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    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    Heh, as quick as this is going I don't expect to get another vote.
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    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    Bard 0 And gone. Bye Bye, Bardy. Fighter 9 Paladin 7 Rogue 12 Warlock 4 Wizard 5
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    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    Bard 11 Cleric 2 Druid 3 Fighter 14 Paladin 7 Rogue 19 Warlock 12 Wizard 9 Bard loud. Rogue quiet.
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    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    Bard 13 Cleric 7 Druid 7 Fighter 20 Paladin 11 Rogue 20 Warlock 18 Wizard 19 Bard, needs more roguish charm. Rogue, chock full of roguish charm
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    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    Bard 18 Cleric 10 Druid 11 Fighter 20 Monk 12 Paladin 16 Ranger 3 Rogue 25 Warlock 17 Wizard 20 Rogue is up because Cunning Action is the best action. Druid is down because I want shape shifting into a bear at 15 to be as effective as it was at low level, rather than having to be ever bigger...
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    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    There was a crosspost. These are the current correct scores: Barbarian 12 Bard 21 Cleric 20 Druid 20 Fighter 21 Monk 16 Paladin 16 Ranger 15 Rogue 26 Sorcerer 7 Warlock 21 Wizard 18
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    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    Barbarian 14 Bard 23 Cleric 20 Druid 20 Fighter 21 Monk 16 Paladin 16 Ranger 15 Rogue 25 Sorcerer 7 Warlock 21 Wizard 17 Rogue is a thing of beauty. Barbarians have grated on me ever since they first showed up with their fancy shmancy d12 hit dice walking backwards into thieves guilds and...
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    D&D 5E (2014) Swimming in Armor

    To be fair, it is swimming in the Silverthorne that is DC 12, not swimming in general. It looks like a specific (that particular river) beats general(water at large) type of thing.
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    Just a pic of my latest product.

    Those look awesome. I am more of a scribble the map on a half used piece of paper and use spare dice to mark features sort of person, but I find your artwork impressive and atmospheric.
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    D&D 5E (2014) Swimming in Armor

    Making wearing heavy armor more hazardous for those who wear heavy armor makes wearing heavy armor more hazardous for those who wear heavy armor. For water to be hazard, I would consider currents that push in directions the swimmer does not want to go, whirlpools that suck them down, hidden...
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    D&D 5E (2014) New Product: D&D ADVENTURE GRID

    The lighter in the middle part might sell me on this. I bought something similar a while back from Paizo, but the mats were a lot darker then they were pictured on the package, and I have only ever used the lightest one. The rest are too dark to easily see anything drawn on them.
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    D&D 5E (2014) Armor as partially DR

    I suppose it would be possible to have armor half the damage. Hit or miss could be determined by 10 plus DEX modifier, then anything that hits the armor only does half damage, and anything that hits above what the armor provides does full damage. Double the range of numbers the armor provides...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    I would love to hear details. What was your simplified system? How did you handle monsters? Any unusual situations come up?
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    D&D 5E (2014) Cooper

    You're planning to shapeshift into a monkey, right?
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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    I have a much smaller party, with a Druid, Paladin, and Bard/barian at the moment. It would take my group awhile to get the breadth of playtesting you have, so I really appreciate your report. Yes, exactly. I want to design what makes sense, and have the PCs all have the option to contribute...
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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    Curious to know how this is working out in play for your group, and if you've encountered any pitfalls with any of the classes. I really don't care much for short rests. and was thinkng of having a recharge by spending an action a couple of times per day, but I am beginning to think that just...
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    D&D 5E (2014) A better basics

    Maybe a reduced spell list with spells by level and class, so players can see their choices side by side when doing up their characters.
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    D&D 5E (2014) My tweak to make (Champion) Fighters decent

    I hope you report back how this works out in play. I want to change short rest recharge too, though I was planning on the use of an action to get the recharge benefits of a short rest 2/day. I am very interested in how your plan works out.
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    I like your idea of differentiating between a readied ranged attack and an unreadied one. Readied could just be the d4 initiative, though, and unreadied could go off of the damage die like other weapons.
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Mearls' stated goal wasn't to speed up initiative in general, but to keep it from being slow when it was interfering with things that should be fast paced. In cyclical initiative a dragon appears, then everything stops while initiative is rolled, then each person takes their turn and decides...
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