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  1. MonkeezOnFire

    Which official 5E adventures have you played through?

    I have completed Lost Mines of Phandelvar and Hoard of the Dragon Queen, but neither are options in the poll. Currently playing through Out of the Abyss so I can't really say I've played through it yet.
  2. MonkeezOnFire

    D&D 5E (2014) Points of Light setting and current cross-over strategy: Round peg in the square hole.

    This is very much true. There is tons of backstory explaining the origins of everything from the gods to the monsters to where each of the external power sources come from (mostly all of them except martial). I became interested in the Points of Light setting when so I did some digging around...
  3. MonkeezOnFire

    D&D 5E (2014) Guidance on Illusion spells

    Assuming that the monsters have some basic intelligence (and in your example they are wielding bows so a pretty safe assumption) then your DM's interpretation is a reasonable one imo. An arrow going cleanly through an object as if it weren't there counts as a physical interaction and serves as a...
  4. MonkeezOnFire

    D&D 5E (2014) Your First Module

    First module I ran was a free one that I had found on Paizo's site that I cannot remember the name of. It involved a town that was stricken with an epidemic so the PCs are sent to an abandoned manor to fetch ingredients for a cure. The characters were a lot more memorable than the adventure and...
  5. MonkeezOnFire

    D&D 5E (2014) Why Good Players do not play Player Characters

    The t-rex even has feathers as suggested by modern findings so you know it must be accurate.
  6. MonkeezOnFire

    D&D 5E (2014) Why Good Rogues Should Not Use a Bow

    While I've noticed that our group's rogue is usually more successful in dealing damage when he has two attacks to work with you have to use the right tool for the right job. Some monsters are more mobile than even the rogue (usually involving flight, especially when tricky terrain is involved to...
  7. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    At 11th level the subclass features scale up a level. Because every single one of their subclass features scale with level their progression is strange.
  8. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    I think it's interesting that they're experimenting with different class structures such as this one that has the 1/3 casting progression of the eldritch knight and the arcane trickster. I like what's here so far but I think some more revision is needed, particularly with the sub classes. For...
  9. MonkeezOnFire

    D&D 5E (2014) How OLD are YOU

    I'm the first one to answer 12-24. Do I get a prize? :)
  10. MonkeezOnFire

    D&D 5E (2014) Clouds, cubes, and "hitting"

    I think an important distinction between 5e and AD&D is the difference in the length of a round. Because 1 round went from 1 minute to 6 seconds a single attack roll is no longer an abstraction of a series of blows and feints. Rather, one attack roll can translate to a single attempted blow...
  11. MonkeezOnFire

    D&D 5E (2014) Movies that make you want to play D&D

    The Indiana Jones films Good ol adventure The Scorpion King Season of the Witch Not great films but they're fun to watch with friends and joke about the characters acting like PCs Berserk (1997 anime) Samurai Champloo These aren't films so I'm technically cheating but they are some of my...
  12. MonkeezOnFire

    D&D 5E (2014) Magic Items - change/add/remove one word to make a new magic item

    Amulet of the Plains - allows the wearer to teleport to any area where there are no hills or mountains in a 5 mile radius.
  13. MonkeezOnFire

    D&D 5E (2014) UA Druid Speculation/Wishlists

    I'd also like to see these. The feywild has only been minimally represented in class options by the warlock and I don't think there has been anything from the Shadowfell. The druid would be a good place to start.
  14. MonkeezOnFire

    D&D 5E (2014) Is this a good encounter?

    I like it. As long as you don't over saturate your campaign with them, dramatic (and dangerous) set piece encounters like this can be exciting to play. I like how the first small encounter you included is a nice foreshadow/warning of what is to come and should make the reveal feel less of a...
  15. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana Divine Domains

    I like to see how the bonus spell lists are branching out and include spells that were previously exclusive to one or two classes. Really helps these stand out and create an identity to differentiate between clerics. I especially really like the forge domain. Very powerful at first level and...
  16. MonkeezOnFire

    D&D 5E (2014) Spell components. Anyone have a DM actually enforce them?

    The only components my DM enforces are those that have gold prices listed. This is to keep the cleric from having limitless revivifies and such. Using these spells have consequences so that we still try our hardest to avoid dying. Some spells also have components that aren't consumed that we...
  17. MonkeezOnFire

    D&D 5E (2014) What Arcane Traditions would you like to see

    Aside from how it was mechanically bonkers, I like the path the theurge mage took. Not only did it allow you to bring faith to wizard characters, it also allowed the wizard to tap into many themes with just the addition of 1 subclass. Can model hedge mage with nature domain, if you refluff...
  18. MonkeezOnFire

    D&D 5E (2014) Is posting spells against the rules?

    While generic abilities for each school sound good at first, I think you'd really have a hard time coming up with good ones when you get to the schools that cover a wide range of effects. The ones that come to mind are necromancy, conjuration and especially transmutation. Yes, they each have a...
  19. MonkeezOnFire

    D&D 5E (2014) Ryrok's Feat Tweaks

    I know that reloading a heavy crowssbow and firing it in the span of 6 seconds isn't possible but it's a fantasy game that isn't at all trying to be realistic. I personally don't mind the Hollywood physics of the game. From a mechanical point of view, taking a feat to be able to step up ranged...
  20. MonkeezOnFire

    D&D 5E (2014) Ryrok's Feat Tweaks

    Unless I'm missing something, with your proposed feats there's no way to remove the loading property from crossbows. This change will make it so that no character that gets 2 attacks will ever take a crossbow as their weapon of choice. That may be your intention but I'm not a fan of the change...
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