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  1. CreamCloud0

    D&D General 6E But A + Thread

    i'm not saying no-one disagrees with me or that it's just you who does it, you however, do seem to grind the discussion to a halt demanding an answer for how fantasy people in a fantasy world do standard fantasy things every time it comes up and it's just. so. tiresome.
  2. CreamCloud0

    D&D General 6E But A + Thread

    but the low number of abilities on your character wasn't the issue itself was it? i'm just thinking there always seems to be some discussion or other about how complicated it is to know your characters, especially at higher levels when abilities start piling up, that saying 'okay, everyone only...
  3. CreamCloud0

    D&D General 6E But A + Thread

    bounded accuracy was a good idea but i think they were working with too small bonuses numbers, they were too afraid of creating challenges that required high enough DC that some people just couldn't attempt them they ending up falling into the opposite problem and let things become too dictated...
  4. CreamCloud0

    D&D General 6E But A + Thread

    yeah, for a zero to hero scale that goes from 0 to 100, 5e 1st level characters are already starting out at like, a 15 or 20.
  5. CreamCloud0

    D&D General 6E But A + Thread

    i was just thinking 'what if 6e implemented gritty realism timescale as standard but added another shorter rest to fill the between battle space heroic short rests occupied' and realized i think i just reinvented 4e's encounter, daily and ultimate powers ...no wait, the U in AEDU stood for...
  6. CreamCloud0

    D&D General 6E But A + Thread

    No,. i know you've already been given this answer in several threads a dozen times over, we're not derailing another just to satisfy micah sweet's worldbuilding grouses yet again for a game you by your own admittance have little to no interest in playing yourself. it's a fantasy word, people...
  7. CreamCloud0

    D&D General 6E But A + Thread

    i'd would debate the 'never' on that but before we get to that discussion i'd at least like the capability to be able to cut a galleon in half from melee.
  8. CreamCloud0

    D&D General 6E But A + Thread

    -melee characters often don't/can't spec for both dex and strength so are worse when forced into using ranged weapons. -melee weapons deal more damage than thrown weapons. -melee characters often have specced their character build into their melee weapon so will likely have synergies built up...
  9. CreamCloud0

    D&D General Why do people like Alignment?

    i think one of the major issues with alignment isn't a problem with alignment as such but in various forms of perception around it, there are three main central ideas i'd point to as the main sources of the problem. 1) as has already been mentioned in this thread i think? (it may have been the...
  10. CreamCloud0

    D&D General 6E But A + Thread

    this is more curious speculation but, i wonder what DnD 6e would be like if it fully abandoned spell slots for a spell points/mana structure like final fantasy typically does, spell levels could stay pretty much as they are i think (you can't learn a 3rd level spell before you're fifth level)...
  11. CreamCloud0

    D&D General 6E But A + Thread

    this may not be what they intended with the metaphor but i took it to mean 'yes, these spells exist, yes, their existence should definitely be acknowledged and accounted for, but just because they exist that doesn't mean their existence is definitively beneficial or should be gleefully embraced...
  12. CreamCloud0

    D&D General 6E But A + Thread

    while i don't know what terms those tags specifically refer to they aren't used in 5e so it's a little bit of a moot point, however there's references to being empowered by 'primal energies' in the description of rage and similar indications in the flavour of many of the rest of the barbarian's...
  13. CreamCloud0

    D&D General 6E But A + Thread

    regarding the discussion of 'trunk and leaves' class design metaphor, i'd like to see design allowing much more sharing of leaves between trunks, and even some bits of trunks being turned into leaves, reduce the amount of redundant subclass design and increase the ways you can play a concept, if...
  14. CreamCloud0

    D&D General 6E But A + Thread

    this is sarcasm...right?
  15. CreamCloud0

    D&D General Tucker's Kobolds: worth using in 5e?

    wasn't half the original point of tucker's kobolds to make the low CR, outclassed monster punch above their weight?
  16. CreamCloud0

    D&D General 6E But A + Thread

    i feel like this would be have horrible consequences for martials, we already have them so limited to barely 'guy at the gym' standards and stating in such plain language that 'magic is the only way to be exceptional' would be the final nail in the coffin for worthwhile nonmagical characters.
  17. CreamCloud0

    D&D General 6E But A + Thread

    I think I disagree with everything here except the one about the art
  18. CreamCloud0

    D&D General Why do people like Alignment?

    i assume it's that fallacy of belief where people vote for something assuming they'll be one of the ones on top and living the high life rather than being crushed in the wheels of the system. that and/or just seeing Good as some sort of 'con' where they'll be forced to give up their hard earned...
  19. CreamCloud0

    D&D General Why do people like Alignment?

    these two posts touch on the biggest reasons i find alignment so enticing, DnD is kind of built on and full of these tropes about cosmic forces and various entities associated with them: gods, demons and devils, mystical creatures, sentient objects or wards that keep the unworthy from entering...
  20. CreamCloud0

    D&D General 6E But A + Thread

    never played 4e myself so i've never really managed to grasp what differentiates the druid from the warden, but when i say split the shapeshifting from the druid i mean split it properly, flavour and all, make the resulting class closer to the sorcerer's concept (not as a caster, i don't mean...
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