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  1. CreamCloud0

    D&D General 6E But A + Thread

    i think i'd add ghostwise and lotusden subspecies to the halfling options personally, goblins i'd probably try make three subclasses? baseline goblin i'd give darkvision, nimble escape and fey ancestry, one sub i'd give pack tactics and an enhanced help action like a 'hobgoblin lite', the next...
  2. CreamCloud0

    D&D General 6E But A + Thread

    okay, but i feel confident in asserting that if half the main cast had been subject to turnover between each instalment then far less people would've been invested in either of those franchises, the individual characters matter as much as the banner they unite under, the secondary cast might...
  3. CreamCloud0

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    I feel like wizards need to take a step back towards being mechanical specialists, so you know fire magic, or abjuration, or summoning, kinda like the state alchemists of full metal alchemist, you can’t be the toolbox wizard in FMA because you NEED to know the appropriate formulae for what...
  4. CreamCloud0

    D&D General 5.5 PHB Species Options

    Was refreshing myself on their entries before i voted and wow, all of these leave me wanting, underwhelming much?
  5. CreamCloud0

    D&D 5E (2024) 5e GMs: Do/Have/Would You Start Above 1st Level? (Note: Cannot change your vote.)

    i don't GM, but if i did there's no reason why i wouldn't start the game at a higher level when applicable to the group/scenario
  6. CreamCloud0

    D&D General 6E But A + Thread

    i think it would be interesting for 6e to explore having the expectation that you will end up with multiple class' progressions (despite previously saying i'd like them to remove multiclassing, go harder or remove it, but commit), character progression goes up to lv30, each class progression...
  7. CreamCloud0

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    what's wrong with excuses to include different casting mechanics? i mean, i can see what they were going for, one class that represents breadth of knowledge and the ability to learn new techniques, one that has a focused thematic core while being flexible and potent within it's niche, and a...
  8. CreamCloud0

    D&D General 6E But A + Thread

    wasn't it determined in that thread that casters could consistently do like 80% of the damage of martials, often even with some extra control effects thrown in as secondary effects and it would be the least efficient use of their resources?
  9. CreamCloud0

    D&D General 6E But A + Thread

    Give martials healing surges again, just add a line that says in their four entries ‘whenever you expend a hit die from this class to recover your HP you restore the die’s maximum value or 1/4 of your max HP, whichever is more, in addition to your CON mod’ and just watch the self recovery...
  10. CreamCloud0

    D&D General 6E But A + Thread

    you're entitled to your own opinions of course but over half of these i would say fit neatly into existing class archetypes or at least don't deviate from them enough to warrant their own entire class and mechanics alchemist - artificer assassin - rogue avenger - paladin invoker - cleric...
  11. CreamCloud0

    D&D General 6E But A + Thread

    oh goddammit 🤡
  12. CreamCloud0

    D&D General 6E But A + Thread

    that's fair i guess, i have little personal attachment to the goliath due to not having history with previous editions and the orc fits the 'big guy' role well enough for me, i did consider swapping out the gnome for goblins but i feel small species are often a bit overlooked so i went with a...
  13. CreamCloud0

    D&D General 6E But A + Thread

    symmetry with what?
  14. CreamCloud0

    D&D General 6E But A + Thread

    i would rather we got goblins in place of goliaths and as @Minigiant mentioned, giving all species subspecies again and reimplementing half-elves and half-orcs (possibly as human subspecies rather than occupying a slot as their own entries?) i have a more general distaste for the feebleness of...
  15. CreamCloud0

    D&D General 6E But A + Thread

    sounds like something someone who hasn't done enough nonmagical-training (or too much magical training) would say.
  16. CreamCloud0

    D&D General 6E But A + Thread

    because it's a different toolset, not a better one.
  17. CreamCloud0

    D&D General D&D is now Steampunk (poll)

    it's all this suffix-punk that's been trending recently that's causing all the -punk to be around
  18. CreamCloud0

    D&D General 6E But A + Thread

    i'm not saying no explanation is needed, but we have one and i'm saying stop complaining our explanation doesn't meet your specific personal standards.
  19. CreamCloud0

    D&D General D&D is now Steampunk (poll)

    voted NO. while i think DnD is moved out of the medieval aesthetic a good bit steampunk is a specific aesthetic all it's own which DnD does not check most of the boxes for and is not just the following step in the fantasy timeline of tech progession. DnD is more magitech than steampunk. that...
  20. CreamCloud0

    D&D General 6E But A + Thread

    i think it's worthwhile, it measures a fundamentally different concept than the other two, ability scores measure your innate adeptness at a situation, dis/advantage is a representation of situational factors and proficiency (or the lack thereof) measures if you know how to properly perform a...
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