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  1. MonkeezOnFire

    Alternate Travel Encounter System

    I heartily agree. When my group first started playing Out of the Abyss we came from Lost Mines and were dropped in the middle of underdark wilderness. At first our DM ran the random encounters right as the book describes, so we were getting one about every other day. And it was a total...
  2. MonkeezOnFire

    D&D 5E (2014) Game design allow sub optimal class build. Confirmed by M Mearls

    For a while I've wanted to build a blue dragonborn tempest cleric. It's thematic and the lightning breath weapon gives a semi-reliable way to use the push on lightning damage feature. It's good to know that such a character won't fall too behind by not getting a wisdom increase at first level...
  3. MonkeezOnFire

    D&D 5E (2014) Silence Spell

    The lich would probably see the silence spell as a minor inconvenience. It can be a good strategy, but not an encounter winning one.
  4. MonkeezOnFire

    D&D 5E (2014) Post a character, get a Pic.

    Thanks, he looks great! Seeing as you have a bunch of requests, don't worry too much about revisiting to get in everything I described.
  5. MonkeezOnFire

    D&D 5E (2014) Post a character, get a Pic.

    I recently started playing in a Planescape game and I couldn't find any pictures of earth genasi that I particularly liked. Terrak the Resolute is a male, earth genasi, fighter. His elemental heritage manifests by turning his hair to crystals. He is taller than the average human and while...
  6. MonkeezOnFire

    Preview VOLO'S GUIDE TO MONSTERS

    At least they included a "modesty book."
  7. MonkeezOnFire

    New Sorcerous Origin - Arcane Soul

    I do very much like the simplicity and easy book keeping on "Once per rest" and "modifier times per day" features. It just takes adding check-marks next to the ability on your character sheet to track. These timings also allow the features to not have to compete with each other for use of...
  8. MonkeezOnFire

    New "Lore On Giants" Preview from Volo's Guide to Monsters

    In Out of the Abyss the appendix had a section on Duergar where a number of the new ones were covered by saying "take the Duergar from the MM and make these changes." While the cross-referencing is annoying, it was a very space efficient way of delivering new content. I wouldn't at all be...
  9. MonkeezOnFire

    New Sorcerous Origin - Arcane Soul

    Generally features from a subclass only add one major benefit. Here you're level 1 and level 14 features are each adding two distinct benefits, which is a little much. Ignoring material components is relatively minor in the grand scheme of things so it's fine. I'm also not a fan of a subclass...
  10. MonkeezOnFire

    D&D 5E (2014) Let's have some Inn Fun!

    Off to one side of the inn sits a handsome elf man dressed in a violet robe. On his table sits a glass sphere filled with a swirling mist, a long, scarlet candle, and a sheet of old, discoloured parchment. The man stares at the other patrons with a grin on his face. No one in the inn looks in...
  11. MonkeezOnFire

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    As a wizard I chose to increase my int at levels 4 and 8 since my concentration is usually pretty safe. The DM tries to play monsters in a way that makes sense, so most monsters lacking good mobility get stuck at our front liners. We have faced skirmisher type enemies that have hunted me down...
  12. MonkeezOnFire

    D&D 5E (2014) Labyrinthine dungeon in the feywild

    Since there aren't a lot of fey in the monster manual you could include monsters that are foresty and/or mischevious that could be fey related in your world. Creatures like centaurs, doppelgangers, harpys, gnomes, and pretty much any of the more magical feeling animals (giant owls have around...
  13. MonkeezOnFire

    D&D 5E (2014) Mining Video Games for D&D

    Dark Souls is a game worth looking at for the way it builds its world and tells its story. The game's director grew up reading fantasy novels that were written in a language that was not his first, so he often didn't get the whole picture clearly. This is reflected in how many details within...
  14. MonkeezOnFire

    D&D 5E (2014) Character team ideas

    4th level Berserker Barbarian & 1st level war cleric At level 4 nobody has a extra attack and nobody has 3rd level spells. This means damage potential from the enemy is low. The barbarian with his rage will be able to soak up plenty of damage and with frenzy rage will be able to attack twice...
  15. MonkeezOnFire

    D&D 5E (2014) Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?

    In my opinion there isn't a lot to mechanically differentiate between a sorcerer and a wizard to make sorcerer's stand out. With 5e's new take on prepared magic the wizard became a lot more flexible in how they can use their spell slots throughout the day, which was previously only in the realm...
  16. MonkeezOnFire

    Spells that could be improved / better designed

    I've been thinking of the possibility of using more granular durations to better fine tune balance of spells. As it is now there are no spells that have last between one round and one minute. I think we could do some cool things if we broke this practice. For instance true strike. What if the...
  17. MonkeezOnFire

    D&D 5E (2014) Reflections of an 8th Level Wizard

    Thanks everyone for your kind words and the xp. :) Cantrips: Light: While I am an elf and can see in the dark we do have others in the party without this ability. Also light is still helpful with dark vision as it allows you to see in the darkness that extends past where the light ends...
  18. MonkeezOnFire

    D&D 5E (2014) Reflections of an 8th Level Wizard

    Level 4: Arcane Eye: The ultimate scout. I've used this to gain enough information to make this spell worthwhile. The underdark can be an especially unforgiving place to adventure. This spell has also let me look at a medusa. So that's neat. Conjure Minor Elementals: My DM ruled that he gets...
  19. MonkeezOnFire

    D&D 5E (2014) Reflections of an 8th Level Wizard

    Level 3: Counterspell: It's not often that we encounter enemy spell casters, but when we do I'm glad I have this. Enemies typically get access to higher level spells faster than I do so having a way to deal with that is a good thing. This was pretty much the best thing that I could do against...
  20. MonkeezOnFire

    D&D 5E (2014) Reflections of an 8th Level Wizard

    Level 2: Blindness/Deafness: I took this because it's one of the few debuffs that don't require concentration so I can throw them out while I have a battlefield control spell up. Also made a bit better by my divination ability where I can force an enemy to fail a save. I don't use this as often...
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