Search results

  1. M

    D&D Adventurers League Open Call for Designers

    For small stores, this can be difficult. If you haven't run any events in your store and you find 6 people who want to run Expeditions then there is pretty much no way to get Core level without Magic. Almost every store I know of in my area got their Core status by running Magic tournaments...
  2. M

    D&D 5E (2014) Any Realms news?

    Yes. Here's what we know about the Sundering: Old gods return: A number of old gods are reborn or recreated. Mostly due to the reforging of the Tablet of Fate. The merging caused by the Spellplague reverses: All countries replaced are returned to their pre-spellplague geography and names...
  3. M

    D&D 5E (2014) Any Realms news?

    From everything written in the Sundering adventures, in the Starter Set adventure, in the novels printed since the Sundering, as well as the hints I've seen some of the devs post online, it REALLY sounds like the 5e Realms is almost identical to the end of the 4E Realms. A couple of WOTC people...
  4. M

    D&D 5E (2014) Strength bows?

    The real problem is that if you can use the best ranged weapon in the game(Long Bow) using strength then you can create a character who only needs one stat to simultaneously be the best at melee weapons, AC, and ranged weapons. It requires no tradeoffs at all to be the best at literally...
  5. M

    D&D 5E (2014) Light release schedule: More harm than good?

    Maybe, maybe not. I've seen a lot of game store employees who wouldn't have the foresight to do that. I've definitely walked into a board game store and said "Wow..that game has 8 expansions? I think you have to REALLY like that game to get into it, otherwise you're looking at a large...
  6. M

    D&D 5E (2014) Light release schedule: More harm than good?

    I'm kind of torn about this situation. I love new books. I think that constant change is what keeps the game feeling "new" even years after the game came out. On the other hand, I was kind of sick of the pure amount of new stuff entering my game constantly. Though, I think all products add...
  7. M

    D&D 5E (2014) Character play vs Player play

    None of them really want to DM because they want a more passive experience. They want someone to tell them a story that they get to interact with. It's my job to provide that story. I'm bad at providing stories, so I look to other people who write better than I do to write them for me. Thus...
  8. M

    D&D 5E (2014) Character play vs Player play

    Your environment is very different than mine. Nobody wants to DM. It takes work. Right now all the players have to do is show up, roll some dice and pretend to be an elf reacting to what the DM says once a week for a couple of hours. The couple of times I've suggested that I'm getting...
  9. M

    D&D 5E (2014) Character play vs Player play

    I've read this. I'm still confused as to why any of this is bad. I watched the video just to double check that something bad had happened and I couldn't find anything. All I saw was an adventure opening fairly typically with the DM choosing a starting point then summarizing what the players...
  10. M

    D&D 5E (2014) Character play vs Player play

    Just by telling them no all the time. It's not that difficult. Most of them have stopped asking ALL the time. Mainly because I've told them no enough times that they've learned that I won't give them what they want. Though they'll sometimes ask again because they think it's funny. The...
  11. M

    D&D 5E (2014) Character play vs Player play

    I agree with this entirely. However, I have no problem with it as I've said in a previous post because there are rules and limitations on when and how often it can be used. It is also assumed that the character gets to decide on the effects of these spells, not the player. Which is a key...
  12. M

    D&D 5E (2014) Character play vs Player play

    This is just impossible in most cases. If I show up with a copy of the Tomb of Horrors in hand after saying "Hey guys, I'm going to run the Tomb of Horrors next week, if you want to play show up with new characters, level X and be ready to play. The game will take place in Greyhawk and will...
  13. M

    D&D 5E (2014) Why are vague rules praised?

    Not really. They really loved 4e for the most part because it's rules were extremely clear and written in a way that encouraged even less interpretation than 3.5e. I try to DM in the way that makes the most sense given the rules at hand. In 4e, my DMing style became even more rules based than...
  14. M

    D&D 5E (2014) Why are vague rules praised?

    To me it's a matter of being able to adapt rules to the specific situation. Over the last 2 editions my players have REALLY gotten used to the idea that the rules are set in stone, the DM isn't allowed to change them. If a spell says "does 2d4 points of damage to a target creature" and a DM...
  15. M

    D&D 5E (2014) Sorcerer spell list - why so short?

    Mearls has said that the reason Sorcerers are limited is for this very reason. The idea is that the class is narrowly focused on spells but instead makes up for it by being versatile when they actually cast them. I don't think evokers are supposed to be ok sucking...as you mention, they DON'T...
  16. M

    D&D 5E (2014) I have the DMG!

    Alright, I'll bite. Let's assume your DM has only ever given out +2 items(you can assume an armor and a shield), no ioun stones, no rings of protection, nothing else that gives a bonus to AC. Let's assume the spellcasters in the group are using their spells to shore up the lower ACs in the...
  17. M

    D&D 5E (2014) New DMG Excerpt: It's A Trap!

    I think that assigning a stealth check to traps and rolling solves this really well. Assume that the party is constantly looking for traps. They aren't idiots. If they are in a dangerous location that might contain traps, they'd be looking. Then simply roll once whenever they actually near a...
  18. M

    D&D 5E (2014) Character play vs Player play

    That's because, IME, almost all player proposals ARE coming from a position of bad faith. I once spent 2 hours on a phone call with one of my friends because he was making a character for a Rifts game. He was telling me his character background and how his character, despite being a Rahu-man(a...
  19. M

    D&D 5E (2014) Character play vs Player play

    The problem is that "players" aren't one entity with one opinion. At any one table you're likely to have 4-6 players with 4-6 different likes and dislikes. There is literally NO way to make everyone completely happy. I believe that due to this fact, it is the responsibility of all players to...
  20. M

    D&D 5E (2014) Character play vs Player play

    Hmm. I don't know. I've never really needed "buy in" to play a game. I trust that my DM will run an interesting adventure. If his adventure gets boring or isn't to my liking, I'll leave, but probably not until I've given it some time to find its footing. One or two boring sessions might...
Top