It's not exactly clear how this spells works. From the climax of Conan The Invincible, it says... This is for you to decided for your game, should you want to develop this spell for your campaign. Is it a teleport spell? Is it a concealment spell? Is it...
  2. W

    D&D General GM's Closet for the CONAN RPG

    Spell Idea: From Vengeance in Asgalun Here's another spell that you can develop for your game. It's from issue #72 of the original Marvel Conan The Barbarian comic series (I read it in The Chronicles of Conan Volume 10). A Stygian named Ptor-Nubis casts this spell on Belit. He is a...
  3. W

    D&D General GM's Closet for the CONAN RPG

    The Port of Asgalun Asgalun is usually considered to be Shem's largest port. Some argue that it is the only port of any size in all of Shem. Imagine my surprise when reading the old Marvel Comics series from the 1970's called Conan The Barbarian, I saw, in issue #72 - Vengeance in Asgalan...
  4. W

    D&D General GM's Closet for the CONAN RPG

    Spell Idea: From Conan The Invincible Conan The Invincible is one of my favorite non-Howard Conan yarns. The sorcerer Amanar is the big bad guy in that novel. At the end of the book, we see him cast a spell.... That's one heck of a spell! It's a combination of Hold Person and Charm...
  5. W

    D&D General GM's Closet for the CONAN RPG

    More Red Sonja and Sorcery A few more random notes... Sometimes, it is unclear whether the gods are real in the Hyborian Age. In Black Colossus, Conan speaks with a god, but it can be debated if that were really a god. At the beginning of Red Sonja, the red haired warrior woman is given...
  6. W

    D&D General GM's Closet for the CONAN RPG

    Red Sonja and Sorcery Just a few random notes.... The Children of the Night spell, from the core rulebook, was taken from a Howard story, Hour of the Dragon. In the comic, Red Sonja/Claw: The Devil's Hands, there is a similar version of the spell where a real raven, not a conjured one...
  7. W

    D&D General GM's Closet for the CONAN RPG

    Spell Idea: GEAS This spell is actually named in the novel, Conan The Invincible. The geas spell compels a captive to tell the sorcerer if the captive sees or speaks to Conan. I'm sure that the sorcerer can use the spell for different instructions. Amanar, the sorcerer, said that the...
  8. W

    D&D General GM's Closet for the CONAN RPG

    Spell IDEA: SPELLCAUGHT In Robert Jordan's excellent Conan book, Conan The Invincible, the sorcerer Amanar uses a spell on his slaves to keep them from escaping. Velita, the dancing girl, explains to Conan that she cannot escape with Conan because of the spell. She says that she had...
  9. W

    D&D General GM's Closet for the CONAN RPG

    Fantastic Spell: HYPNOTIC SUGGESTION This spell is a true spell as it requires 1 Power Point. Components are Verbal and Somatic. Duration is 10 minutes plus one minute per level. In the hands of a creative player, this can be one incredible spell. For example, the suggestion could be to...
  10. W

    D&D General GM's Closet for the CONAN RPG

    Fantastic Spell: ENTRANCE This is not a real spell. It is hypnotism being used. It requires no power points. In fact, this may be the "spell" that Thulsa Doom used to chop off the head of Conan's mother in the 1982 movie, Conan The Barbarian. Remember how Thulsa just stared at Conan's...
  11. W

    D&D General GM's Closet for the CONAN RPG

    Fantastic Spell: PSYCHOMETRY This spell was seen on one of Howard's stories, The Hour of the Dragon. This is a great spell for a GM to have in his game. If he knows that a player-sorcerer has this spell, the GM can really make the outcome spectacular and fun. The spell allows the...
  12. W

    D&D General GM's Closet for the CONAN RPG

    Fantastic Spell: NOT THIS HOUR The downside to using this spell is that it requires that all remaining power points must be used. So, the sorcerer won't be casting any spells after casting this. The upside is that this spell can save a sorcerer's life. Casting time is immediate, so it...
  13. W

    D&D General GM's Closet for the CONAN RPG

    Fantastic Spell: ILL-FORTUNE What's neat about this spell is that the victim may not know that he is being affected by it. Look at the rules for determining curses on page 242 of the core rulebook. This spell lays a -2 modifier on the victim for a month. This penalty applies to all attack...
  14. W

    D&D General GM's Closet for the CONAN RPG

    Fantastic Spell: GELID BONES From page 245 of the core rulebook. Great spell. Only costs 1 Power Point to cast. Casting time is one standard action. Somantic component, which is that the sorcerer must touch his target. Lasts One Hour Per Level! Requires Magic Attack Bonus +2, and must...
  15. W

    D&D General GM's Closet for the CONAN RPG

    Fantastic Spell: WARD BY WILL You'll find this spell on page 242 of the core rulebook. It requires 7 ranks in Knowledge (Arcana), so your character will have to be at least 3rd level to throw the spell (unless the character picks up some bonus ranks, which is possible, and which means the...
  16. W

    D&D 3.x 3.5 E Training

    This pertains to D&D 3.5E - Training I'm just thinking out loud here. Saying, "What if...". I'm inspired by page 86 of the AD&D DMG (First Edition). There, it says that experience points do not indicate that a character has reached a new level. Instead, the points indicate that the...
  17. W

    Star Wars First Edition WEG - A Love Story

    1E D6 Star Wars Space Combat 1. Piloting Segment. GM describes the scene and notes opening Range. 1a. Pilots indicate whether they are trying to close distance or increase range from target, and they indicate whether they will enhance the Speed Segment with maneuvers. Gunners declare how...
  18. W

    Star Wars First Edition WEG - A Love Story

    MORE CLARITY Let me re-state all of this stuff about Dodge.  What I'm saying is that figuring a character's Dodge can get messy when initiative must be rolled. The book says that characters who Dodge must roll the Dodge before they see the attack roll against them.  What I'm saying is that...
Top