Search results

  1. MonkeezOnFire

    D&D 5E (2014) What battle system would you prefere for Baldur's Gate 3?

    I tried playing Pillars of Eternity and I dropped it primarily because of it's real time with pause combat system. The default AI is terrible and required pausing often. As a result I found the game to be so very tedious and frustrating. Having to program my party is an extra layer of tedium...
  2. MonkeezOnFire

    D&D General Lamest D&D classes all time

    I was thinking that Pest Controller gives you proficiency in manual pump chemical sprayers and just has one feature that reads "Bees?"
  3. MonkeezOnFire

    D&D General Lamest D&D classes all time

    Well pest controller, urban druid and peasant don't have any votes yet. The implications are obvious. Time to start my new career publishing content to DMs Guild.
  4. MonkeezOnFire

    D&D 5E (2014) [Homebrew] Rebalancing class resource recovery around less encounters (+ thread)

    Spell slots are probably the biggest area to adjust here. Personally I would look at the total number of each level of spell slot that a caster would eventually get, reduce that total and then interpolate from there when spell slots are granted. To keep power level progression the same the first...
  5. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    This is my experience also. Players in my group will want to do the things that interest them and not really go out of their way in order to be optimal. I suppose I should probably talk about my group and some of my motivations for making this change. Casters aren't very popular in the first...
  6. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    I realize that removing concentration from a couple of spells will probably not fix them all. After all there are some real stinker spells out there. But rebalancing individual spells it out of scope for me at this time simply because I'm lazy and balance is hard work. For now I'll be satisfied...
  7. MonkeezOnFire

    D&D General Session 0 Tips -- What are your favorite session 0 questions/activities?

    Session 0 is a great time to go over house rules. Whether introducing new ones or getting feedback on ones used in previous campaigns. Players should be made aware of any changes before they make characters so that nothing is surprising during actual play. This includes the milestone vs XP you...
  8. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    I rule invisibility as always granting the option to hide since it's effectively total concealment. Which means that on a character with a high enough stealth bonus it comes pretty close to free exploration. As long as the enemies weren't previously alerted that is. I do sometimes have to remind...
  9. MonkeezOnFire

    D&D 5E (2014) D&D Beyond Announces Combat Tracker

    I'm a software developer working primarily in retail logistics. From my knowledge of the tech industry anything that touches banking, government systems, or anything related to keeping people from not dying has a reputation for being very strict. And probably rightfully so because the rest of...
  10. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana Subclasses Part III: Artificer, Druid, and Ranger

    The only thing I'd add to that list is a beast master/big game hunter archetype. Ranger seems to be where they're determined to put the pet subclass and that archetype is the obvious choice for that. Another way to fit it in would be as an alternate class feature in the base class by swapping...
  11. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    You are missing nothing, Mirror Image is an amazing defensive spell. Especially because it's not dependent on you already having half decent defenses, it's just a flat chance to completely avoid damage. Blur on the other hand loses value if your AC is not already half decent. Disadvantage to hit...
  12. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    At what point does defensive buff stacking just become overkill though? As I DM I already tend to have monsters switch targets when they learn that an individual is buffed in such a way that their attacks aren't as effective. I suppose what you could do is instead of just making it ludicrously...
  13. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    Yea, I'd really like to avoid having to rebalance spells manually if I can. I think that once I do go through the spell list fully and decide which spells to remove concentration from (which will probably be this weekend when I have time) I will refrain from doing any additional balance tweaks...
  14. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    Stoneskin is basically the prime example of a buff spell I would remove concentration from so I'm glad someone else agrees.
  15. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    For solution 1 I actually really like that concentration can be broken through damage. It gives martial characters a meaningful way to disrupt casters which otherwise wouldn't exist. In other editions magic is only really countered by magic after a certain point. It's even one of the reasons why...
  16. MonkeezOnFire

    D&D 5E (2014) 5 Years in: Concentration

    It is done. I was thinking about it after I posted and this is something I want to pursue further. I've started a thread here. For now I'm just starting with creating guidelines about which spells should be eligible for concentration removal to make a first pass easier.
  17. MonkeezOnFire

    D&D 5E (2014) Homebrew: Removing Concentration From The Less Popular Spells

    So in another thread on concentration here I said that I like concentration as a mechanic but it is too liberally attached to spells. There are a number of spells that just aren't competitive enough to see play and in many cases concentration is what is really holding them back. So the purpose...
  18. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana Subclasses Part III: Artificer, Druid, and Ranger

    Yes. Let me clarify. I would make each subclass inspired by the chosen favoured enemy but not necessarily have powers that are only active against them like in 3rd edition. For example take this fey ranger. They get advantage vs charm and proficiency in a social skill along with some other...
  19. MonkeezOnFire

    Unearthed Arcana Unearthed Arcana Subclasses Part III: Artificer, Druid, and Ranger

    I've been of the opinion for a while now that the ranger subclasses should have been based on favoured enemies rather than vague archetypes. While the fluff for this fey ranger is not much a hunter of fey and instead is powered by them its not a far cry off. It's not hard to picture a character...
Top