Search results

  1. B

    How do you errata your hard copies?

    I write the changes in pencil in the books as well. I haven't kept up with all errata mind you. Things that are less relevant I remain unchanged. For example I know that skill challenges are now 3 failures static. So I don't go changing all the examples. In the case of something like...
  2. B

    Monsters with half HP and double damage

    I've done this quite a bit. As I get higher in the tiers towards epic I've made this almost the norm. To my suprise, battles don't yet feel swingy as a result. At least not in the TPK kind of way. There are definitely times where the monsters get grouped up and AOE'd to death really quickly...
  3. B

    D&D 4E What Doesn't 4E Do Well?

    Great idea. Equipment goes a long way to making the level gain 'feel' special. I've done the same thing you did without thinking about it. I give out magical items to each PC. Though I still vary the levels to them as it gives that randomized feeling. You just have to try and remember not...
  4. B

    D&D 4E What Doesn't 4E Do Well?

    From my experience as a DM, my main complaint is that the math seems to be off in the game. As our group gets into high end paragon, there are frequent monster attacks vs Fort/Reflex/Will that will hit the PC's on a natural 3+. Likewise, my party constantly hit monsters Reflexes with attacks...
  5. B

    Average rounds per encounter?

    My group of six level 18 characters typically run encounters about 6 rounds in duration. Pretty ideal as they'll only start to get into using at-wills and things wont feel stale. It must be noted that I run nearly all monsters at their bloodied value of HP and increase their damage. As such...
  6. B

    So how is 4th edition?

    4E is easy to setup as a DM compared to 3.5. Since that is all I find myself doing, it makes my choice clear. 4E benefits from all classes being interesting and allowing for enough options to prevent simply standing still and attacking every round. It also has a lot of cooperation within...
  7. B

    Racial Powers: For those houseruling Weapon/Implement Expertise as 'free feats'

    He is all about the dragonborn feats and sanctions. We have an Artful dodger rogue that likes to provoke attacks from all the sanctioned/challenged people as often as possible so they work well together vs creatures targeting AC. In addition he'll take those few dragonborn items that power up...
  8. B

    Racial Powers: For those houseruling Weapon/Implement Expertise as 'free feats'

    DracoSuave: I didn't even realize I did that '+' sign thing, it is confusing now that I look at it lol. Anyways, I realize the intention of the houserule was to apply expertise like bonuses to everything regardless of keywords. I will simply implement it in this manor going forward. The...
  9. B

    Do Powers that count as 'Melee Basic' also work on charge?

    That is how we've played it since this was brought up, it just 'feels' wrong so I thought I'd bring it up on the boards. Thanks.
  10. B

    Racial Powers: For those houseruling Weapon/Implement Expertise as 'free feats'

    I, like many others houserule my characters with the expertise feats in an effort to add more variety to the actual selected feats and to help the game flow in terms of 'the math' for lack of a better term. My friend's dragonborn paladin is level 18 and his typical attack rolls on weapons are...
  11. B

    Do Powers that count as 'Melee Basic' also work on charge?

    Some powers have the special property: When charging, you can use this power in place of a melee basic attack. (example: Ardent Strike, pg83 Divine Power) Others have: Special: This power can be used as a melee basic attack (example: Virtuous strike, pg83 Divine Power). My players recently...
  12. B

    Shouldn't Monsters Recharge at End of Turn?

    Exactly, PC's will ideally plan around the potential of said attacks. The uncertainty adds risk/reward elements to the game. Do you risk entering a friendly zone with other allies knowing it is also the ideal location for a dragon's breath attack? It could pay off or backfire based on the...
  13. B

    Pacing & daily powers/surges

    Personally I make use of this houserule and the players really seem to enjoy it. My version of it is to have players regain use of all daily magic item uses as well as daily powers after 2 milestones. In order to regain healing surges, or cure diseases, the party still requires an extended...
  14. B

    Do you take powers without a build specific benefit?

    Excellent poll. I'm very surprised to see the results thus far. While it does ultimately depend on the options, I would say 4 out 5 powers for every 4E character I've ever seen built since release focuses extremely heavily on the build specific benefits. This poll suggests that all my 4E...
  15. B

    DMs sure can make life hard... :(

    I don't actually disagree with the use of Stone Golems, given they have extremely low Reflex and Will saves for the party to attack. With a party of 9 people, I'd really hope they don't all focus on AC. A battle like this should be quite rare though. The OA thing and the no push/pulls thing I...
  16. B

    Only a party of 3

    This should do the job just fine from my experience. As mentioned above the battles can be more swingy based on your party composition. If your party has no leader role, the battles will be quite challenging. On the other hand, a single cleric can maintain a party of 3 at paragon very...
  17. B

    Is an 18/19/20 an absolute must?

    I would say a 16 primary attribute better have powers that only target will and reflex...those two defenses (reflex especially) seem consistently low on nearly all creatures and as such losing out on the attack rolls won't be the end of the world. Though personally, I would still never build a...
  18. B

    Is dominated ally still an ally for purpose of powers?

    Personally, I try to take confusion out of the domination condition. To me the intention of the condition is to grant the creature access to the dominated character's At-Wills along with all their benefits. Dominated is a very rare condition like the Stun condition. It shouldn't be weakened...
  19. B

    How can i maintain a group without a leader?

    Agreed, players have second winds, they should ensure to save an action point available to use it in case of emergency. Also, if willing, there are defensive feats, powers and multiclass options if players are willing to dabble in additional healing. I've run personally run a party of 4...
  20. B

    Howto build a super-healer?

    This is actually a pretty simple build as there should be options at almost every level to compliment it. My campaign is mid paragon and my PC's cleric typically heals people pretty much by their bloodied value each healing word. Paragon Path is Miracle Worker, that's pretty much a given...
Top