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    Worst & most common DM mistakes

    One of the big ones I think most beginning DMs have is "Do not tell the players what their characters do not know". I mean, yes, you've got your stuff planned. Yes, it is truly awesome. And did they just walk by and miss that really badass thing on their first trip to the dungeon? Or did...
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    What CAN'T you do with 4e?

    removed
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    4E is for casuals, D&D is d0med

    Here's a list of some of the worst things about the new edition. I thought I'd put together a list for anyone too blind to see through the shiny wrapping. Repeatedly forcing mechanics on players which stop them from roleplaying: powers - you can't do these unless you've got 'em. So don't...
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    Critiques of 4e: about style not substance?

    Seriously? Most of the complaints I've heard are the opposite. The new style looks cool, but the mechanics are junk.
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    4E is for casuals, D&D is d0med

    D&D pretty much has it. A few abstract descriptions to understand where one stand demographically. A few things to own. And a description created the player that the GM uses to construct the characters abilities behind the scenes. Classes do this nicely with broad strokes, but custom designs...
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    4E is for casuals, D&D is d0med

    Your sympathy appears false to me and it's not appreciated. Combat in 2e is infinitely more interesting that 4th. You have at best 14 options in combat. We have whatever we care to imagine. Sucks for you huh? I'm pretty much of the mind that d20 was the end of D&D. It wasn't D&D and neither...
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    4E is for casuals, D&D is d0med

    I'll only concede this on two points: where a player doesn't lose their selfhood to the character and to know when they are acting well. Have any proof for this? In my experience separating character from player knowledge can be an extraordinary trial when things start getting complex. If the...
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    4E is for casuals, D&D is d0med

    Hey, we all roleplayed growing up without a DM. The fact that we can actually change an imaginary world because someone plays one for us is the bonus of RPGs. Sorry, your DM chooses to play the world dully. Realism isn't necessarily dull. It has greater depth than any other style as we all...
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    4E is for casuals, D&D is d0med

    I very much agree with the above. 4E is all about tactical combat. And as a minis game, it's combat system is very good. But as a "be your character" combat system, it fails. D&D's previous combat system was boring. It worked very well to force people into thinking of other ways to win...
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    4E is for casuals, D&D is d0med

    I think you just don't like my answer to your questions. Making considerations of what will make a good or a bad game while playing ones character isn't a bad way to play. It still doesn't require rules for the behavioral nuances going into when roleplay is enjoyed and when it isn't. Knowing...
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    4E is for casuals, D&D is d0med

    Then I apologize. I have to say the example isn't very fair. Death trap with no rhyme or reason is a rather unpopular playstyle. I'm not saying that's what we do. But yes, we do have rules to enable use to play in the direction we are interested in. If we want to hunt the great Kazeeker...
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    4E is for casuals, D&D is d0med

    H1 is a great module. I'm glad you picked it. There are dozens of little hiding plots for multiple NPCs making the town reusable as most will not be found by the PCs during their initial stay there. There is NO plot other than the goal of attacking the dungeon if the players want to run...
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    4E is for casuals, D&D is d0med

    Funny. Why be so diminutive about D&D. It's a great game. You don't have to discount it. The philosophy your repeating came from a community of people who bitterly hate the game. Would you be so dismissive about life by saying it's only about staying alive? Nope, the DM needs rules to make...
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    4E is for casuals, D&D is d0med

    It sounds like you have had a fun time playing D&D. I'm glad the game offered you the fun you have had, but I'm doubly glad it offered my friends and I the kinds of fun we had. 4E simply fails in most respects for us. I'll take your experiences as a given and just say they have not been like...
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    4E is for casuals, D&D is d0med

    Let me back off from my D&D is not a RPG cheese. It's a RPG, just one putting a very low priority on RP in comparison to others. I still believe the majority of play in KotS is DDM scenarios loosely interlinked by some town and character description. As you go back in time this has not been...
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    4E is for casuals, D&D is d0med

    Yep, reductio ad absurdum. That's the latin name for the argument type I used to point out the illogic of yours. And by the way, it's not a narrative until it's repeated after the interactions are completed. Narratives are by definition retellings. Now, are you seriously assuming a referee...
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    Is 4E still D&D to you?

    "It is all things to all people, and is as meaningless as it is indefinable." Actually, it's a brand name that brings in a huge chunk of cash. It's how we pretty much all buy things now. By brand, not by particulars. Particulars take too much time to figure out. ...and I've got a lotta...
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    New art: 2 Tunnels & Trolls covers, plus remastered 4e pieces

    You deserve to be on covers man. You rock!
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    4E is for casuals, D&D is d0med

    The fact that the designers of 4E actually believe this fallacy is why it is such a horribly designed roleplaying game. Rules don't matter to roleplaying, huh? Let's just label Chess, Poker, and Monopoly roleplaying games too. The rules don't matter, right? Have you read Tomb of Horrors...
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    Out of Healing Surges - what now?

    Totally agree. Inform the player that his current challenge is staying alive in his current condition. Or let the party work out what to do next. In character, of course. Also, if you do put magic items in the area for healing, then remember to take equivalent amounts of other magic items...
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