Beholder 20
Displacer Beast 20
Drow 16
Flumph 20
Gelatinous Cube 21
Githyanki 20
Gnoll 20
Lich 20
Mimic 20
Mind Flayer/Illithid 20
Owlbear 21
Purple Worm 20
Rust Monster 20
Tarrasque 20
Umber Hulk 20
Gelatinous Cube is one of those monsters every adventurer meets early in their career, so it...
The Failsafe Pail
There was once a powerful witch that liked to send her apprentices up a hill to fetch water from a spring at the top (the hike built character, in her opinion). Unfortunately, several of her charges were quite clumsy, and this led to a serious lack of water. The witch made...
I don't agree with Harry's player's choice, and you did say the players were mature, but I still wonder if it could be born out of jealousy and boredom? Derek seems to have a lot of toys.
I don't think a party will surrender unless they think it will be "better" if they surrender. The definition of "better" is not "Will Take Ton Of Damage As Punishment If We Choose Not To Surrender". Instead of trying to make not surrendering an overwhelmingly obvious bad option, I think you...
Gift of Joyful Item
This attractive gold stenciled box is tied closed with a red ribbon. If the possessor of the box shakes it and thinks of an item that would make them happy (that has a value of 20gp or less), then lo and behold when they open the box there it is! The box only works once ever...
The "Daggers" of Vax
Vax the Polydactyl Sphinx was an excellent riddlemaster. Years after her death, adventurers found her remains naturally mummified, which included her six toed right front paw and her seven toes left front paw. It was found that if one smacked someone who was about to answer...
Close to #2, but the term conjures an adventuring group with at best shallows ties to the adventuring world, who approach every problem in the same violent way.
Impractical Shoes of Distraction:
Seams ripping, straps trailing, buckles broken-- no one who looks at these shoes can believe they are actually going to stay on the feet of the wearer for more than two seconds, and they find themselves staring at the shoes just waiting for the moment they will...
I voted Some. I use my own setting, tweak stuff, make up magic items, fiddle with monsters so they fit the campaign, etc. Most of the nuts and bolts of mechanics stay the same, though, for things like classes, spells, skills, and feats.
The Shield of the Mantis Queen: This is said to be the last remaining bit of an ancient terror, a stone godling who petrified her prey before devouring them. Once attuned, the stone arm can be used as a normal shield, and any creature that tries to grapple the bearer turns to stone unless they...
The Sands of Unreason
This small metal cube has no effect unless used in an area of sandy terrain, such as on a beach or in desert. There, if the user rolls it upon the ground, a sandstorm with roil up. The sandstorm is a 200' per side cube, it's starting edge beginning where the cube comes to...
I would think both somatic and material components would both pose a challenge. There should be a check for spellcasters. It shouldn't be more than the penalty fighting types will suffer from disadvantage. I guess the best thing to do is calculate how much more fighting types will miss, and make...
I would prefer it to be that way. But I assume ranged combat is balanced against ranged cantrips, so nerfing the DEX bonus would balance it with mellee but make it too weak versus magic. Ranged cantrip advantages include being able to use uncommon damage types, counting as a magical attack to...
I have a love of archers that runs back to my Dad reading Robin Hood chapter by chapter as a bedtime story. But I also find the brawny melee fighter to be fun to play, maybe even moreso that an archer. So I like them both.
What's weird is that I think that back in the AD&D days a dex ranged...
I would love a game that had a toolset like NWN1. Had great fun trying to convert an old campaign to it. My husband and I made Rainbow Kitten Land for our daughter. Even my mother joined in to make Gramma's house, and she doesn't do computer games or D&D. Soon my daughter was creating her own...
Because for me, the system used has to be okay for everyone at the table, not just each person individually. I know from experience that there are certain players that do not enjoy a vast power discrepancy between party members. I don't enjoy playing at a table where some players are unhappy...
Kobolds don't yip anymore. They've learned that making any sort of noise just gets them eaten by bigger, meaner monsters. Now they each carry a stone, and huddle close for conversations. Kobold warrens are eerily silent.
Ettins are extinct. They wore the stones on necklaces, driving each head...
I like to use an array, similar to standard array. It is fast, it puts everyone on an equal footing, but it can get predictable. I think adding several arrays to choose from could help with that. Definitely my prefered method for 5e.
Point buy is okay, but I haven't used it yet. It puts...
I use standard array, but last game (a one off) I used a homebrew array of all odd stats so standard humans don't suck so bad, but no one picked standard human. I allowed feats so there were two variant humans, and the all odd stats are also helpful to them. Standard array seems designed to...
I don't think punishing the entire party for Edran exercising his best quality will have the effect you want, if the idea is to teach about consequences. The lesson here seems to be that good deeds have bad consequences, and bad deeds don't matter. Also, having good come from doing a good deed...