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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    If we're going to be traveling together, it would help if we knew a little about each other... Telinor is a young mage. He has a skin disease which causes his skin to crack and bleed, and is physically somewhat frail, although he has become accustomed to pain. He is very altruistic and...
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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    Sorry, I meant "basic weapons" but didn't have my UA book next to me at the time, so I used the wrong word. I'll fix that.
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    Spell Mastery?

    I just had an idea for a house-rule: any spell you have Spell Mastery for, you cast at +1 caster level. This might make it worth taking, even if your spellbook never gets stolen. Also, I'd personally allow a character to get new spells when his Int modifier goes up (although, I wouldn't let...
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    Spell Mastery?

    Unless your DM steals your spellbook *frequently*, it's not exactly the best of feats.
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    Action Points: UA vs. Eberron?

    Well, Action Points in Eberron don't have most of the options presented in UA. You can't use them to boost feats or anything, only the base uses (add a bonus to a d20 roll). On the other hand, Eberron has several feats which require action points to use, and a few feats which allow a character...
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    DR/magic q's

    There's no such thing as a flaming arrow without an enhancement bonus. Any magic weapon has to have at least a +1 enhancement bonus before it can receive any special abilities like speed or flaming.
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    ? on legendary and extrodinary artisan

    You can't take the feats multiple times. It says you can in the table, but not the descriptions of the feats themselves, and we know that description always takes precedence over tables. This is mentioned in the errata. I'm not sure which way would be the strictest interpretation of the rules...
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    Fall Speeds

    I believe that somewhere in the DMG, it states that you fall 150 feet in the first round of falling, and 300 feet each round thereafter. I could be wrong, though.
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    Artificer; a class running wild?

    Shilsen's right, scrolls take 1 per 1000 gp, to a minimum of 1 day, so it would take the artificer an EXCEEDINGLY long time to scribe all of those scrolls. With his Craft Reserve, the Artificer doesn't have as many problems with XP costs as other characters, but it's still an issue depending on...
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    Spell level

    I think allowing more higher-level versions of Mage Armor would be fine... 5th level for +8, 7th for +10, and 9th for +12 sounds fair to me. It also follows an established precedent (Inertial Armor). Giving +1 per caster level seems like it would be too weak at low levels, and too strong at high...
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    What makes D&D, well... D&D?

    Personally, I say it wasn't the work of art that mattered to begin with, it was what the piece was supposed to represent. In this case, D&D itself isn't the goal, the goal is to immerse yourself in an imaginary world, so the exact nature of the game or painting isn't important, as long as it...
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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    I'm kind of curious as to how action points will work, since we always see the rolls and the results of our actions at the same time. It looks like Widowmaker was doing it by declaring beforehand, which is good for a task you know you really need to succeed - but sometimes, it seems like one...
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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    I used one of the UA specialist variant parts (namely, give up your familiar and get the ability to give elemental resistance 1/day), but not all three. I couldn't bring myself to part with my precious feats and bonus spells. By the way, Creamsteak, I shamelessly copy-and-pasted your format. I...
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    Characters for Traipsing Across Khorvaire - High Adventure in Eberron

    Telinor Dreamwhisper Medium Humanoid Human Abjurer 2 Forbidden Schools: Illusion, Necromancy -UA Variant: Gives up familiar for Resistance to Energy ability Hit Dice: 2d4+2 (9 hp) Initiative: +4 (+4 Dex) Speed: 30 ft. Armor Class: 16 (+4 Dex, +2 Defense), Flat-Footed: 12, Touch: 16 Base...
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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    No problem on the feats. They weren't by any means crucial. I'll post my character in the Rogue's Gallery. [I changed my specialization to Abjuration, by the way, although that's not terribly significant.]
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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    Yeah, everything I've seen of the Eberron book has been awesome so far (except for a, "WTF, that's horribly broken!" moment when I saw Spontaneous Spellcaster and didn't notice the "uses 2 action points" line...). The feats in question are Arcane Disciple (allows you to learn spells from a...
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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    I got the Eberron book, and I'm making my character right now. Do you have Complete Divine? There are a couple of feats in there I'd like to take, but they're not terribly crucial. And whoah man, Ferrix is right about being a Sorcerer not being worth it... it looks like they intended the...
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    What does DR look like?

    When I think about DR, one of the things that comes to mind is an episode of Samurai Jack wherein Jack has to fight some Egyptian demon-jackal-monsters. He strikes one of them, and cuts a huge gash through it, which flaps around... and then instantly closes. It looks better since it's a cartoon...
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    Order of the Stick: End of story arc

    They might have, I think they went through at least the recommended 13.333 encounters in that dungeon. But on the other hand, the DM might have been a jerk and not given them XP for Xykon, since he's not actually dead (well, he is, but not DEAD dead). Any guesses on who the blue-robed guy with...
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    Traipsing Across Khorvaire - High Adventure in Eberron (OOC) [Closed]

    I've read a couple pages of the Eberron book and gleaned things from message boards, but that's about it. The sum of my knowledge basically consists of a lot of stuff about Warforged, and the fact that Eberron has artificers and is rather high-magic. I'll gladly pick the book up tomorrow, since...
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