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  1. MonkeezOnFire

    D&D 5E (2014) Moving while blind

    Extra movement required to move while blind is a simple and easy to remember rule so it's pretty good, but it sits a bit off with me. While running at full speed blind is dangerous, there's nothing physically stopping you from doing so. So I would suggest a slightly more complex rule: While...
  2. MonkeezOnFire

    D&D 5E (2014) DMi suggestion - adjudicating attacks inside Darkness

    This is how my group has always run darkness and blindness. Initially out of misunderstanding, but later I read the RAW on this forum. I never actually brought up the rules clarification to the group because I think it's more intuitive that in darkness your attacks would be at disadvantage...
  3. MonkeezOnFire

    D&D 5E (2014) Arcane Eye - Working out the unexplained...

    I realize that this mostly comes down to play style differences, but I really disagree that scouting out before hand with arcane eye is very useful. I have it on my 9th level wizard and it's seen some use, but it's not a go to strategy for us. There aren't a lot of monsters in 5e that require...
  4. MonkeezOnFire

    D&D 5E (2014) Sudden changes to the party dynamic

    In a game I play in we started with the pregenerated characters in Lost Mines at lvl 1 and currently at lvl 9 my wizard is the only original party member left. For a variety of reasons all of the other players now play a new character. A couple have died over the course of our adventures, one...
  5. MonkeezOnFire

    D&D 5E (2014) Best designed classes in 5e

    For me I'd definitely say the wizard. It's focus on pure spellcasting feels elegant to me. It can be built in a number of ways just from spell choice and almost everything in the class is focused on getting the most out of your spells. It's subclasses hit that sweet spot of not being too vague...
  6. MonkeezOnFire

    D&D 5E (2014) How do you interpret the Oath of Ancients?

    So up until now I have thought of the Oath of the Ancients as a paladin oath with a bit of a druid bent. A lot of it's abilities are themed with plant life, it has spells from the druid spell list, it's channel divinity is associated with fey (which are in turn associated with forests), and it's...
  7. MonkeezOnFire

    D&D 5E (2014) Homebrew campaign tips

    It looks like you want your campaign to focus on exploring a specific narrative thread rather than a sandbox style game. In that case you might want to start out thinking about your campaign from a very high level. First, who are the major characters and forces involved and what are their goals...
  8. MonkeezOnFire

    D&D 5E (2014) Precise Strike [Feat]

    My concern is that with enough feats granting bonus damage that characters won't have a reason to increase their attack stat, which feels off. The attack stat increases damage and accuracy, but accuracy isn't a huge issue because a) it also scales with proficiency and b) there are so many ways...
  9. MonkeezOnFire

    D&D 5E (2014) Precise Strike [Feat]

    I think it's a bit too powerful when you consider that the rogue doubles sneak attack dice on a critical hit. Especially for arcane tricksters that are already using int, this could incentivize them to prioritize int over dex.
  10. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana: Get Better At Skills With These Feats

    I find these a bit underwhelming and uninteresting. Most of the bonus abilities are just things that skill checks already let you do but as a bonus action. I think the ones where you learn a couple spells are a little weird thematically since we already have mage initiate for that. Overall I...
  11. MonkeezOnFire

    D&D 5E (2014) We need more spells known

    This is an important point. Some of the full spellcasting classes have things going for them outside of spellcasting. The bard I think is a good example of this with a myriad of support features, better skill usage, the option to pick up weapon and armor proficiency. A handful of their spell...
  12. MonkeezOnFire

    D&D 5E (2014) How do the druid and the cleric compare?

    I think this edition has done a good job with the cleric and druid creating casters that are similar, but different enough to have their own feel, Unlike the wizard and sorcerer on the arcane side of things. Both cleric and druid have things they can do outside of their spellcasting (channel...
  13. MonkeezOnFire

    D&D 5E (2014) Stats vs. Skill

    Proficiency bonus is the mechanic that represents growing skill. As characters level up their proficiency bonus increases, which makes them better at the handful of skills they have training in and continue to get better at. Same goes for casting spells and attacks. It's a lot less granular than...
  14. MonkeezOnFire

    D&D 5E (2014) Replacing Sculpt Spells feature for School of Evocation wizards?

    If you want something in the same spirit as the original, you could have something like the evoker can reduce the size of their blast spells by up to 10 feet. Ex. 20 ft cube can become a 10 ft cube, 20 t radius sphere becomes 10 ft radius, 20 ft cone becomes 10 ft cone, etc. If you want...
  15. MonkeezOnFire

    D&D 5E (2014) Do you use all of the P.C. races and classes from the PHB?

    I allow all core races and classes. I also allow players to use 1 additional book for their characters with no questions asked (UA material can be used but without the no questions asked part, it must be approved). We currently have a tiefling but he wanted to be more of the Planescape type...
  16. MonkeezOnFire

    D&D 5E (2014) Attunement Overload: What Level?

    We ran LMoP into Out of the Abyss. Our DM has allowed us to buy magic consumables for gp, but has also allowed us to trade for permanent magic items when we have interesting things to trade. Our paladin hit the limit first around 6th or 7th level. My wizard hit the cap soon after since I get...
  17. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    According to my folder of pdfs (which I acknowledge I might have missed saving a couple) it was June 2016 with the weapon and tool focused feats. That seems like a long time, but there also haven't been many UA articles of new spells. The only previous ones I have are black magic and d20 modern...
  18. MonkeezOnFire

    D&D 5E (2014) Polearm Master Feat

    At least the pike falls short in games with feats, which are optional. Take a close look at the net. With a normal range of 5 feet all attacks beyond 5 feet are made with disadvantage. But it's also a ranged weapon so any attacks made within 5 feet are made with disadvantage. I think the...
  19. MonkeezOnFire

    D&D 5E (2014) Polearm Master Feat

    This is a weird instance where some things are subject to realism while others are not. Someone correct me if I'm wrong on this, but I believe the halberd was primarily used in tight formations as a thrusting weapon with the axe part being used to rake enemies when pulling the weapon back. But...
  20. MonkeezOnFire

    D&D 5E (2014) The Warrior

    I love this. The modular nature of building your own fighter from a list of abilities much better emulates the bonus feats from third edition than the extra ASI and the current feat list. It also makes sense for a class with very flexible fluff has very flexible mechanics (I also have a tendency...
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