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    Rogue PC in undead-loaded adventure

    Create traps, snares, tanglefoot bags, etc. Provide useful flanking to give the heavy-hitters a better chance to connect. Trip or disarm your foes. See if you can use your bluff skill to get the undead flat-footed. Still no sneak attack, but it makes things easier for your party (lower AC, no...
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    Whispering Cairn - Selling all that iron...

    Worker's compensation and disability insurance will be incredibly expensive if the PCs can't disarm the trap first...
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    Are Sorcerers really that bad?

    Give a sorcerer dimension door and wall of force, and he'll decimate enounters that will leave a wizard reeling. Sure the big bad can take down one wall of force, but how about 4. A sorcerer with an intelligent spell mix of offense, defense (stoneskin), travel (fly, DD) and utility spells...
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    D&D "Magus & Grogs" Parties

    Each player gets a wizard, say level 5, representing a newly graduated journeyman wizard. I recommend that every wizard is a specialist, preferably using the rules out of UA for extra differentiation. Each player also gets a level 3 companion. This can be a fighter, ranger, rogue, expert, etc...
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    Charles Ryan on Adventures

    You describe my situation as well. Too many monster manuals, prestige classes, feats, rules, etc. I can't use both Fields of Blood and Cry Havoc - it's one or the other, but somehow I have both. Quite frankly, new D20 products (or even non-D20 rpgs) are a hard sell right now. I can't use it all...
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    Explain Canada

    Being Canadian, here are a few things: *Canada is very similar to the US (baring French-speaking Quebec), so we tend to define oureslves in how we're different than America, rather than in our similarities. There are differences, but they're not so big that you can't feel comfortable. In...
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    D&D Minis: What's missing most?

    *Town guards (leather armor, polearms) *farmers with spears/pitchforks (instead of that horrid scyth wielder we have now) *CALVARY!!! - knights, mounted archers, goblins on wargs, halfings on dogs, etc. *more female characters in general *axe-wielding barbarians
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    Readied Actions

    Well, I would force everyone to make a Knowledge (Religion) check at DC 20. If they make the check, they recognize the banshee for what she is and can use their redied action. If not, then they cannot act until after the banshee wails. Oh, and if the triggering action does not occur, then the...
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    How do the Wealth Guidelines affect your style of play?

    I like the Conan Wealth rules Every week, you waste 50% of your treasure on ale, gambling and wenching. No saving to buy a magic sword here. Also, it is perfectly reasonable for the GM to start the adventure with you naked and locked in a pit. The next adventure can start with you wealthy...
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    Formally Building a Raft now building a canoe

    I'd have the players make Craft (Boats) check. In order to finish the boat, they need to make ten DC 15 checks, and each player gets 1 check a day. If anyone fails by more than 5, then they lose a day. If they have some other useful skill, like Engineering, or Carpentry, then they can get syngy...
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    Review of Warhammer Fantasy Roleplay

    So was "Power Behind the Throne" - which is generally considered one of the finest WFRP adventures out there, and is almost complete RP.
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    I Have 8 20th Level Characters -- Now What?

    Since you're in Greyhawk Have Rary kill them. He's sneaky that way. And if he get Robilar to help, he should have a decent chance. Other possible contenders include the Grandmaster of Flowers of the Scarlett Brotherhood, the Lesser and Greater Boneheart, Iuz, or Iggylvwiv (sp?). Now all you...
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    OGL? SUccess or failure?

    It's not about how many titles are released But how many are bought and played. I think that tons of non D20 products are being released. That's to be expected. The Internet makes advertising easier, printing technology is getting better and pdfs allow people to release books without sinking...
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    Crazy Multiclassing Idea

    Ooh, I like it.
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    Crazy Multiclassing Idea

    Incidentally, I really like the tough questions you're asking as it forces me to work out the kinks in the system. Now to the speciifics. Max hide ranks are 8. Keep in mind that under this system, Rogue 5/Ranger 5 is only 20,000 XP (level 6, almost 7), not 45,000 (level 10). So, you're only 1...
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    Crazy Multiclassing Idea

    Well, this is a pretty abusive test of variant (which is good to see). I'm inclined to cap a character with 3 or 4 classes max. And one of them should be your favored class. You are correct in that this character would get a lot of skills and some nifty powers. Now most of those skills are...
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    Crazy Multiclassing Idea

    The issue was that the character had 14 total class levels, and thus would have qualified for 3 attribute raises and 5 feats by level. Max skill ranks would have been 10 (level 7+3). In followup posts, it was suggested to provide an "effective character level" based on the total amount of XP...
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    Crazy Multiclassing Idea

    I agree that the 3rd edition multiclassing is the best iteration yet in that it provides consistent rules and more flexibility over previous verisons. However, it still has trouble in certain areas, particularly with spellcasters. Another advantage is that it allows high level characters to...
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    Crazy Multiclassing Idea

    Yes, I imagine how this would be. But you bring up some excellent concens about ability boosts and extra feats. I'm all in favour of extra feats, but multiclassing shouldn't be how you do it - unless you take levels in fighter, of course :) Probably the best way to do it is to have an...
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    Crazy Multiclassing Idea

    Here's an idea that came to me today at work for multiclassing: You use the XP chart separetly for each class. So buying the 1st level of fighter costs 1000 XP, regardless of how many levels of wizard you have. However, the catch is that levels don't stack - instead you take the better # of the...
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